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201. Will The Respec Equal more Protos? - in General Discussions [original thread]
I made a written skill plan back in january for my first 10 million sp(should have that week build comes out), I'll make changes to it based changes in skill tree and may swap swarm for plasma and ar for scrambler rifle, or not the 12,440sp to tes...
- by Ten-Sidhe - at 2013.04.03 19:21:00
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202. Weapon Modification? - in General Discussions [original thread]
Current ar and sniper couldn't use a suppressor. Both have extremely high muzzle velocity that will make a sonic boom anyway after the suppressor. If reduced to subsonic the rail gun loses all advantage over normal gun, and would have very high ...
- by Ten-Sidhe - at 2013.04.03 17:13:00
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203. 5 Reasons Uprising Is Already A Disappointment - in General Discussions [original thread]
1. Planetary Conquest is just bad and ccp should feel bad. It's the first iteration, more will follow to refine it. It is the foundation, more layers and levels will be built over it with future builds, and then expansions after release. 2. NO Pl...
- by Ten-Sidhe - at 2013.04.03 16:54:00
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204. The Merc Battles Today - in General Discussions [original thread]
It is always death to Heth time....he must die for the good of the state. His socialist reforms corrupt the State's capitalist purity.
- by Ten-Sidhe - at 2013.04.03 01:56:00
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205. BF3 idea! maybe - in General Discussions [original thread]
Defib wouldn't work through the armour, it has layers to protect from electric shock that would prevent defib working. If armour was removed of would work fine.
- by Ten-Sidhe - at 2013.04.03 01:52:00
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206. CCP IS GONNA RESET AGAIN? - in General Discussions [original thread]
There was reset before merc pack went on sale to buy into closed beta in e3 build, may have been more before that. E3 to precursor had a reset precursor to codex had a reset Chromosome had no reset, but reset in January before open beta. Next buil...
- by Ten-Sidhe - at 2013.04.03 01:49:00
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207. What can be done to "fix" the Scout suit? - in General Discussions [original thread]
There are things the scout does better and the future ewar and stealth mods will both help them.
- by Ten-Sidhe - at 2013.04.03 00:33:00
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208. Dust 514 on Unreal Engine 4??? - in General Discussions [original thread]
As I understand it, it could be ported, no info on ps4 has been given. All we know is they are focused on ps3, and ps3 will be supported for years Player base won't be split so when it goes on ps4, ps3 and 4 players will be in same battles and c...
- by Ten-Sidhe - at 2013.04.02 23:29:00
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209. Do Active and Passive modules for the same statistic stack? - in General Discussions [original thread]
The stacking penalties that work, match eve exactly. So it is either you get all active and passive with no penalty or all with penalty. The penalty is applied to order of highest bonus, so.. When active is off you get 10% passive and 8.7% for...
- by Ten-Sidhe - at 2013.04.02 21:53:00
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210. Weapon Request!: Because Everyone else is doing it! - in Feedback/Requests [original thread]
No Mr. toots. Singularity weapons would fit caldari well, many of the kinetic missiles in eve have description that suggest similar warheads. I like flamethrower, neut, nos, leech,parasite ideas.
- by Ten-Sidhe - at 2013.04.02 19:03:00
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211. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
I think it fits well in New Eden. In EvE thrid parties can interrupt pvp fight and pve to cause 3+ way fights. There could be less even versions too. 12vs12vs8 , the two 12 man teams have mcc and are playing skirmish. the 8 man team only wins if ...
- by Ten-Sidhe - at 2013.04.02 18:47:00
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212. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The rail leap should be slower then just leaping over. This would allow scouts to keep a moment adv, but let heavies move around more. Scout clears barrier at full speed without slowing down with leap, heavy moves to barrier and triggers short an...
- by Ten-Sidhe - at 2013.04.02 11:33:00
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213. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
I would suggest web mcc movement by 75% or so like in EvE. For those that were not around for old skirmish mode, only one mcc moved across the map and match ended if it made it across map or it was destroyed. Slowing it down would extend the matc...
- by Ten-Sidhe - at 2013.04.02 10:53:00
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214. Module modifiers - in Feedback/Requests [original thread]
In eve, there are scripts. These are items that modify the item they are placed on much the way you suggest. Alternate ammo could do same for weapons, adjusting damage type and/or range vs damage. Adding this to game would be nice, whatever they ...
- by Ten-Sidhe - at 2013.04.02 10:34:00
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215. Merc pack still advertised in-game, not available on PS Store - in General Discussions [original thread]
It was one the psn store last week, the gamestop one comes with extra syndicate smg bpo (same as other smg but bright red). Seems silly to not sell to Canada, same region code isn't it?
- by Ten-Sidhe - at 2013.04.02 07:21:00
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216. Up coming 20% skill faster dust skill progression - in General Discussions [original thread]
Started watching...it's it April Fool's Day or something...look at calendar...yes it is. Funny video.
- by Ten-Sidhe - at 2013.04.01 18:44:00
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217. people say if they add artillary - in General Discussions [original thread]
Artillery in eve is Minmatar firing shells, like modern artillery. Background doesn't say if it uses powder to fire charge, electromagnetic acceleration or both. I would figure it will most likely be a big mass driver, arcing shots for indirect ...
- by Ten-Sidhe - at 2013.04.01 18:33:00
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218. people say if they add artillary - in General Discussions [original thread]
Gravity affects lasers as well, just by such a small amount it isn't noticeable. Rail gun velocities are high enough the drop at ranges involved is not worth coding, hit side of tank 3 inches lower won't matter. Artillery in eve travels straight s...
- by Ten-Sidhe - at 2013.04.01 07:54:00
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219. lag switch.... - in General Discussions [original thread]
If the calculations are done server side, the switch won't work. If the server is dedicated, but each client does all the calculations locally the switch would work since it would just send all the packets at once and teleport around. Client side...
- by Ten-Sidhe - at 2013.04.01 07:38:00
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220. Full Release - in General Discussions [original thread]
We will have 1.1, 1.2 ect.. after release. less then zero builds are beta above are release. So it looks like 3 builds from now is release, if all goes well. Anything being harder to balance or debug could delay by having .85, .9, .95, .96, .97, ....
- by Ten-Sidhe - at 2013.04.01 07:02:00
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