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LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 15:50:00 -
[1] - Quote
Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 15:57:00 -
[2] - Quote
nope no new attachments, wolfman did say that the AR iron sights would be improved in the next build tho. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
321
|
Posted - 2013.04.03 16:00:00 -
[3] - Quote
LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented?
Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?!
Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?!
If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well!
Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
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Cosorvin
DUST University Ivy League
71
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Posted - 2013.04.03 16:09:00 -
[4] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
Doesn't just have to be weapon appearance, it can also be weapon stats changed such as the foregrip giving you less recoil. A suppressor could be useful for a sniper because then it could mean his position doesn't get given away. Nothin wrong with weapon modfication as long as they give you better stats.
Stop trolling a valid thread. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:10:00 -
[5] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now. er you should know that attachments are coming at some point its kinda on ccp roadmap and a foregrip would likely reduce kick/wobble when firing your AR for extended lengths of time.
Also chill bro |
Iron Wolf Saber
BetaMax. CRONOS.
3337
|
Posted - 2013.04.03 16:12:00 -
[6] - Quote
weapon modding is on the road map. Needs fuller design needs though dust 514 is however capable of it. |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
34
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Posted - 2013.04.03 16:15:00 -
[7] - Quote
I would like to see some scopes, perhaps have them affected by the sharpshooter skill to vary the scope magnification and could have the fitting similar to weapon sizes. prevent you having 16x scope on a HMG ect |
C Saunders
Tech Guard
171
|
Posted - 2013.04.03 16:19:00 -
[8] - Quote
Who said the attachments would be all that regular CoD ****?
This is the future peoples...a foregrip will do ****-all. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
69
|
Posted - 2013.04.03 16:19:00 -
[9] - Quote
most people support this. its very important. maybe less caffeine Beren? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
322
|
Posted - 2013.04.03 16:20:00 -
[10] - Quote
If that weapon stat mods is all you want then don't talk weapon modifications, talk about different modules that do this. What you want is not a completely different system that requires a whole new glitchy UI that could cause unplayable 'spinning disc' glitches just to tailor one out of 20 different weapons in your inventory.
If you just want to alter the kickback of a gun, tell CCP "I want 'gyrostabilizers' which are actually things in Eve" they are modules that you fit on a ship (dropsuits in our case). But you don't have to design a completely different UI that complicates fittings.
My point is, it sounds like you guys are asking for a fundamentally complicated UI and database iteration. Adding a fittings window for things inside of fittings windows would make things really complicated.
Alternatively, Eve has things called 'scripts' for some modules. They are cheap alterations to stats that basically make a module that has multiple benefits forced to be maximally effective in one at the expense of the other. So you could get an assault rifle script that increases RoF at the expense of range, or vice versa.
I'm just afraid that so many people will whine about visual cosmetic and meaningless changes and customizations that development time will be funneled into this rather than core gameplay iteration and improvement.
Tl;dr- think in terms of 'weapon upgrade modules' rather than 'weapon customizations'. |
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Yani Nabari
One-Armed Bandits Atrocitas
6
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Posted - 2013.04.03 16:24:00 -
[11] - Quote
Cosorvin wrote: A suppressor could be useful for a sniper because then it could mean his position doesn't get given away. I don't think a sniper would really need to lower their sniper rifle's sound so much as a CQC guy sneaking behind enemy lines.
Snipers are easy to spot if you can follow the shots back to their origin. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:24:00 -
[12] - Quote
Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm missiles) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. |
C Saunders
Tech Guard
171
|
Posted - 2013.04.03 16:25:00 -
[13] - Quote
Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks.
We assaults have access to nearly everything else though. |
Grenades
I DON'T NEED A CORP
3
|
Posted - 2013.04.03 16:27:00 -
[14] - Quote
LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented?
Plasma Weapons + Suppressor ????!! LMFAO |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:28:00 -
[15] - Quote
C Saunders wrote:Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. We assaults have access to nearly everything else though. Well we have flux nades but I dislike those things, they need to home..... |
Garrett Blacknova
Codex Troopers
2366
|
Posted - 2013.04.03 17:05:00 -
[16] - Quote
Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. Laser Rifles and Flux Grenades say hi. Also, Plasma Cannon is coming. |
Ten-Sidhe
Osmon Surveillance Caldari State
444
|
Posted - 2013.04.03 17:13:00 -
[17] - Quote
Current ar and sniper couldn't use a suppressor.
Both have extremely high muzzle velocity that will make a sonic boom anyway after the suppressor. If reduced to subsonic the rail gun loses all advantage over normal gun, and would have very high bullet drop. Plasma dissipates over time cutting speed to fraction would do the same to range. A silencer muffles the propellant gas leaving the barrel, hybrid weapons have no propellant gas to muffle.
Hybrid ar and sniper could have some other stealth mod, a silencer just wouldn't make anymore sense then a grenade silencer. Maybe a deployable for sniper that acts as decoy, so you have to guess what contrail leads to sniper and which one is decoy. Maybe ar could have low temp. plasma that still imparts the electric and kinetic energy but doesn't look like a tracer.
The hmg and smg fire normal large caliber projectiles, here subsonic ammo and silencer would work. A Minmatar projectile sniper with subsonic ammo and silencer would be nice, more stealth in exchange for a large bullet drop from slow projectile.
Front grips are not cosmetic, they are added to allow more rapid positioning of the weapon and/or aid in control of recoil/muzzle rise. No more cosmetic then iron sights vs old scope if at same zoom.
Weapon mods are coming, I haven't heard if they'll make next build or not. |
Daedric Lothar
Onslaught Inc
76
|
Posted - 2013.04.03 17:17:00 -
[18] - Quote
Yea Weapon mods are awesome, I want to see them have their own full PG + CPU layout with full graphical view of everything you shove on the gun.
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Dr Debo Galaxy
GunFall Mobilization Covert Intervention
290
|
Posted - 2013.04.03 17:24:00 -
[19] - Quote
Don't we already have the equivalent of a foregrip with the operation skill taking down recoil and dispersion? Also what good would a suppressor do if everyone can see the line of bullet tracers coming out of your gun. I would rather have different gun variants that have no tracers. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 17:32:00 -
[20] - Quote
Garrett Blacknova wrote:Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. Laser Rifles and Flux Grenades say hi. Also, Plasma Cannon is coming. yer I know but laser rifle don't really do much against a shield tank and Im going to spec into plasma cannons when they are released |
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lordjanuz
Norwegian Dust514 Corporation
98
|
Posted - 2013.04.03 18:25:00 -
[21] - Quote
The first scopes mounted on rifles was in late 1800 , so some attachment in a futuristic game must be exspected..... :) |
LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 19:22:00 -
[22] - Quote
Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 19:38:00 -
[23] - Quote
LT Dans Legs wrote:Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you.
What's so bad about another high/low slot module that does exactly what you are talking about? Check this out as a weapon upgrade as opposed to a whole additional UI interface necessity. You could even start to have regular modules affect the look of dropsuits.
http://wiki.eveonline.com/en/wiki/Basic_Magnetic_Field_Stabilizer Various weapon upgrades would affect the gun's stats and possibly sights and range etc.
I'm just against the time and effort it would take to reinvent a whole additional layer for customizations? |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 19:44:00 -
[24] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
@berin Huin
Your an idiot have nice day
P.s your a terrible troll, and stop leaving your terrible trolley mess around threads that have a purpose |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 19:47:00 -
[25] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you. What's so bad about another high/low slot module that does exactly what you are talking about? Check this out as a weapon upgrade as opposed to a whole additional UI interface necessity. You could even start to have regular modules affect the look of dropsuits. http://wiki.eveonline.com/en/wiki/Basic_Magnetic_Field_Stabilizer Various weapon upgrades would affect the gun's stats and possibly sights and range etc. I'm just against the time and effort it would take to reinvent a whole additional layer for customizations?
Again ccp has been working on the weapons customization since the removed the scopes from AR's that's what the purpose of iron sights were to lay the foreground for weapon customization |
Yay Adski
Sanmatar Kelkoons Minmatar Republic
173
|
Posted - 2013.04.03 19:53:00 -
[26] - Quote
Kane Brackman wrote:nope no new attachments, wolfman did say that the AR iron sights would be improved in the next build tho. Improved Iron sights (similar to the acr) and an acog sight supposed to be coming next build apparently. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 19:54:00 -
[27] - Quote
Sev Alcatraz wrote:Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now. @berin Huin Your an idiot have nice day P.s your a terrible troll, and stop leaving your terrible trolley mess around threads that have a purpose
I'm not trolling. I want a clear answer on what you guys are expecting for these ambiguous 'customizations'. What I've heard so far is people just want design fluff and not actual dynamically affecting and additive content.
Do you want...?:
A.) Mostly more visual choices to weapons B.) Mostly stat based adjustments to current weapons C.) A complete overhaul to the ability to minipulate the first hand view and sounds of weapons D.) Basically a fitting screen specifically for each weapon so that you have something like highslots and lowslots to fill for each?
Now what would you trade out of the next release in order to see this feature...(what would you scrap in the next release)...?
E.) Actual PvE content F.) Players battling over nullsec space G.) An actual player based market H.) New maps |
LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 20:08:00 -
[28] - Quote
Why would u have to scrap anything when its already being implemented? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 20:11:00 -
[29] - Quote
LT Dans Legs wrote:Why would u have to scrap anything when its already being implemented?
There is not a lot that is coming after Uprising that is likely fully developed. They can shelve whatever they are working on and go in a different direction. Dev resources are not unlimited. They can only do so much. They could hire a bunch of people, frontload the development, and then fire everyone come release time, but that is not CCP. They iterate, slowly and with intention. |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 20:12:00 -
[30] - Quote
I honestly think he is an idiot....trying to put out a fire with petrol |
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