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SickJ
French unchained corporation
50
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Posted - 2013.04.01 04:39:00 -
[31] - Quote
Gersh Raven beta wrote:
I think orbital bombardments are the Dust equivalent of real life artillery; you need a spotter to direct the strike.
Having said that, I think it would be cool if there was a vehicle/emplacement version of the mass driver, with a ballistic arc that needs to be accounted for.
Ground based artillery would probably be like orb strikes except it wouldn't require you to rely on a ship that could bail on you at any time.
Having artillery as a turret would be kick ass as well. |
WyrmHero1945
IMPSwarm Negative-Feedback
83
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Posted - 2013.04.01 04:55:00 -
[32] - Quote
Isn't artillery a large blaster turret??? That range...my dropship. |
Garrett Blacknova
Codex Troopers
2304
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Posted - 2013.04.01 04:59:00 -
[33] - Quote
WyrmHero1945 wrote:Isn't artillery a large blaster turret??? That range...my dropship. Large Blasters are AA turrets, not Artillery. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
105
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Posted - 2013.04.01 05:05:00 -
[34] - Quote
why not just do the artillery like in BF3? when you go to use it, it locks you in place and brings up the map. from there you aim, fire in an arc, maybe hit around what your were looking for, barring any buildings and such in your way, with a minimum and maximum distance, with a definite bonus if you have a sniper/spotter on the field(mostly being able to call in precision strikes to hard targets or to break zerg rushes through some kind of marking system, or by simply listening to your team) |
Epicsting pro
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.04.01 05:28:00 -
[35] - Quote
One thing dose not make since is even in space there gravity, soo the computers may auto correct the arc, plus the angle on the ground is form air resistance and gravity that how u get an arc. And with railguns the shot the component fast enuff to slide through the air but again in space the shot have to be time by the gravitys pull. |
Laheon
Osmon Surveillance Caldari State
336
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Posted - 2013.04.01 06:33:00 -
[36] - Quote
Epicsting pro wrote:One thing dose not make since is even in space there gravity, soo the computers may auto correct the arc, plus the angle on the ground is form air resistance and gravity that how u get an arc. And with railguns the shot the component fast enuff to slide through the air but again in space the shot have to be time by the gravitys pull.
Lrn 2 English |
Ten-Sidhe
Osmon Surveillance Caldari State
439
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Posted - 2013.04.01 07:54:00 -
[37] - Quote
Gravity affects lasers as well, just by such a small amount it isn't noticeable. Rail gun velocities are high enough the drop at ranges involved is not worth coding, hit side of tank 3 inches lower won't matter. Artillery in eve travels straight since it is at ranges and distances the arc wouldn't be noticeable, so it is ignored.
EvE artillery is high damage per shoot but slow rate of fire, long range but less accurate at range then other weapons(abstraction of extra calculation computers need to account for arcing not show on screen probably).
Real life artillery are the mortars and howitzers, as well as the direct fire siege, field, and assault guns.
By EvE meaning of word, the mass driver is a light slot artillery. So, I would assume the larger turret versions will use similar mechanics and be about like modern 155mm howitzers. A Minmatar sniper rifle with bullet drop and extra armour damage would also be artillery in EvE terms.
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WyrmHero1945
IMPSwarm Negative-Feedback
83
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Posted - 2013.04.01 07:55:00 -
[38] - Quote
Garrett Blacknova wrote:WyrmHero1945 wrote:Isn't artillery a large blaster turret??? That range...my dropship. Large Blasters are AA turrets, not Artillery.
Ok you guys are talking about howitzers, in that case a railgun is the most obvious. Although the high speed will require to be very very far from the target lol. They'll have to add a new type of low tech gun so that it doesn't fire that fast. Possibly Minmatar? |
Laheon
Osmon Surveillance Caldari State
339
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Posted - 2013.04.01 07:58:00 -
[39] - Quote
WyrmHero1945 wrote:Ok you guys are talking about howitzers, in that case a railgun is the most obvious. Although the high speed will require to be very very far from the target lol. They'll have to add a new type of low tech gun so that it doesn't fire that fast. Possibly Minmatar?
Artillery =/= railguns. Or blasters. Or missiles. Or whatever else you might be thinking of.
Think of artillery in the traditional sense, as in requiring a shell with its own propellant, capable of delivering a payload. That's what we mean. Artillery isn't in the game *yet*. |
WyrmHero1945
IMPSwarm Negative-Feedback
83
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Posted - 2013.04.01 08:07:00 -
[40] - Quote
We have improvised artillery like the tank in the mountain or the red line, even the forge gunner in the building. But I would love artillery to be implemented in game, it makes things more interesting. + the sound of a mortar exploding in your face is too cool. |
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ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
70
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Posted - 2013.04.01 08:32:00 -
[41] - Quote
low genius wrote:Shadow Archeus wrote:That will get rid of redline snipers......
All it will do is start redline artillery wars.....
Just fix hit detection bugs and maybe add a max distance on sniper rifles.....not a massive decrease by make it where you cannot shoot from spawn to spawn........
Just speaking my mind while you can shoot spawn to spawn now, the maps will Shrink. fixed it for yea |
NIKIA BETHUNE
Ill Omens
55
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Posted - 2013.04.01 09:16:00 -
[42] - Quote
i'll drop my ar as soon as they release arty
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blue gt
Algintal Core Gallente Federation
14
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Posted - 2013.04.01 11:07:00 -
[43] - Quote
meh not awarding SP orISK while in the red line would fix red line snipping, but some how it a snipers sovereign ******* right to ******* head glitch where no one can get to him. Im sorry if you are stuck in the red lined you ****** up bad enough you shouldn't be payed any further income for your collective fail.
Snipers in the red line add nothing to their team(exception small five point map), a good hills sniper is great for breaking moral a red line sniper is more helpful to their enemies. |
Laheon
Osmon Surveillance Caldari State
344
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Posted - 2013.04.01 11:10:00 -
[44] - Quote
gt, wouldn't work. If you're being stomped, then any kills you made in redline (which would be the majoirty of your SP) would be negated, meaning your hard work in trying to break out was for nothing. |
Takahiro Kashuken
Intara Direct Action Caldari State
180
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Posted - 2013.04.01 11:16:00 -
[45] - Quote
Cant wait for artillery
If it works like it does in WOT then it will be uber fun for me and not for everyone else
I will be able to drop shells on snipers and bombard the letters at will |
Ten-Sidhe
Osmon Surveillance Caldari State
441
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Posted - 2013.04.01 18:33:00 -
[46] - Quote
Artillery in eve is Minmatar firing shells, like modern artillery. Background doesn't say if it uses powder to fire charge, electromagnetic acceleration or both.
I would figure it will most likely be a big mass driver, arcing shots for indirect fire would need spotter and skill, but could be used as direct fire at lesser range as well.
Artillery and autocannon turrets were in menu in old builds, the category was just empty when you selected it. |
Shari Lannister
Amarr Templars Amarr Empire
20
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Posted - 2013.04.01 18:39:00 -
[47] - Quote
Make drop ships viable with ejection seats and get some deceint gunners and red line snipers are not a problem. I like to squash snipers with my drop ship, though sometimes i blow myself up.
I like the idea of Artillary with Snipers laser sighting the rocket propelled round. otherwise give the arty a very high level map that gives them general location but not exacting location, save that for the snipers with laser sites. |
The Robot Devil
BetaMax. CRONOS.
49
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Posted - 2013.04.01 20:32:00 -
[48] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like.
That is what I thought. I am only about a year old and I haven't messed with artilery. |
BASSMEANT
ZionTCD Legacy Rising
188
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Posted - 2013.04.01 20:38:00 -
[49] - Quote
uh oh.
redline vages are gonna have no place to hide.
"here, catch!"
Peace B |
blue gt
Algintal Core Gallente Federation
17
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Posted - 2013.04.03 00:24:00 -
[50] - Quote
Laheon wrote:gt, wouldn't work. If you're being stomped, then any kills you made in redline (which would be the majoirty of your SP) would be negated, meaning your hard work in trying to break out was for nothing.
and why should you be paid for failing you job so horribly that you can't get out of the red line? you want that pay you push. you're a goddamn merc, I've seen teams red lined in like 3 minutes turn around and win the match because suicide grenadiers forced them to stop snipping. All this bull **** of whhaaaaa I need my red line sp or I have no reason to get back out there is BULLSHIT. you don't wanna fight and die to win you don't get rewards for that ****. there is always a way around and there is NO excuse for not pushing, but until there is a tangible incentive to do so people won't they''ll just wait out the timer sitting comfortably in the redline.
both when im on the winning and losing side I would rather fight with a team that keeps pushing until it clones out, its far more fun for both sides and actualy makes the match enjoyable. |
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Tien TheSecond
Subdreddit Test Alliance Please Ignore
306
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Posted - 2013.04.03 01:28:00 -
[51] - Quote
Artillery: its why you never ask me to repeat anything (except the fire mission).
Also artillery is the king of battle, bringing dignity to an otherwise vulgar brawl. |
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