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281. Isk, contract payments, loot - in General Discussions [original thread]
loot is not implemented yet. I think the salvage is calculated separably and not affecting the isk payout. Pve, once added, will probably have more isk payout them 2 people faking pvp to grind isk, so it probably won't be an issue.
- by Ten-Sidhe - at 2013.01.09 21:02:00
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282. Rogue Drone Survival - in General Discussions [original thread]
They don't have to be smart, but could be. CCP can just start with dumb ones and as they make better ai just do a reskin and add a higher model number to them for the harder areas. Once Ai is good enough to be believable, we can have pve vs human ...
- by Ten-Sidhe - at 2013.01.05 05:54:00
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283. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
If uzi is a smg or machine pistol depends on model. Quote: The Uzi (Hebrew: +ó+ò+û+Ö, officially cased as UZI) is a family of Israeli open-bolt, blowback-operated submachine guns. Smaller variants are considered to be machine pistols Quote: ...
- by Ten-Sidhe - at 2013.01.02 08:40:00
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284. K/D ---> P/L - in General Discussions [original thread]
Keep kill to death, wp to death would be a nice addition. Kills per match and wp per match would also be nice. After game stats including assists would be nice. EvE style kill mails would be nice, maybe user set number saved and over written by...
- by Ten-Sidhe - at 2013.01.01 20:11:00
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285. MTACs not till 2013 - in General Discussions [original thread]
I guess the size will be between hav and lav, but taller then hav. Small turret weapons, nasty melee if you get close. Slower then hav, but can fit through tighter areas, climb steeper hills, possibly cling to walls/ceiling for ambushing tanks tha...
- by Ten-Sidhe - at 2013.01.01 08:24:00
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286. So About Snipper Riffles... - in General Discussions [original thread]
I think it may be bore of the barrel, the way the sabot round from a modern tank is called a 120mm apfsds, but the projectile is 2-3cm and 50-60cm long, not 12cm wide. Scaling this to 50mm bore would make the sniper rifle fire a 8.4-12.7mm proje...
- by Ten-Sidhe - at 2012.12.31 06:00:00
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287. So About Snipper Riffles... - in General Discussions [original thread]
The sound you here when the rifle fires is the sonic boom mostly. Even a regular rifle, the rifle crack is the sonic boom of the bullet, and why silenced weapons use subsonic ammo. The beehive flechette in description is singular, so it shots onl...
- by Ten-Sidhe - at 2012.12.31 04:05:00
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288. Type-III, C series and Vk.2 dropsuits. - in General Discussions [original thread]
In EvE, tech 2 are more specialized hulls worth about 10x the isk. Skills needed are about like officer gear. Tech 3 have alot of customization and are very expensive. They are wired closer into the operators brain so sp is lost when they are dest...
- by Ten-Sidhe - at 2012.12.31 03:20:00
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289. Scout buff - in General Discussions [original thread]
The heavy needs more slots at proto like the other suits. If anything a buff to stamina or scan profile at higher tiers of scout, but I don't think scout needs it.
- by Ten-Sidhe - at 2012.12.31 03:13:00
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290. CCP:What if NPC corps gave BPC's - in General Discussions [original thread]
Why not port over loyalty points from EvE? You do missions for the corp, somebody issues the quick battle contracts and pve contracts , right? You get loyalty points for that company when you have a victory on there contract, these can be spent i...
- by Ten-Sidhe - at 2012.12.31 03:07:00
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291. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Bonus are multiplied, not added. Two 10% bonus are +21%, two 10% reductions are -19%. If the stacking penalty on weapon mods worked it would be 10% for first complex, and 8.67...%(ccp uses a lot of decimals in there math) for the second. makin...
- by Ten-Sidhe - at 2012.12.31 02:58:00
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292. Should there be stacking penalties on more modules? - in General Discussions [original thread]
The cardiac regulator biotic has no stacking penalty, neither does the shield extender, but the shield recharger does. The weapon mods are suppose to have a penalty, but the damage modifer shown in fitting screen shows it working without the pena...
- by Ten-Sidhe - at 2012.12.30 18:51:00
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293. Question about gun damage. - in General Discussions [original thread]
10% and 10% are 21%. 1.1*1.1=1.21. 10% bonus is a 1.1% multiplication, not an addition. The on screen bonus is exaclty this with no stacking penalty. So for example my av fit swarm with weaponry 5 and 3 complex damage, 1.1*1.1*1.1*1.1=146.41%, if ...
- by Ten-Sidhe - at 2012.12.27 21:39:00
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294. CCP & Grouping Mechanics - in General Discussions [original thread]
Perhaps the number a thaty can squad up pre-battle will vary with security. So, 4 in high sec to protect the noobs from ridiculous overkill. More in low sec. No limit but player count in null sec. Corp battles in any sec should be up to player c...
- by Ten-Sidhe - at 2012.12.27 21:29:00
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295. Carbon Engine - in General Discussions [original thread]
As i understand it, carbon wasn't ready and would take to long to make it work. The world of darkness team in Atlanta is still working on carbon, I think. Once the world of darkness game is out and has carbon working they may move dust to it. Bu...
- by Ten-Sidhe - at 2012.12.27 21:11:00
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296. playstation 4 ideas - in General Discussions [original thread]
I think plan was to have a client on each system, so graphics will be better on ps4 but not much else at first. Then when ps3 support is dropped more would be added, but that would be many years.
- by Ten-Sidhe - at 2012.12.27 21:00:00
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297. How Will Dust 514 Explaned - in General Discussions [original thread]
In eve, race sets your starting location, starter ship, and initial skills. Standing determines who works with you. If you make a Gallente character but travel right away to Caldari space and do there npc missions you can get enough standing to ...
- by Ten-Sidhe - at 2012.12.27 20:57:00
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298. Question about gun damage. - in General Discussions [original thread]
if you add 2 complex damage mods you get 1.1*1.1=1.21 on screen. The problem in this case is there should have been a stacking penalty making it 1.1*1.0867=1.19537, rounding to 1.2 damage on screen. The shields just have the stacking bonus wo...
- by Ten-Sidhe - at 2012.12.27 09:08:00
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299. stasis webbers - in General Discussions [original thread]
I think the propulsion mods make you accelerate faster, but don't effect top speed. In eve, webbers were very short ranged besides a few specialized vehicles. The long ranged webs will probably be vehicle mounted, with infantry ones having shotgu...
- by Ten-Sidhe - at 2012.12.26 21:20:00
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300. Hard coded ranges - in General Discussions [original thread]
They have at least since e3 build, it just wasn't as noticeable then. That is main problem with plasma weapons, plasma disperses and cools quickly limiting range, and is magnetic so it curves north like a compass. They ran into this in 1970's whe...
- by Ten-Sidhe - at 2012.12.26 20:32:00
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