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461. Dear CCP Please top my torture!!! - in Feedback/Requests [original thread]
Had this same problem. Disassembled my controller, rapped that little rubber pad in electrical tape, glued it in, and reassembled it. Worked wonders. Zero problems to date after fixing it about 2 months ago.
- by Temias Mercurial - at 2014.03.20 03:53:00
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462. Killfeed displaying wrong weapons - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: It could be worse, oh wait! it was worse. I got hate mail from a guy that a squad mate nearly killed. Of course I did kill him but with a warbarge strike. His kill feed showed I killed him with my tanker buddies' weapon (s...
- by Temias Mercurial - at 2014.03.19 21:14:00
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463. What the cloak means for the scout suit - in General Discussions [original thread]
RemingtonBeaver wrote: cloaks eat up CPU and PG. Any scout with level 5 in Scout Command will recieve a 75% reduction to both cpu and pg. Cloaks will have nearly the same requirements as a weapon. Nothing too expensive.
- by Temias Mercurial - at 2014.03.18 23:14:00
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464. Caldari/Gallente scout stats! - in General Discussions [original thread]
CRNWLLC wrote: Temias Mercurial wrote: Actually, I believe the math is more like this for the Gallente Scout: >The default suit profile of scouts is 35 >At level 5, Gallente Scouts receive a 25% reduction to suit profile. >Level ...
- by Temias Mercurial - at 2014.03.18 21:45:00
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465. Caldari/Gallente scout stats! - in General Discussions [original thread]
The Caldari Scout's passive scan precision: >The default scan precision of scouts is 40 >Level 5 Caldari Scout receives a 25% increase to precision >Level 5 precision offers a 10% increase to precision >With one complex precision e...
- by Temias Mercurial - at 2014.03.18 20:01:00
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466. Caldari/Gallente scout stats! - in General Discussions [original thread]
Actually, I believe the math is more like this for the Gallente Scout: >At level 5, Gallente Scouts receive a 25% reduction to suit profile. >Level 5 dampening offers a 10% reduction to suit profile. >With one complex dampener or cloak...
- by Temias Mercurial - at 2014.03.18 19:47:00
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467. With the current nerf to firge guns... - in General Discussions [original thread]
Forge guns really don't need buffing... they're powerful enough as is with a decent aim. I'm speced into AV, ADS, and partially into tanks (I don't really like using them). I would again be entirely unable to fly due to OP forges. They are in a ve...
- by Temias Mercurial - at 2014.03.18 02:08:00
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468. [request] remove red retucule when aiming at cloaked person - in Feedback/Requests [original thread]
I really doubt people will be walking around with their sights up 24/7... so I really don't see this as an issue.
- by Temias Mercurial - at 2014.03.16 06:34:00
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469. It's kind of insulting when... - in General Discussions [original thread]
I wonder how many people know that in 1.8, scouts can avoid scanners easily, even with lv5 skilled Gallente logi's using scanners?
- by Temias Mercurial - at 2014.03.16 05:25:00
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470. a poll on active scanners. - in General Discussions [original thread]
I never really liked scanners, but removing them is a bit harsh. With 1.8 stats for active scanners, they seem fairly balanced with a longer cooldown, short scanned duration, and limited scanning angle (no longer will they be capable of 360 degree...
- by Temias Mercurial - at 2014.03.16 05:06:00
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471. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Quil Evrything wrote: Temias Mercurial wrote: Quil Evrything speaking. wrote: So.. what if you are cloaked? The dev blog says that the enemy no longer sees a "chevron or health bars". But will you also not show up on line-of-sight rada...
- by Temias Mercurial - at 2014.03.16 04:49:00
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472. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
AP Grasshopper wrote: Is the cloak a utility or an equipment. The dev blog says equipment however a CPM said otherwise. Will the Logi equipment bonus affect cloak equipment? This is thread i'm referring to https://forums.dust514.com/default....
- by Temias Mercurial - at 2014.03.15 18:31:00
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473. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Quil Evrything wrote: I read the devblog, and scanned through bluetags on this thread, and did not see an answer to this very important question. Background: Currently, if someone's dropsuit profile, is lower than an enemy's scan precision, y...
- by Temias Mercurial - at 2014.03.15 05:20:00
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474. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Iron Wolf Saber wrote: Churning in my head a bit on how to make AV 'threatening' to vehicles considering that I just went a round where I parked a maddy and just ate everything shot at me by infantry. (approximately ate about 15 av shots and on...
- by Temias Mercurial - at 2014.03.15 04:29:00
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475. WHY IS THIS HAPPENING - in General Discussions [original thread]
Michael Arck wrote: Serious question, did the swarm nerf help increase the redlining tanks? Were redlining tanks a problem prior to the swarm nerf? They weren't so much of a problem then, just annoying. Rail installations were OP and still a...
- by Temias Mercurial - at 2014.03.15 04:09:00
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476. WHY IS THIS HAPPENING - in General Discussions [original thread]
Doc DDD wrote: Yes CCP please take away anything that can counter OP tanks killing infantry and peasant dropship pilots that want to hover over objectives. The redline is the problem. Fix the redline. Nerfing rails will lead to Nerfing blaster...
- by Temias Mercurial - at 2014.03.15 04:01:00
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477. I've had enough of this event already - in General Discussions [original thread]
Am I the only one running up to tanks and screaming: "Come and kill me you freakin' bastard! Right at the head! Come on! Do it!"
- by Temias Mercurial - at 2014.03.15 03:46:00
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478. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Beren Hurin wrote: What is going to be the skill bonus for the cloak field skill? Cooldown time reduction? Also, can you repair armor/shield/resupply nanite while cloaked? Like the other equipment skills, there probably won't be one for clo...
- by Temias Mercurial - at 2014.03.14 17:25:00
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479. Tanks - 1.8 changes - in General Discussions [original thread]
Charlotte O'Dell wrote: Temias Mercurial wrote: I believe the main issue is simply militia tanks being way to powerful, along with blasters. To be killed by a railgun or missile (as infantry) requires aim, unlike blasters. I'd prefer CCP ner...
- by Temias Mercurial - at 2014.03.14 16:06:00
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480. Tanks - 1.8 changes - in General Discussions [original thread]
I believe the main issue is simply militia tanks being way to powerful, along with blasters. To be killed by a railgun or missile (as infantry) requires aim, unlike blasters. I'd prefer CCP nerf militia tanks to point where they're crap, but still...
- by Temias Mercurial - at 2014.03.14 15:59:00
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