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Ansiiis The Trustworthy
Mocking Bird Inc.
818
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Posted - 2014.03.16 00:19:00 -
[1] - Quote
https://docs.google.com/forms/d/1R0k_7JaSfrb5X7u_ocTVUW-7X9DC5lIMJBaLA4K5REk/viewform
Please take away Glogi bonuss towards scanners.
It means only gallente scouts are viable in a match with wallhack users
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4637
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Posted - 2014.03.16 00:23:00 -
[2] - Quote
Get rid of them. I don't care if they're Gallante, they're annoying.
Also, if there must be an equipment that detects people it should be stationary, have a VERY small radius, deliver info in pulses, show dots instead of arrows and be slightly large and easily spotted.
I've disliked placeable radars in almost every game I've played.
Taco Cat backwards is still Taco Cat
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Berserker007
Imperfects Negative-Feedback
499
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Posted - 2014.03.16 00:37:00 -
[3] - Quote
active scanners are the most game breaking addition, and are a crutch used by to many players. it reduces player skill and map awareness, and there is no fundamental negative to running one, nor unless you are a certain class w/ those specific mods on your current suit, there is no way to counter it (be at basic or proto level).
my opinion is remove active scanners from the game, as it would make have the damp/prec/range skills and modules that much more important, and makes player awareness count for something again
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4368
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Posted - 2014.03.16 00:52:00 -
[4] - Quote
They give us a reason to profile dampen.
The only people who want them completely removed are butthurt mediums and heavies.
I am your scan error.
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
102
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Posted - 2014.03.16 01:00:00 -
[5] - Quote
Are people forgetting that 360 scans are disappearing? After that so will the spam. They will become much more situational. Breaching defences, tagging a tank for AV/OB or desperately hoping you can pick up that scout who keeps pestering you. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3490
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Posted - 2014.03.16 01:03:00 -
[6] - Quote
If WPs weren't added to the killed targets, you wouldn't see much scans. But come 1.8, its changing.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Ansiiis The Trustworthy
Mocking Bird Inc.
823
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Posted - 2014.03.16 01:04:00 -
[7] - Quote
Scheneighnay McBob wrote:They give us a reason to profile dampen.
The only people who want them completely removed are butthurt mediums and heavies. I would not usually argue with someone who states his opinion as if he was a child but... The scanner allows you to prefire. It is something people get banned for in other games. Not to mention the gallente logi bonuss in 1.8. Running more than one dampener is required and is crippling as the user of the scanner sacrifices much less.
vote about active scanners
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
291
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Posted - 2014.03.16 01:09:00 -
[8] - Quote
Berserker007 wrote:active scanners are the most game breaking addition, and are a crutch used by to many players. it reduces player skill and map awareness, and there is no fundamental negative to running one, nor unless you are a certain class w/ those specific mods on your current suit, there is no way to counter it (be at basic or proto level).
my opinion is remove active scanners from the game, as it would make have the damp/prec/range skills and modules that much more important, and makes player awareness count for something again http://1.bp.blogspot.com/_HT09oh7Jzwk/TQ5BFHnovHI/AAAAAAAAAWs/h2KquhgDevQ/s1600/stfu2.jpg
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Sgt Buttscratch
Condotta Rouvenor
2044
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Posted - 2014.03.16 01:10:00 -
[9] - Quote
I refuse to discuss my selection on the poll, please stop sending me mail please!!!
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1822
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Posted - 2014.03.16 01:27:00 -
[10] - Quote
DeadlyAztec11 wrote:Get rid of them. I don't care if they're Gallante, they're annoying.
Also, if there must be an equipment that detects people it should be stationary, have a VERY small radius, deliver info in pulses, show dots instead of arrows and be slightly large and easily spotted.
I've disliked placeable radars in almost every game I've played. I somewhat agree with this.
I think scanners should be stationary and should act like radar. They take X amount of seconds to pull a 360 out to Y meters, for Z seconds after being lit up, anything they scan is visible.
There should also be other variants that aren't cycled like radar though these should have a smaller radius.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Dunk Mujunk
RestlessSpirits
614
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Posted - 2014.03.16 01:28:00 -
[11] - Quote
What does this do to vehicle scanners?
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4371
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Posted - 2014.03.16 01:28:00 -
[12] - Quote
Ansiiis The Trustworthy wrote:Scheneighnay McBob wrote:They give us a reason to profile dampen.
The only people who want them completely removed are butthurt mediums and heavies. I would not usually argue with someone who states his opinion this way as if he was a child but... The scanner allows you to prefire. It is something people get banned for in other games. Not to mention the gallente logi bonuss in 1.8. Running more than one dampener is required and is crippling as the user of the scanner sacrifices much less. You can prefire with passive scanning too; the main difference is that passive scanning doesn't take an equipment slot and doesn't make you helpless for the duration of the scan.
While a nerf is in order, active scanners aren't gamebreaking.
I am your scan error.
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Wayward Psycho
The Generals General Tso's Alliance
11
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Posted - 2014.03.16 01:33:00 -
[13] - Quote
DeadlyAztec11 wrote:Get rid of them. I don't care if they're Gallante, they're annoying.
Also, if there must be an equipment that detects people it should be stationary, have a VERY small radius, deliver info in pulses, show dots instead of arrows and be slightly large and easily spotted.
I've disliked placeable radars in almost every game I've played.
no active scanners agreed.
Instead there would be about 10 to 15 radar installations spread around the map setting up a grid. They would send out pulses for 15 seconds then cool down for 30 seconds. These installations would be the only means of large area intel on enemy positions. 25 wps for destruction so tanks aren't encouraged to wp ***** every match. |
The Robot Devil
Molon Labe. General Tso's Alliance
1969
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Posted - 2014.03.16 02:10:00 -
[14] - Quote
Scanners are fun and they add some variety to the game. A maximum of six players can see the scanned targets and they all have to be in your squad. The merc doing the scanning has no way to fight back for a few seconds. The scanner takes up an equipment slot that could hold uplinks (which everyone calls game breaking because of spam) or another piece of equipment. It gives mercs the ability to defeat dampeners and proto level suits. Gives new players a job (much like fast tackel in EVE, yes I know this isn't EVE) that they can do from early on. It allows squads to actively search and destroy targets or "paint" them so the squads can destroy them. Allows us to find well placed uplinks or rooftop mercs. It allows coordinated squads to be more effective using OBs. It is a stepping stone to the larger Ewar picture.
The scanners aren't game breaking and even the 360 scan isn't that bad considering that at max six players can see the scan and the person doing the scanning is putting themselves at risk for the scan and if they aren't in danger then they are usually too far away to be a danger (basically taking them out of the game). What are you people going to do when we actually have Ewar in the game? What am I saying, you are going to cry about it like everything else that YOU don't like.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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echo47
Minmatar Republic
237
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Posted - 2014.03.16 02:19:00 -
[15] - Quote
Scanners are game breaking. They are only game breaking because the necessary counters are not in place.
1. It is not enough to dampen your suit, its a team game the heavy next to will always give away your posistion. Where is the leasdership module or booster that lowers the profile of the entire squad.
2. There sould be a proximity feature. For your squad to see the results they should have to be with in a certain range of the player doing the scanning.
I understand the game is still under development but, new weapons mods and vehicles should not be introduced without counter measures.
In two months we will see the same threads regarding cloaks.
I would rather look bad and win, than look good and lose.
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BL4CKST4R
WarRavens League of Infamy
2077
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Posted - 2014.03.16 02:24:00 -
[16] - Quote
I would love to see detection of targets if they are shooting.
For the Federation!
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The Robot Devil
Molon Labe. General Tso's Alliance
1969
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Posted - 2014.03.16 02:25:00 -
[17] - Quote
echo47 wrote:In two months we will see the same threads regarding cloaks.
Two months? More like two hours or at most two days. The cloak will be a topic they have to put in one thread like the respec discussion. FPS players don't seem to take change well sometimes, especially if it takes away a win button or OP go to weapon.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Dexter307
The Unholy Legion Of DarkStar
1032
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Posted - 2014.03.16 02:30:00 -
[18] - Quote
1.8 scanners will be balenced Can only scan one direction and has a longer cooldown |
Joel II X
Dah Gods O Bacon
1683
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Posted - 2014.03.16 02:33:00 -
[19] - Quote
For a second there, I thought this was an Atiim thread. |
The Robot Devil
Molon Labe. General Tso's Alliance
1970
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Posted - 2014.03.16 02:46:00 -
[20] - Quote
Dexter307 wrote:1.8 scanners will be balenced Can only scan one direction and has a longer cooldown
I am going to put multiple scanners on suits just to pull tears in game. It is going to be fun having four scanners on my suit and keeping the field lit up like a Christmas tree!
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Logi Bro
Brutor Vanguard Minmatar Republic
2996
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Posted - 2014.03.16 03:06:00 -
[21] - Quote
Scheneighnay McBob wrote:The only people who want them completely removed are butthurt mediums and heavies.
You mean 99% of the playerbase?
H
M
G
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BARDAS
Shining Flame Amarr Empire
804
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Posted - 2014.03.16 03:06:00 -
[22] - Quote
Not really a fan, but profile dampening and proto scout solves 99% of the problem for me anyways. There is only 1 scanner than can actually scan me. When it happens though it sucks bad. |
The Robot Devil
Molon Labe. General Tso's Alliance
1972
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Posted - 2014.03.16 03:14:00 -
[23] - Quote
Logi Bro wrote:Scheneighnay McBob wrote:The only people who want them completely removed are butthurt mediums and heavies. You mean 99% of the playerbase?
More like 99% of the vocal minority. I hear lots of complaining in squads and it never has to do with the scanners.
If it were up to me the active scanner would be like the logi tool and it would only work when pulling the trigger and could stay out as long as the merc wanted but lost the scan results when the trigger was released. You can run around with the scanner out doing 360s all day but when you let go of the trigger all of the scan results would disappear. That would make it much more fun.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1051
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Posted - 2014.03.16 03:39:00 -
[24] - Quote
Scanners are gonna suck in 1.8, even with the Gal Logi bonus, because the scan mechanic is going to suck. Hopefully that will lead to fewer people running scanners and therefore, fewer people wearing profile dampeners. That way I can track all you mediums/heavies with my 100% accurate passive scans ;) |
RemingtonBeaver
Molon Labe. General Tso's Alliance
227
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Posted - 2014.03.16 03:52:00 -
[25] - Quote
Seeing "scan attempt prevented" just makes me happy when I see it.
We can pickle that.
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Berserker007
Imperfects Negative-Feedback
499
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Posted - 2014.03.16 04:14:00 -
[26] - Quote
here is the problem with scanners, there is no negative aspect to using them. they take a equip slot, big whoop. since most who use it are logis, they have either 3-4 other slots, so saying it takes a equip slot isnt a negative feature.
the imbalance comes in the form of the counters. to counter a scan, you need to alter your suit where the scanner requires no alteration of suit modules (in most cases). Even in counter measures, the ability to counter is only deemed so a certain point. a proto scanner essentially can scan any suit in the game besides a gal scout w/ damp (in 1.8). How is a piece of equipment like taht not game breaking?
as someone else stated, scanning allows for pre-fire. Now pre-fire in itself isnt breaking, but knowledgeable pre-fire is. In most games when this occurs it is as a result of wall-hacking. Essentially, active scanners are such, a ingame implemented wall hack, that in many cases cant be counter without gimping your suit to negate its core "idea"; whereas the one using it requires so such real suit alteration.
I may be flamed, but to have knowledge on enemy whereabouts without a realistic/acceptable counter is gamebreaking.
i await the flame ... :)
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1052
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Posted - 2014.03.16 04:36:00 -
[27] - Quote
The one scanner that can scan everything in the game is a piece of crap, and no one uses it. The more common scanners are very easy to avoid (proto scans require 2 complex damps for mediums). In 1.8, dampening for mediums will be dead, but scanners are getting uber-nerfed too so it shouldn't matter too much.
Anyway, the "counter" to your enemy knowing your whereabouts is obviously to know the whereabouts of your enemy. It's easy enough to equip a scanner yourself and to make sure your squad is never without. If you want to avoid scans entirely, there are measures you can take i.e. dampeners or a stealthy scout suit.
Whatever though. Y'all wanted scanners nerfed to crap and they will be. Passive scans are light years ahead anyway, and I'm sure the whine will flow in 1.8 when scouts are the only ones who know where people are, and everyone else is completely blind unless they have direct LOS on their enemy. |
Atiim
Living Like Larry Schwag
5759
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Posted - 2014.03.16 04:59:00 -
[28] - Quote
The Robot Devil wrote:echo47 wrote:In two months we will see the same threads regarding cloaks. Two months? More like two hours or at most two days. The cloak will be a topic they have to put in one thread like the respec discussion. FPS players don't seem to take change well sometimes, especially if it takes away a win button or OP go to weapon. *Insults the playerbase about not wanting to take a way a win button or OP weapon*
*Defends Active Scanners*
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Temias Mercurial
ANGEL FLEET
14
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Posted - 2014.03.16 05:06:00 -
[29] - Quote
I never really liked scanners, but removing them is a bit harsh. With 1.8 stats for active scanners, they seem fairly balanced with a longer cooldown, short scanned duration, and limited scanning angle (no longer will they be capable of 360 degree scans). It seems you'll have to know where people generally are before attempting to use a scanner. Scanners probably will become more of a tool that confirms whether or not the enemy are indeed where they thought they would be. if this is true, then scanners can be in a relatively good place, in terms of balance and usability. The only possibility of scanners reflecting current scanner performance, is if someone is using a lv5 skilled Gallente logi, which can easily be dispatched by scouts, who are invisible to both sight and scanners. |
Atiim
Living Like Larry Schwag
5759
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Posted - 2014.03.16 05:08:00 -
[30] - Quote
I'll just copy and paste my reply from another thread:
Atiim wrote:If it were up to me, Active Scanners wouldn't be nerfed. They'd be removed.
I honestly don't understand why an item that allows you to see practically everyone's location 24/7 while also knowing what direction they're facing ever passed QA.
I'm also not sure why something that easily negate the need for situational awareness needs to be in this game. Isn't one of the main pros about this game supposed to be the emphasis on flanking and tactics?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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