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461. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: ADAM-OF-EVE wrote: Arkena Wyrnspire wrote: If you need the self-repairs, fit a local armour rep. Simple. sure we will just give up 200ehp to fit one, thats perfect balance against every combat class thats gettin...
- by TechMechMeds - at 2014.01.21 02:14:00
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462. Dust 514 vs Battlefield 4 - in Feedback/Requests [original thread]
Also army of two 2 had really good weapon customisation, forget the first army of two, there is a no comparison between the two. Army of two 2 was in a whole other league to the first one. Iv not played the 3rd one yet.
- by TechMechMeds - at 2014.01.20 17:58:00
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463. Is this just another hype? - in Feedback/Requests [original thread]
Maken Tosch wrote: Extremely unlikely to be just hype. If CCP has posted stats for this kind of stuff, then it's likely will see the stuff pretty soon (without the TM). And judging by the reception here in the forums, everyone seems to like th...
- by TechMechMeds - at 2014.01.20 05:06:00
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464. Is this just another hype? - in Feedback/Requests [original thread]
*pulls nova knife out of butt cheek*
- by TechMechMeds - at 2014.01.20 05:06:00
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465. Is this just another hype? - in Feedback/Requests [original thread]
The new suits and sidearms with suit bonuses? Iv seen stats but no confirmation.
- by TechMechMeds - at 2014.01.20 04:04:00
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466. [request] sidearm for gallente pro logi - in Feedback/Requests [original thread]
klayvon wrote: I just think that the prototype version of the gallente logistics should open up the slot for the sidearm. Well you thought wrong, its that simple. You could appy that to anything. I think my amarr logi should have an extra e...
- by TechMechMeds - at 2014.01.19 22:46:00
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467. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
No I will not bump this thread.
- by TechMechMeds - at 2014.01.19 18:31:00
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468. Alliance section needed in forums - in Feedback/Requests [original thread]
NoxMort3m wrote: Arkena Wyrnspire wrote: Mobius Wyvern wrote: NoxMort3m wrote: Dust is really lacking any in game alliance anything, the least you could do is give us an alliance section in the forums like the corp section that is avai...
- by TechMechMeds - at 2014.01.19 17:54:00
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469. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
I think its a good idea. I know your a well known fellow vet but welcome to the discovery channel. Here's your obligatory newb proof jacket, happy hunting.
- by TechMechMeds - at 2014.01.19 10:10:00
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470. Alliance section needed in forums - in Feedback/Requests [original thread]
Bpmu.
- by TechMechMeds - at 2014.01.19 05:46:00
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471. This should be a no-brainer. - in Feedback/Requests [original thread]
+1 in the respect that you acknowledge that the game is becoming totally unreasonable to the point of maximum effort for meh, I'm not saying I want rewards and sht like some kind of dog, I'm on about the actual gameplay. I love the cr and have wa...
- by TechMechMeds - at 2014.01.18 07:35:00
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472. Large missile *coughrocketsactually* turret splash damage - in Feedback/Requests [original thread]
Oh and the recoil is far more than the rail gun and blaster, I'm not saying that they should have a recoil increase, they are fine, but this is completely t1ts up backwards.
- by TechMechMeds - at 2014.01.18 06:49:00
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473. Large missile *coughrocketsactually* turret splash damage - in Feedback/Requests [original thread]
Really does need a splash radius increase. My anus packs more explosive punch after eating baked beans than the 'missile' tank turrets, the direct damage is nice though. I have it at proto with my tanker alt, level 4 rapid reload,4 profs and 2 a...
- by TechMechMeds - at 2014.01.18 06:45:00
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474. Give assaults their second equipment slot back! - in Feedback/Requests [original thread]
Nah assaults had 2 in open beta, at proto anyway. And no, this is basically a duplicate thread. To see why this idea is a big no, see the thread with the same name basically, the devs removed it for a reason, all explained in the other thread.
- by TechMechMeds - at 2014.01.18 05:25:00
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475. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
Zahle Undt wrote: CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not h...
- by TechMechMeds - at 2014.01.18 03:19:00
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476. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Viktor Skirov wrote: Why not add a Minmattar semiautomatic pistol?. Not like the flaylock or the scrambler pistols (I know, the flaylock is a Minmattar gun). Could be fired as fast as you can tap the trigger and has low damage, regular clip si...
- by TechMechMeds - at 2014.01.16 18:48:00
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477. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
How are you finding dust seen as its changed a lot.
- by TechMechMeds - at 2014.01.16 12:58:00
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478. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
BAD FURRY wrote: BRING IT ON !!!!!!!! I think it looks sht, like an old school wooden crutch with a blade where it'd rest under your armpit, not even one piece of shtty duct tape either. I like your debauched attitude in general though
- by TechMechMeds - at 2014.01.16 12:48:00
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479. Passenger ejection on dropships - in Feedback/Requests [original thread]
TheEnd762 wrote: Make it so people can be ejected, or so that you can recall a vehicle with people still inside, and they just die. That is hilarious.
- by TechMechMeds - at 2014.01.16 10:34:00
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480. Passenger ejection on dropships - in Feedback/Requests [original thread]
I really don't like tking and the like but I'd love to catapult 6 people deep into the red line hahahahaha, such finesse.
- by TechMechMeds - at 2014.01.16 10:33:00
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