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1521. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Johnny Guilt wrote: i wouldnt say a compete 3rd person removal ,just position the camera so the tank's rear is unseen when the turret is in the forward position. Refer to my post above
- by Tebu Gan - at 2014.03.20 20:36:00
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1522. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
The dark cloud wrote: There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks c...
- by Tebu Gan - at 2014.03.20 20:35:00
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1523. Shield extenders on Assault Dropship - in General Discussions [original thread]
I run double hardeners with an afterburner on my own ADS. This though limits my engagement time to the active time of my hardeners, but makes me damn near invincible to swarms and forge guns, and allows me to take that initial rail shot. The afte...
- by Tebu Gan - at 2014.03.20 20:19:00
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1524. I think we can all agree 1.6 AV vs vehicles was way better - in General Discussions [original thread]
Harpyja wrote: Shield tanks were crap though, and needed buffing regardless. I'm not saying that I'm fine with the 1.7 changes either though. All shield tanks needed were stronger missile turrets, more powerful shield boosters, longer lasting a...
- by Tebu Gan - at 2014.03.20 19:50:00
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1525. Shields are Jazz while Armor is Rock & Roll - in General Discussions [original thread]
Beren Hurin wrote: I think this can summarize the different play styles of the two basic tanking strategies. With armor tanking, things are pretty straightforward, You come DRIVING in with BIG, THUMPING , AGGRESSIVE, STEADY full frontal, ...
- by Tebu Gan - at 2014.03.20 19:47:00
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1526. Looking for Corp - in General Discussions [original thread]
DDB, is the way to go, or any of our allies.
- by Tebu Gan - at 2014.03.19 20:42:00
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1527. Letting new guys catch up. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Grease Spillett wrote: I just think the skill cap is unnecessary for new guys. The cap was meant to keep hardcore players from having too much SP. Now what? 500k SP and 400 WP later your getting face rolled by players th...
- by Tebu Gan - at 2014.03.18 12:08:00
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1528. A Challange To The "Protobears" - in General Discussions [original thread]
Cat Merc wrote: I have took on the challenge. 3 matches so far: 9/1 7/1 21/6 First two matches I came in late, and the last match I mostly died from running out of ammo (Militia nanohives SUCK) Yeah, but how many of those were "Proto" kills?
- by Tebu Gan - at 2014.03.16 14:21:00
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1529. A Challange To The "Protobears" - in General Discussions [original thread]
Atiim wrote: I see how you like to tell the new players to "HTFU" and adapt your tactics because it's supposedly easy to kill you, so why not prove it? My challenge, is to run a completely new character for the period of 1 month, and then post...
- by Tebu Gan - at 2014.03.16 14:20:00
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1530. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Harpyja wrote: Identifiable imbalances of the large railgun: - DPS is too high - Overheat mechanic is negligible - Damage and ROF is too high (which make DPS too high) - Too effective at CQC Proposed balance solution: Revert stats to those of ...
- by Tebu Gan - at 2014.03.13 20:58:00
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1531. Those 2 shottin Sicas - in General Discussions [original thread]
LittleCuteBunny wrote: Tebu Gan wrote: It has been a LONG time, but a Sica did it. It owned me from way back in the redline. And all it took was two shots. One for my shields, one for the armor. I had actually forgotten that could even happe...
- by Tebu Gan - at 2014.03.13 12:33:00
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1532. Those 2 shottin Sicas - in General Discussions [original thread]
Godin Thekiller wrote: I'll leave this here I swear I've commented on that already!
- by Tebu Gan - at 2014.03.12 23:03:00
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1533. Those 2 shottin Sicas - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: I totally disagree. The fit I'm working towards for tanks is a Gunnlogi with PRO main and secondary rail turrets, and two good friends to man those two turrets. Some things I consider when planning out the tank are ...
- by Tebu Gan - at 2014.03.12 19:47:00
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1534. Those 2 shottin Sicas - in General Discussions [original thread]
Jack McReady wrote: Tebu Gan wrote: It has been a LONG time, but a Sica did it. It owned me from way back in the redline. And all it took was two shots. One for my shields, one for the armor. I had actually forgotten that could even happen! ...
- by Tebu Gan - at 2014.03.12 13:44:00
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1535. Those 2 shottin Sicas - in General Discussions [original thread]
It has been a LONG time, but a Sica did it. It owned me from way back in the redline. And all it took was two shots. One for my shields, one for the armor. I had actually forgotten that could even happen! This happened multiple times, as I'm not o...
- by Tebu Gan - at 2014.03.12 12:33:00
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1536. A-List Dusters - in General Discussions [original thread]
IS this a list of those with small epeens, that need to compensate in some way? I'm confused, how is it that you can determine A-List players? Or are these just the players that "TALK" the most. Cause I certainly don't see any of these people in ...
- by Tebu Gan - at 2014.03.12 12:28:00
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1537. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Hagintora wrote: OK, good numbers, and thanks for posting. But take it back a step. Without using specific weapons, and all other things being equal, how long should it take to kill an HAV? Or LAV? 10 Seconds? 30? 60? Allow me to correct an...
- by Tebu Gan - at 2014.03.11 22:23:00
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1538. I guess I will try it here - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Tebu Gan wrote: Hmm, I like the idea. No physical restrictions, you can run whatever you want, yet running a high sec in proto isn't cost efficient. Well, if you don't die it is. BUT, what's to stop a player from runn...
- by Tebu Gan - at 2014.03.11 13:50:00
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1539. PC players we have a job to do! - in General Discussions [original thread]
Where might I find deets on this event?
- by Tebu Gan - at 2014.03.11 12:12:00
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1540. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I've been trying to dig up a page to link to (that isn't "World of Tanks" related) that would emphasize tank design and have numbers for cannon depression. While I haven't found an 'official' page there is lots of info ...
- by Tebu Gan - at 2014.03.11 12:07:00
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