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1581. Tanks are NOT OP - in General Discussions [original thread]
Hoover Damn wrote: ALT2 acc wrote: Its called balance, scrub Indeed, and the non-idiotic way to achieve that is by making it a hitscan weapon that does tremendous damage and has some other drawback, like a low rate of fire, or a long spool...
- by Tebu Gan - at 2014.02.28 18:52:00
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1582. Tanks are NOT OP - in General Discussions [original thread]
Hoover Damn wrote: Zeylon Rho wrote: You think a modern-day rail comparison looks bad? None of the weapons are sensible in a real-life context. M-16 (made in 1962): effective range > 500m Gallente AR: 250m (absolute, it will do 0 damage...
- by Tebu Gan - at 2014.02.28 18:49:00
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1583. I still miss old vehicles - in General Discussions [original thread]
negative49er wrote: After this watching video i felt kinda sad that I will never be able to customize my gunnologi like that again. Tanks were powerful back then if you have the skills to back it up I like being a big threat killing infantr...
- by Tebu Gan - at 2014.02.28 13:10:00
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1584. Tanks are NOT OP - in General Discussions [original thread]
I would like to see changes to the railgun yes, so that TTK among tanks is prolonged. Not NERFED, but MODIFIED to better fit the environment they are in. I have a bit of a problem with a long range, high damage weapon, that easily 3 - 5 shots ta...
- by Tebu Gan - at 2014.02.28 13:05:00
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1585. Tanks are NOT OP - in General Discussions [original thread]
Leonid Tybalt wrote: Monkey MAC wrote: Its a difficult topic, when it comes to rails v anything, the redline is indeed the problem, but I don't think takes away from the disproportionate amount of effort required to kill a tank, with or with...
- by Tebu Gan - at 2014.02.28 12:59:00
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1586. New record for worst Maddy fit - in General Discussions [original thread]
Awry Barux wrote: So I stole a tank from a scrub, and found the new worst Maddy fit I've ever seen: AUR AI-102 Maddy Light shield booster Railgun damage amp CPU upgrade Armor hardener 3rd low slot empty large blaster MLT small missile Can an...
- by Tebu Gan - at 2014.02.27 21:57:00
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1587. Why are the PC players still here??? - in General Discussions [original thread]
The Attorney General wrote: I play PC every day. If you think PC is for farming K/D you could not be more wrong. If I was only pubbing my K/D would be 4 or 5 times higher. Pubs are boring because most of the people who play this game have no ...
- by Tebu Gan - at 2014.02.27 21:44:00
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1588. CCP is Watching You - in General Discussions [original thread]
CCP Logibro wrote: [img]https://image.eveonline.com/Character/90610935_256.jpg[/img] HAHAH, funny ****!
- by Tebu Gan - at 2014.02.27 21:42:00
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1589. I'm Downloading the Eve Free Trial - in General Discussions [original thread]
Syeven Reed wrote: KGB Sleep wrote: Do ALL the missions. This! Do all starter missions, you'll get a bunch of free ships and skill books! Then move onto the Sisters of EvE arc in Arnon(I think) Very important! Missions give you needed ...
- by Tebu Gan - at 2014.02.27 12:50:00
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1590. Why the hate towards the CPM? - in General Discussions [original thread]
jenza aranda wrote: Rowdy Railgunner wrote: They are not even CPMs. They are puppets that CCP put into place with the specific task of preparing an organized vote for that actual first CPM. Most of them are EVE players, not FPS players, and ...
- by Tebu Gan - at 2014.02.26 22:09:00
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1591. Why the hate towards the CPM? - in General Discussions [original thread]
Cat Merc wrote: Why the hate towards the CPM? I hate cats. Therefore, I hate you. Stupid cat
- by Tebu Gan - at 2014.02.26 22:06:00
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1592. Solution to Hardener stacking issue (CPM feedback requested) - in The Council's Chamber [original thread]
Yes, I've made this suggestion in some of my really long postings. That is, adding a new stacking penalty to hardeners. My thought was to apply it to your downtime, so that the more you have stacked, the longer your cooldown timer is per module....
- by Tebu Gan - at 2014.02.26 22:01:00
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1593. Does the CPM still play - in General Discussions [original thread]
Fox Gaden wrote: Xander Mercy wrote: really i haven't seen them around for awhile especially jenza since the whole awoxing thing followed by her corp going to ****. I mean really shouldn't you have to actively play the game to be on the CPM ...
- by Tebu Gan - at 2014.02.26 20:04:00
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1594. (video) advanced rail tank tactics - in General Discussions [original thread]
nakaya indigene wrote: I have a few hard games against some tough opponents. Here is some tactics for skirm. http://www.youtube.com/watch?v=1iFgLzKVXhM let me know if you have suggestions or questions. Drop this in the rookie training gro...
- by Tebu Gan - at 2014.02.26 15:00:00
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1595. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Scout Registry wrote: Hi CCP! Just wanted to say thanks ... My corp is doing really good in pubs this build! Please increase HAV quota so me and my homeboys can "roll" together more consistently. There's always some bluedot scrub who calls in...
- by Tebu Gan - at 2014.02.26 14:36:00
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1596. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Bethhy wrote: No tank operates in Real life with just one operator... You need a gunner to operate the turret along with someone to drive the tank. Even more IRL Quote: talking about American Tanks, there are 4 people. Loader, driver, gunne...
- by Tebu Gan - at 2014.02.26 13:34:00
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1597. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Spkr4theDead wrote: Tebu Gan wrote: Dovallis Martan JenusKoll wrote: Zahle Undt wrote: Flix Keptick wrote: To the people saying "irl it takes a crew to drive a tank" well guess what! A single person can control a 16km long ship in t...
- by Tebu Gan - at 2014.02.26 13:31:00
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1598. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Poonmunch wrote: I think tanks are pretty balanced except for one or two things. Tanks in this game do not seem to be subject to inertia. They can go from a full stop to full speed instantly. A real tank can go faster than infantry but it need...
- by Tebu Gan - at 2014.02.26 13:28:00
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1599. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
MarasdF Loron wrote: If you guys want tanks main weapons to be mainly AV, what we need for tanks is an actual purpose beyond infantry killing, you know stuff like blowing up walls to let infantry clear out fortified buildings, breaching barrica...
- by Tebu Gan - at 2014.02.26 13:21:00
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1600. Tanks - Real Tanks to our Imaginary tanks - in General Discussions [original thread]
Korvin Lomont wrote: Tebu Gan wrote: Pisidon Gmen wrote: what i havent seen is in real life it only takes 1 hit to kill a tank most times if you were to relate dust tanks to real life tanks which is the A1 Abrams? which is a sherman? ...
- by Tebu Gan - at 2014.02.26 13:17:00
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