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1781. reserved - in General Discussions [original thread]
Tailss Prower wrote: Tebu Gan wrote: TheAmazing FlyingPig wrote: Wanna "fix" tanks? One module group allowed per fitting. No triple hardened Gunnlogi's, no triple rep Madrugars. It would still keep tanks powerful, but also bring them clo...
- by Tebu Gan - at 2014.01.30 14:38:00
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1782. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:38:00
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1783. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:34:00
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1784. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:33:00
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1785. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
The Infantry vs Tank Debate (Pre 1.7) So I want to take a moment and really focus on the Infantry vs Vehicle matchup. It's a rather touchy and hot topic. Here's what happened from the previous build to the new build. Pre 1.7 tanks were s...
- by Tebu Gan - at 2014.01.30 13:32:00
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1786. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Im going to go ahead and state this now, missiles should have variations, same as the other turret types, that define the role they will fulfill. First, let me restate my mantra, You can't gain in an area without losing in another, if your goal i...
- by Tebu Gan - at 2014.01.30 13:31:00
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1787. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
So a maxed tanker can essentially negate any amount of downtime needed. While still a bit of downtime, this isn't until after at least a minute and a half. While with 2 hardeners there will be about 15 seconds of downtime, this is after a full min...
- by Tebu Gan - at 2014.01.30 13:30:00
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1788. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Missiles You know, missiles really hold a very special place in my heart. They were always the underdog, a bit dazed and confused on what their primary purpose was. With the new build, they were given a purpose, yet that purpose is far too li...
- by Tebu Gan - at 2014.01.30 13:30:00
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1789. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Tanks are all the rage man. They are ultra powerful powerhouses, that will stand and deliver against anything that isn't a tank! Not to say this is a good thing. I've driven tanks since the "Official release" and from what I was to understand, Tan...
- by Tebu Gan - at 2014.01.30 13:29:00
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1790. tank thought - in General Discussions [original thread]
Tailss Prower wrote: xSir Campsalotx wrote: They're too cheap x3 the price for std tank and proto turret~1.8million and make militia tanks 500,000. Contrary to popular belief a forge will pop a tank and still does a good job the point of w...
- by Tebu Gan - at 2014.01.30 13:20:00
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1791. tank thought - in General Discussions [original thread]
Tanks - A real balance thread I talk tank balancing. Check it out. As a pro tanker myself, I really don't think that speed is the issue. I think the turrets and modules are a good start. As far as hardeners go, I'm not a huge fan of stacking 3...
- by Tebu Gan - at 2014.01.30 13:09:00
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1792. reserved - in General Discussions [original thread]
Skihids wrote: Tebu Gan wrote: gbh08 wrote: I've not read the whole thread yet, i will, im just going to point out "So basically, with max skills you can activate the second hardeners 15 seconds into the duration of the first, and mainta...
- by Tebu Gan - at 2014.01.30 00:11:00
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1793. reserved - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Wanna "fix" tanks? One module group allowed per fitting. No triple hardened Gunnlogi's, no triple rep Madrugars. It would still keep tanks powerful, but also bring them closer to the "waves of opportunity" model CCP...
- by Tebu Gan - at 2014.01.29 23:01:00
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1794. Tanks - Balancing Turrets - in General Discussions [original thread]
Sole Fenychs wrote: Roger Cordill wrote: message from Godin: Damage - 45 RoF - similar to what it is now Range - 100M to 150M Whoa, 45 damage, that's it. Yeah man, it's a specialized turret, meant to kill infantry. But not just KILL, suppr...
- by Tebu Gan - at 2014.01.29 21:50:00
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1795. reserved - in General Discussions [original thread]
Foundation Seldon wrote: Fantastic post, and one I'm very much a supporter of. The idea of making Large Turrets in particular focused around anti-vehicle/installation while making Small Turrets the infantry-killers in order to encourage teamwor...
- by Tebu Gan - at 2014.01.29 20:22:00
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1796. Why tanks are OP (real reason) - in General Discussions [original thread]
Fox Gaden wrote: Lorhak Gannarsein wrote: Fox Gaden wrote: Tanks were killing stupid AV in 1.6 as well. AV is not supposed to be balanced around stupid people. Now I have been saying for a while that the Forge Gun seems to be well balanc...
- by Tebu Gan - at 2014.01.29 15:30:00
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1797. CCP WANTS YOU !!! - in General Discussions [original thread]
HiddenBrother wrote: HTFU? No. Makes an OP Tank thread. Goes back to shooting Soma with Mass driver. Why don't you read a real OP tank thread A real balance thread
- by Tebu Gan - at 2014.01.29 14:56:00
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1798. Why tanks are OP (real reason) - in General Discussions [original thread]
Fox Gaden wrote: Tanks were killing stupid AV in 1.6 as well. AV is not supposed to be balanced around stupid people. Now I have been saying for a while that the Forge Gun seems to be well balanced, but this morning I took my Proto Forge Gun a...
- by Tebu Gan - at 2014.01.29 14:48:00
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1799. reserved - in General Discussions [original thread]
Spkr4theDead wrote: They've already dramatically changed tanks. Why would they do it again because infantry didn't like it the first time? They did dramatically change tanks, but they are FAR from finished. As CCP stated themselves, they str...
- by Tebu Gan - at 2014.01.29 13:48:00
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1800. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Spkr4theDead wrote: Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situati...
- by Tebu Gan - at 2014.01.29 13:40:00
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