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1981. Tank's ammo needs to be more limited - in General Discussions [original thread]
Daxxis KANNAH wrote: I thought there were supply depots at base spawn points that tanks could get to easy. - I have seen tankers speeding back to them after blowing up ones in the field Now if you are crying about placement in ambush matches...
- by Tebu Gan - at 2014.01.06 17:34:00
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1982. Tank's ammo needs to be more limited - in General Discussions [original thread]
Cat Merc wrote: Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Cat Merc wrote: Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these pr...
- by Tebu Gan - at 2014.01.06 17:33:00
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1983. Red-line Railgun Tanks. - in General Discussions [original thread]
Judge Rhadamanthus wrote: Tebu Gan wrote: Ok, from my tankin perspective.....sniped out all the twaddle... Long post, but you keep trying to call being inaccessible a 'skilled use of tactics' I call BS on this. This is not a real world b...
- by Tebu Gan - at 2014.01.06 17:15:00
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1984. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Harpyja wrote: jerrmy12 kahoalii wrote: DUST Fiend wrote: Charlotte O'Dell wrote: Somebody been sploded. Consider this: NO OTHER WEAPON IS CAPEABLE OF KILLING AN ADS. Without rails, an ADS squad is harder to destroy than a tank squad....
- by Tebu Gan - at 2014.01.06 17:02:00
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1985. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Probably been mentioned already, sorry if I repeat. The purpose of the redline, is to give the redlined team a fighting chance. The alternative is be farmed and lose untold amounts of money. The redlines need to tactically favor the redlined te...
- by Tebu Gan - at 2014.01.06 16:58:00
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1986. Red-line Railgun Tanks. - in General Discussions [original thread]
Atiim wrote: Falloff Damage /thread Yeah that could help too.
- by Tebu Gan - at 2014.01.06 16:37:00
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1987. Red-line Railgun Tanks. - in General Discussions [original thread]
Serimos Haeraven wrote: Justicar Karnellia wrote: Leadfoot10 wrote: As was identified in another thread, the maps are the issue. There should be no clear line of sight of the battlefield from the redline, IMO. Yes I think this is mostl...
- by Tebu Gan - at 2014.01.06 16:34:00
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1988. Red-line Railgun Tanks. - in General Discussions [original thread]
Foxhound Elite wrote: daishi mk03 wrote: Sweet tears. Well, it should be addressed. How about; No Risk, No ISK: If you're camping in the redline, you get no ISK for any WP made while you're in there. I don't like that approach, it does...
- by Tebu Gan - at 2014.01.06 16:17:00
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1989. Red-line Railgun Tanks. - in General Discussions [original thread]
Foxhound Elite wrote: Let's please brainstorm together to get some ideas going on how to remove their ability to 'kill-and-not-be-killed' apart from an organised squadron of assault dropship pilots. Ok, from my tankin perspective. Back wh...
- by Tebu Gan - at 2014.01.06 16:14:00
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1990. Large Missile Launcher are BROKEN - in General Discussions [original thread]
thomas mak wrote: The Attorney General wrote: thomas mak wrote: BobThe 844-1 CakeMan wrote: use damage mods. \o/ pazzah u can kill tanks. boy tht was a hard solution. XD also roatation speed is how fast the turret turns not the Ro...
- by Tebu Gan - at 2014.01.06 15:14:00
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1991. Blame the tanker - in General Discussions [original thread]
daishi mk03 wrote: Thanks to your thread I now realized that 99,9999% of all thread here (including yours) are absolutely useless, wrong and bullsh't. Finally, though I was only wrong about the number. I could name at least five "tankers" who ...
- by Tebu Gan - at 2014.01.06 15:07:00
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1992. Blame the tanker - in General Discussions [original thread]
knight of 6 wrote: gunnlogis were hilariously bad tanks now they are not. honestly I would have just set armor tanks back to their chrome effectiveness. CCP however felt the need to rebuild from the ground up which is weird but hey it worked ...
- by Tebu Gan - at 2014.01.06 15:04:00
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1993. Tanks already been weakened!!!itIt is all worge of mit tanks!!! - in General Discussions [original thread]
thomas mak wrote: Guys stop talking about to weak tanks they have already been weaken so much in this update at before sheild tanks have 4 to 5 high power sort and 2 low power one but now there are only 3 high power sort and 1 low power beside...
- by Tebu Gan - at 2014.01.06 15:01:00
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1994. Blame the tanker - in General Discussions [original thread]
Yoma Carrim wrote: Actually I remember us asking for a lot. Gunnlogi vs Madruga balance as a well fit Madruga would tear apart the best AV fit Gunnlogi with a Blaster. Having the Engineering skill give a 5% bonuses to vehicle power grid as bo...
- by Tebu Gan - at 2014.01.06 14:49:00
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1995. Large Missile Launcher are BROKEN - in General Discussions [original thread]
thomas mak wrote: Tebu Gan wrote: You reposted this from yesterday didn't you. Large missiles are the BOMB man. Why don't you get that. I can easily drop a maddie with a full clip + a few more missiles. This is coming from a guy that has bl...
- by Tebu Gan - at 2014.01.06 13:59:00
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1996. Tank's ammo needs to be more limited - in General Discussions [original thread]
Cat Merc wrote: I remember a while back CCP said that "With ammo limitations, we can now increase the turret's damage, range, fire rate and more because the engagement time will be shorter". Well, they did ONE part, but forgot the other. Ammo ...
- by Tebu Gan - at 2014.01.06 13:53:00
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1997. Blame the tanker - in General Discussions [original thread]
Why do people like to blame tankers for this current iteration of tanks? Yes we complained that tanks were too expensive for the ease at which you could blow them up. Just like people complain about dropsuits, and weapons and anything else. Bu...
- by Tebu Gan - at 2014.01.06 13:51:00
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1998. CoD 514: Tank Expansion Pack - in General Discussions [original thread]
Jason Pearson wrote: Charlotte O'Dell wrote: Jason Pearson wrote: Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your m...
- by Tebu Gan - at 2014.01.06 13:39:00
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1999. CoD 514: Tank Expansion Pack - in General Discussions [original thread]
Charlotte O'Dell wrote: That is exactly what tank warfare has become. Everyone runs around the map full speed and insta-kills eachother. There is no skill left in it. Tanking is dead. More dead than it was in 1.6. I'm gonna go be a logi, agai...
- by Tebu Gan - at 2014.01.06 13:32:00
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2000. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
Leovarian L Lavitz wrote: I feel that having a wp system for calling in vehicles would greatly balance vehicle play. Just throwing numbers out there (these are squad WP) 0WP You can call in a militia Light Vehicle 50WP You can call in a Light...
- by Tebu Gan - at 2014.01.06 13:18:00
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