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461. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Xak Arji wrote: Hey Tebu, I really appreciate your analytical approach to this first off. I'm like you in that I really want to see dust balanced, and that I have quite a few months of vehicle experience. I like now how they finally changed the...
- by Tebu Gan - at 2014.01.31 23:51:00
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462. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: Why does the HAV allow the driver to operate and fire the main cannon at the same time? Perhaps an addition to satisfy both HAV operators and those who feel HAV operation should be a team effort would be to have a driv...
- by Tebu Gan - at 2014.01.31 22:12:00
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463. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Your missile suggestions are bad. Range and missiles don't mix. Their travel time is horrendous, and on top of that you're giving them a -25% damage nerf. You cannot slowly whittle away tanks currently because repairs are...
- by Tebu Gan - at 2014.01.31 02:28:00
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464. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Harpyja wrote: To be honest, I'm slightly against having different base turret variations. Any variation should come from ammo types, like in EVE. Hybrid Ammo (railguns and blasters): deals about equal kinetic and thermal damage Standard ammo ...
- by Tebu Gan - at 2014.01.30 22:06:00
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465. Turret Skill, ? - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Dustbunny Durrr wrote: The small turret skill only gives you the ability to fit the turret easier, and to fit a better (read: more damage) turret. The proficiency skill gives you turning speed. Therefore, the profici...
- by Tebu Gan - at 2014.01.30 14:49:00
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466. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
I've started a thread here Tanks - A Real Balance Thread (LONG) that will eventually, cover the various issues with tanks. I'm learning though, it may be a bit too comprehensive for all the readers. So I'm going to break it down into smaller pos...
- by Tebu Gan - at 2014.01.30 14:46:00
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467. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Harpyja wrote: I think railguns need to stay long ranged, not decrease their range, while making them ineffective at CQC. The problem I have with rails at CQC is that it takes only some decency from the rail tank to prevent you from out maneuv...
- by Tebu Gan - at 2014.01.30 14:45:00
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468. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:38:00
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469. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:34:00
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470. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2014.01.30 13:33:00
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471. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
The Infantry vs Tank Debate (Pre 1.7) So I want to take a moment and really focus on the Infantry vs Vehicle matchup. It's a rather touchy and hot topic. Here's what happened from the previous build to the new build. Pre 1.7 tanks were s...
- by Tebu Gan - at 2014.01.30 13:32:00
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472. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Im going to go ahead and state this now, missiles should have variations, same as the other turret types, that define the role they will fulfill. First, let me restate my mantra, You can't gain in an area without losing in another, if your goal i...
- by Tebu Gan - at 2014.01.30 13:31:00
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473. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
So a maxed tanker can essentially negate any amount of downtime needed. While still a bit of downtime, this isn't until after at least a minute and a half. While with 2 hardeners there will be about 15 seconds of downtime, this is after a full min...
- by Tebu Gan - at 2014.01.30 13:30:00
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474. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Missiles You know, missiles really hold a very special place in my heart. They were always the underdog, a bit dazed and confused on what their primary purpose was. With the new build, they were given a purpose, yet that purpose is far too li...
- by Tebu Gan - at 2014.01.30 13:30:00
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475. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
Tanks are all the rage man. They are ultra powerful powerhouses, that will stand and deliver against anything that isn't a tank! Not to say this is a good thing. I've driven tanks since the "Official release" and from what I was to understand, Tan...
- by Tebu Gan - at 2014.01.30 13:29:00
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476. new player experience - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the game doesn't do enough to guide players down a single path as their first step into the real dust. as such new players have sp scattered all over the place leaving them weak to stomping by everyone not only proto gear. m...
- by Tebu Gan - at 2014.01.21 18:13:00
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477. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Michael Epic wrote: lol...seriously? I'm Michael Epic dude, I'm one of the leading authorities with remote explosives in this game. I am freaking renowned for that mess. I'm hated as a slayer logi, constantly hate mailed for the traps I set. ...
- by Tebu Gan - at 2014.01.20 21:26:00
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478. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: Well of course being a top ten logi my view should weigh more then a bb that was stupid. So u think a newbie post should weigh more then a year ood vet in the game that IS in the top ten for logis. So you saying when cubs ...
- by Tebu Gan - at 2014.01.20 20:43:00
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479. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Michael Epic wrote: Ghostt Shadoww wrote: Lmao...this is a forum not english class. Im using my phone to type lol. Thanks for editing my post that was awesome of you...now that i gave you some attention hater maybe we can go back to topic ...
- by Tebu Gan - at 2014.01.20 20:35:00
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480. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Quil Evrything wrote: Tebu Gan wrote: But on the issue of milita tanks, there just isn't a strong enough divide between a SP invested tanker, and a non SP invested tanker. What is the point to skill points, when a milita is nearly as effe...
- by Tebu Gan - at 2014.01.07 22:54:00
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