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601. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Caltrops? F*ck yeah. Gimme some anti-infantry ones too.
- by Talos Alomar - at 2013.08.18 17:23:00
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602. Assault logistics - in Feedback/Requests [original thread]
I'm ok with the way logi's are right now. I'm ok with a logistics player being able to function as a fighter or a support unit. A well fit assault is generally able to overpower a logi - even the ones fit out to be murder logis.
- by Talos Alomar - at 2013.08.17 19:52:00
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603. What do you do in your free time? - in Intergalactic Summit [original thread]
.
- by Talos Alomar - at 2013.08.17 00:00:00
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604. more spawn points, no redline - in Feedback/Requests [original thread]
Wombat in combat wrote: Agree. Don't remove it, just make it the same redline for both teams. Lore wise it makes no sense that: "uh oh, you have gone too far where the enemy is, we will now terminate you". I think the redline should be an ar...
- by Talos Alomar - at 2013.08.16 23:54:00
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605. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
SERPENT-Adamapple wrote: There is one more drawback that I think is a glitch/bug. I call it the jam charge. Sometimes when I fire the SCR in rapid succession it jams on me and starts to charge? I have to either force reload or sprint a little f...
- by Talos Alomar - at 2013.08.16 23:45:00
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606. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
i use the ScR 90% of the time, and I think you have a pretty good write up of the weapon. I should point out that there is an issue with hit detection, and lagging hit boxes so when those are fixed it should be easier to get your shots on target....
- by Talos Alomar - at 2013.08.16 21:15:00
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607. Weapon add ons request - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Oh come on, how about an underslung active scanner? That would be sweet for any weapon let alone an assault SR. I'd love an active scanner on my LR so I can still have hives on me...
- by Talos Alomar - at 2013.08.16 20:51:00
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608. [feedback] Laser Optimal - in Feedback/Requests [original thread]
+1 to you both. I'm also going to toss out that the LR's damage bonus shouldn't instantly reset to 0 the second you let go. that should have a cool down as well so the operations skill bonus (a buff to cooldown speed) actually does something usef...
- by Talos Alomar - at 2013.08.16 20:46:00
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609. Isk skill - in Feedback/Requests [original thread]
Interesting idea. It could be something like this , where it doesn't just give you more money, but it increases the amount of loot you get for selling on the market when it opens up, or for your own use. Or there could be a skill that gives you...
- by Talos Alomar - at 2013.08.15 17:14:00
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610. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Dunk Mujunk wrote: A good bit of info. It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things 1. The AR shoots plasma that will burn itself out before the projectile itself loses any ...
- by Talos Alomar - at 2013.08.15 08:45:00
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611. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
Denidil Taureran wrote: yeah i use number prefixes.. i think i need to do a re-org again to make it easier to separate gear tier and role. That's what I have. I've pretty much invented my own dewey decimal system. I use the first number to...
- by Talos Alomar - at 2013.08.15 00:35:00
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612. Lets Close Faction Warfare and re-open Corp Battle Contracts - in Feedback/Requests [original thread]
I strongly oppose this. Have you guys heard the tale of Arzad? Long story short, Subreddit and Fweddit made a coordinated push and flipped Arzad in just a matter of hours. It's a rather bold, and false, assumption that players don't care about...
- by Talos Alomar - at 2013.08.14 15:26:00
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613. heads up for some armour and movement updates - in General Discussions [original thread]
Captain Africa Clone1 wrote: THE ARMOUR TANKERS SEEMS TO FORGET THAT SHIELD EXTENDERS TAKES THE SAME SLOT AS DAMAGE MODIFIERS .....SO IN EFFECT WE SACRIFICE GANK FOR TANK ! SOMETHING ARMOR TANKERS DONT HAVE TO DO ...YEA THIS IS A VERY BIG DEAL ...
- by Talos Alomar - at 2013.08.14 13:52:00
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614. Uplink adjustments - in Feedback/Requests [original thread]
I just think that uplinks should have a 20m "dead zone" around them that stop any new uplinks that are dropped from activating.
- by Talos Alomar - at 2013.08.14 05:09:00
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615. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Lynn Beck wrote: -1, Think of any dual tankers out there, or even armor tankers: What would be the purpose of their shields? Why does gallente gave that 150 shields? Why does amarr have an even tank? Why does the 1100 shield hp on a madrugar ev...
- by Talos Alomar - at 2013.08.14 04:52:00
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616. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Dehlia Metii wrote: Infantry-based stuff in 1.4 I think. Some, I think there's was something in the Feedback/Bug threads about addressing Laser Rifles in a balancing pass in 1.5... which I guess would be October... maybe...
- by Talos Alomar - at 2013.08.13 22:56:00
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617. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
i'll plus one this, but it seems we're outnumbered. I'd like to see a crossbow or dart gun of some sort that fired a flechette that pierced shields, low DPS all around but coupled with a headshot it's the perfect weapon for silent/stealthy approa...
- by Talos Alomar - at 2013.08.13 21:40:00
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618. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Small railguns are rather useless, I've never had any luck with them nor have any pilots I've ever talked to. I would like to see a tank set up with a 80gj blaster, and a couple 20gj rails for AV support vs other tanks and LAVs. Right now the sm...
- by Talos Alomar - at 2013.08.13 21:29:00
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619. [request] Remove the Assault Rifle - in Feedback/Requests [original thread]
Buster Friently wrote: Ulysses Knapse wrote: Buster Friently wrote: By renaming it to the Blaster Rifle That's like suggesting we rename the upcoming Caldari and Minmatar rifles into "Railgun Rifle" and "Autocannon Rifle", respectively,...
- by Talos Alomar - at 2013.08.13 01:41:00
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620. [request] Remove the Assault Rifle - in Feedback/Requests [original thread]
The AR in this game does not conform to what people think of an AR should be. Free yourself from that CCP. Change the name.
- by Talos Alomar - at 2013.08.13 00:39:00
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