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PEW JACKSON
Intara Direct Action Caldari State
5
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Posted - 2013.08.16 18:29:00 -
[1] - Quote
Is 80-100m optimal range too much to ask for?
I run an elm-7 with proficiency 3 and a basic light dmg mod. Inside my optimal (pre heated) the laser feels very fair in terms of dps. It just feels weird that I can tag people out to 130m doing 1-2% of my dmg yet have an optimal range sitting at 85m. Not saying the laser should have insane SS range like it did from Chromosome, but a 15m increase couldn't hurt.
Not sure if this should be in general discussion or here.
Anyone care to share ideas? |
Lynn Beck
Granite Mercenary Division
112
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Posted - 2013.08.16 19:22:00 -
[2] - Quote
We need the optimal to not be a 1m size optimal, seeing how the weapon works. It needs to have somewhere around a 10-20m sized optimal in order to do anything. On a side note, damage NEEDS to scale between levels. Being able to shoot 6 extra shots per level isnt worth the proto. Along with the fact that the elm's optimal start farther out, so you need a fit for each laser you have, as you can't guarantee every map has a 75-80 range of attack |
PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.16 19:50:00 -
[3] - Quote
I appreciate the reply.
Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. Keeping the Amarr assualt in mind.
Laser rifle overheats at 40 dmg (no Amarr racial)
Elm-7 overheats at 30 (no Amarr racial)
Viziam overheats at 20 (no Amarr racial)
It would be a big compliment to the Racial proto Ako if it could use the Viziam's entire clip with no overheat. I already know why CCP won't make that happen, just wishful thinking. The numbers for the Elm and Viziam would make the suit's bonus all the more attractive though. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1413
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Posted - 2013.08.16 20:46:00 -
[4] - Quote
+1 to you both.
I'm also going to toss out that the LR's damage bonus shouldn't instantly reset to 0 the second you let go. that should have a cool down as well so the operations skill bonus (a buff to cooldown speed) actually does something useful.
I also don't think the LR's close range damage should be quite as low as it is right now. bringing it up from ~20% at point blank range to ~50% would stop everybody's first reaction to a LR is to go kick the guy using it to death without making it own everybody in cqc.
This Is what I think the curve should look like. Notice I left the optimals alone.
Upping the damage it can deal around it's optimal keeps it a situational weapon, but it stops the LR user from being completely useless outside of it's narrow optimal.
even at it's boosted cqc damage an AR would be able to tear it apart before the beam gets hot enough and if you slip up with the LR you'll overheat which will probably kill you if you are taking any fire.
I also slowed down the rate the LR loses effectiveness, as that would let it have some usefulness after 85m. |
PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.16 21:17:00 -
[5] - Quote
That curve is absolutely beautiful!
With a little tweak to over heat numbers, the gradual dmg drop off Talos suggests, and a 15m increase to max optimal would make the laser feel more like a laser at range rather than a really focused strobe light.
Not too sure about upping the cqc dmg though maybe have something more gradual?
like this 0-25m(25%) dmg 25-50m(50%)dmg 50-75m(75%)dmg 75-100m(optimal) with the gradual drop off to 120m
Seems fair to me. Open to suggestions. |
Lynn Beck
Granite Mercenary Division
116
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Posted - 2013.08.17 17:40:00 -
[6] - Quote
^ this. Ccp make it happen or i will continue to skill my ar. Which i hate because my k/d went up .06 overnight. |
Sgt Buttscratch
G I A N T EoN.
624
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Posted - 2013.08.17 18:06:00 -
[7] - Quote
/signed
LR is currently my fav weapon, and yes the small optimum with severe fall of is the killer. especially when the AR can still tag hard at over 100m |
Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
5
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Posted - 2013.08.17 18:13:00 -
[8] - Quote
The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance away to focus the heat energy emitted from the gun. i think the laser rifle only needs to have a nicer curve for its damage drop off. as for close range, i melted a heavy 5 meters away from me with the elm and 2 complex damage mods, in 3 seconds. i think the close range damage is fine, its a situational weapon, don't be stupid enough to take it to close quarters engagements, that's what our SMG is for. |
PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.17 18:24:00 -
[9] - Quote
Bulletmonkey50 wrote:The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance away to focus the heat energy emitted from the gun. i think the laser rifle only needs to have a nicer curve for its damage drop off. as for close range, i melted a heavy 5 meters away from me with the elm and 2 complex damage mods, in 3 seconds. i think the close range damage is fine, its a situational weapon, don't be stupid enough to take it to close quarters engagements, that's what our SMG is for.
True, but I'm still waiting for the 2 focal points CCP mentioned a few months back. It was a month after Uprising was released.
The LR was supposed to have a close range optimal and a long range one.
Can anyone find the posts? |
Lillica Deathdealer
Mango and Friends
125
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Posted - 2013.08.17 19:52:00 -
[10] - Quote
PEW JACKSON wrote:I appreciate the reply. Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. Keeping the Amarr assualt in mind. Laser rifle overheats at 40 dmg (no Amarr racial) Elm-7 overheats at 30 (no Amarr racial) Viziam overheats at 20 (no Amarr racial) It would be a big compliment to the Racial proto Ako if it could use the Viziam's entire clip with no overheat. I already know why CCP won't make that happen, just wishful thinking. The numbers for the Elm and Viziam would make the suit's bonus all the more attractive though. Couple it with an amarr assault suit, man. I have level V amarr assault and my ELM-7 overheats at 16. I wouldn't be surprised if Viziam comes pretty close or actually does empty a full clip with my skill level, but I dont have it yet so I cant say for sure. |
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Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
6
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Posted - 2013.08.17 22:26:00 -
[11] - Quote
PEW JACKSON wrote:Bulletmonkey50 wrote:The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance away to focus the heat energy emitted from the gun. i think the laser rifle only needs to have a nicer curve for its damage drop off. as for close range, i melted a heavy 5 meters away from me with the elm and 2 complex damage mods, in 3 seconds. i think the close range damage is fine, its a situational weapon, don't be stupid enough to take it to close quarters engagements, that's what our SMG is for. True, but I'm still waiting for the 2 focal points CCP mentioned a few months back. It was a month after Uprising was released. The LR was supposed to have a close range optimal and a long range one. Can anyone find the posts?
huh, never heard about that, i guess that would be a variant of it? and i hope they come out with something cool like that, once they fix close range aiming i think id have a blast with a close range layzoorr |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
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Posted - 2013.08.18 12:33:00 -
[12] - Quote
Yes the LR still sucks in CQC so it needs a bit more range so it can be good at something again. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5457
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Posted - 2013.08.18 12:49:00 -
[13] - Quote
I would suggest that the damage dropoff be less steep (its extremely steep), but a larger optimum range would also be a nice solution.
I never heard of this dual focal point thing. |
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