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881. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
NAV HIV wrote: The Robot Devil wrote: True Adamance wrote: Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I k...
- by Takahiro Kashuken - at 2014.03.20 13:00:00
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882. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
The dark cloud wrote: Takahiro Kashuken wrote: So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game 1. Bal...
- by Takahiro Kashuken - at 2014.03.20 11:35:00
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883. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
So far we have a number of excuses why it should be taken away tho remember in BF3/4 all vehicles have 3rd person camera and no one ever had problems putting C4 on the tanks in that game 1. Balance - BF3/4 says it doesnt effect balance since C4 c...
- by Takahiro Kashuken - at 2014.03.20 11:05:00
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884. Why even make a trailer so overly-hyped ? - in General Discussions [original thread]
Damn i remember seeing that It did look good
- by Takahiro Kashuken - at 2014.03.20 10:53:00
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885. Halleluja! Breach Plasma cannon and Assault Plasma cannon found in S... - in General Discussions [original thread]
Not bad Tho i dont expect it to be used as much, requires aim and no lock on
- by Takahiro Kashuken - at 2014.03.20 10:47:00
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886. Tanks and Large Turrets.. - in General Discussions [original thread]
I asked for this months back The freedom to fit my vehicle how i see fit No turrets at all if i wish just to lolabout Problem is now back then tanks had more slots and more mods to put on so more options and now we dont unless we get adc/pro...
- by Takahiro Kashuken - at 2014.03.19 15:08:00
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887. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Adelia Lafayette wrote: why not give 3rd person view to infantry instead? Im fine with that Give me a cardboard box and its over
- by Takahiro Kashuken - at 2014.03.19 14:16:00
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888. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Atiim wrote: Takahiro Kashuken wrote: Camera drones say no While vehicle balance says yes. It has nothing to do with balance tbh Its the same way in BF3/4 but that doesnt stop C4 gettting put on it Why so bad?
- by Takahiro Kashuken - at 2014.03.19 14:10:00
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889. EVE VALKYRIE ON PS4 CONFIRMED!!!!!!! - in General Discussions [original thread]
If i can play it without a big clunky VR headset them i may just do that
- by Takahiro Kashuken - at 2014.03.19 10:24:00
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890. Tank thoughts from a tanker. - in General Discussions [original thread]
Generally no tbh We had skills which gave us damage to turrets - they got removed We had mods which were better than the latter - So proto was always the best in every stat except in fitting requirements and cost, you want them to basically be...
- by Takahiro Kashuken - at 2014.03.19 10:16:00
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891. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Camera drones say no
- by Takahiro Kashuken - at 2014.03.19 10:06:00
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892. So you're increasing TTK... - in General Discussions [original thread]
The Robot Devil wrote: Try teamwork and coordination, works every time. Infantrys kryptonite
- by Takahiro Kashuken - at 2014.03.18 19:41:00
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893. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
Zahle Undt wrote: Takahiro Kashuken wrote: NAV HIV wrote: - Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 na...
- by Takahiro Kashuken - at 2014.03.18 17:32:00
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894. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
Zirzo Valcyn wrote: Takahiro Kashuken wrote: [quote=NAV HIV] 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in proxies are a...
- by Takahiro Kashuken - at 2014.03.18 17:32:00
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895. Sorry AV, CCP didn't listen. - in General Discussions [original thread]
Iron Wolf Saber wrote: Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. Rest of the hotfix talk is going to depend what breaks on patch day. lolcpm Like you lot are going to do anything
- by Takahiro Kashuken - at 2014.03.18 17:29:00
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896. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Great patch notes
- by Takahiro Kashuken - at 2014.03.18 16:29:00
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897. Vehicle Modules - in General Discussions [original thread]
- Reduction in effectiveness That already happens when 2 are on at the same time Dont see how a 2nd mod would increase fitting costs or even make the active shorter and cooldown longer
- by Takahiro Kashuken - at 2014.03.18 15:12:00
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898. Forge Guns, with a bit of change. - in General Discussions [original thread]
Breach is fine anyway i think, i use it over assault Assault isnt too bad either But the burst and tactical fg i dunno tbh, even railguns only have 1 varient now and as for rail tech railguns have travel time Sometimes its better to have a f...
- by Takahiro Kashuken - at 2014.03.18 15:07:00
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899. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
Thor Odinson42 wrote: I'd think capacitors will show up in vehicles rather than suits. In fact, I think it will be impossible to properly balance vehicles without capacitors. Requiring god mode tanks to contend with cap stability will introduc...
- by Takahiro Kashuken - at 2014.03.18 14:35:00
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900. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
Doubt it Tho cap should have been for vehicles from the get go tbh
- by Takahiro Kashuken - at 2014.03.18 14:27:00
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