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Bax Zanith
89
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Posted - 2014.03.18 15:33:00 -
[31] - Quote
Copharus Arkana wrote:Bax Zanith wrote:Well, I really didn't want to do this, but it looks like I'll have to spek into rail tanks to fight tank spame now. Stay the **** out of our tanks you scrub! Just use a SL and team work. You will be fine. Funny you should say that, because most of the time I feel like I'm the only AV guy in dust. When I'm faced with tank spam I pull out my plasma cannon. The plasma cannon doesn't help me much, but my main AV weapone is the remote explosive; I like to place them on tanks when they aren't looking. More then half the time I'm caught in the act and then the tanker hops out and blows me away with a HMG.
When I'm faced with tank spam, I look around at my team and see maybe one forge gun, proto if I'm lucky. I also see the oddball one or two AV starter fits.
I once tried to form an AV squad. Every channel I'm connected to laughed at me and said it was hopeless. From what iv gathered in the forums it would seem like the only AV team that can stop a militia tank is a tryhard proto team.
I'm not much of a fan of JLAVs, with no squad to AV with, what option do I have left?
I'd say walk in my shoes for a day, but you probably still won't understand.
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laflash
What The French Red Whines.
12
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Posted - 2014.03.18 15:43:00 -
[32] - Quote
How to fix it: bas adv pro Shield Hardener : 40% 50% 60% (keep the same cooling time)
Armor Hardener: 20% 30% 40% (keep the same cooling time)
Damager : 10% 20% 30% (keep the same cooling time)
-remove the stack of hardener and damager
Change limit spam sica and soma on map.
Sorry for my bad english |
lrian Locust
Chatelain Rapid Response Gallente Federation
374
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Posted - 2014.03.18 16:37:00 -
[33] - Quote
Rework swarms - they've been quadruple-nerfed (damage mods, range, base damage, and targeting). A nerf was needed, but this is too much. How often do you still see successful swarmers? Here's an idea:
Diversify swarm launchers with an obvious trade-off: e.g. long range, low damage vs. short range, high damage. Take the current Swarm Launchers and create different versions by increasing one of their traits: - one with +20% damage (no, that's not too much) - one with increased locking and shooting range.
In addition, add an AV+AP version that allows you to shoot one bullet manually on AP, WITHOUT the locking opportunity. This way the merc can have a limited AP-role as well.
Finally, add a version that can shoot AV manually without tracking. The loss of locking enables this weapon to shoot swarms at a faster rate. Ideal for close combat. |
Derpty Derp
It's All Gone Derp
139
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Posted - 2014.03.18 16:42:00 -
[34] - Quote
Zahle Undt wrote: Which suit can't equip the rail rifle?
One of the logistics suits can only use sidearms, lol. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.03.18 16:56:00 -
[35] - Quote
NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right Let's do some maths : Militia can go for 6000 ehp, a Shield booster, and an Harderner with osme ksills (less than 200K Sp).
To get down these 6000ehp it needs more than 40 sec of continuous fire from AT LEAST four AV player. (With the fact he can use booster / hardener / can go away since he's faster than Swars rocket.
Actually it's IMPOSSIBLE to destroy a Tank (Or a Dropship) without an another Tank or AT LEAST 4 Forger Gun. (I mean with a driver who havem ore than 0.000002 of IQ.)
Have you already try to get down an Assault Dropship ? We were 6 shooting at him with Swarms (Advanced with several damagem ods) , AV grenades and Plasma Cannons during 30 sec he was not even moving and was 5 m high. We didn't destroy him he flyes away, and faster than our rockets, they ocldn't go faster than him. GG CCP, an Assault dropships can survive 30 sec of continuos fire without moving !
Can we have Dropsuits that is approx 50000000000ehp with 99% damage reduction and 80 Complex damagem ods ? Even with that we oculdn't destroy any vehicule. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.03.18 16:59:00 -
[36] - Quote
lrian Locust wrote:Rework swarms - they've been quadruple-nerfed (damage mods, range, base damage, and targeting). A nerf was needed, but this is too much. How often do you still see successful swarmers? Here's an idea:
Diversify swarm launchers with an obvious trade-off: e.g. long range, low damage vs. short range, high damage. Take the current Swarm Launchers and create different versions by increasing one of their traits: - one with +20% damage (no, that's not too much) - one with increased locking and shooting range.
In addition, add an AV+AP version that allows you to shoot one bullet manually on AP, WITHOUT the locking opportunity. This way the merc can have a limited AP-role as well.
Finally, add a version that can shoot AV manually without tracking. The loss of locking enables this weapon to shoot swarms at a faster rate. Ideal for close combat.
20% is NOT too much, DAMN these tanks are MILITIA OR STD. Why 8 people with Proto AV gear can't destroy it ?????? A simple Hardener and they are INVICIBLE. And with the fact they can fit 2/3 they are INVICIBLE at ANY TIME.
Problem with vehicules are Harderners, CCP didn't think people would fit 2 and then use one when the other is over, waiting coold down and finally be in hardeners ALWAYS... |
Zahle Undt
Bullet Cluster Legacy Rising
987
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Posted - 2014.03.18 17:00:00 -
[37] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles
Dude, you have talked so much BS on these forums defending your OP crutch that you have absolutely zero credibility. You want easy mode LOL tanks to pad your KDR and then somehow convince yourself you're a good player. Its laughable
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Atiim
Living Like Larry Schwag
5851
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Posted - 2014.03.18 17:01:00 -
[38] - Quote
Derpty Derp wrote:Zahle Undt wrote: Which suit can't equip the rail rifle?
One of the logistics suits can only use sidearms, lol. Which one?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Roy Ventus
Axis of Chaos
1412
|
Posted - 2014.03.18 17:04:00 -
[39] - Quote
If all goes well in 1.8, I feel sorry for the tankers as they will become public enemy #1 again.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Zirzo Valcyn
Kameira Lodge Amarr Empire
236
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Posted - 2014.03.18 17:22:00 -
[40] - Quote
Takahiro Kashuken wrote:[quote=NAV HIV]
7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in
proxies are another broken item vehicles pass right over and do not go off. another broken item...
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Takahiro Kashuken
Red Star. EoN.
3026
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Posted - 2014.03.18 17:32:00 -
[41] - Quote
Zahle Undt wrote:Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles Dude, you have talked so much BS on these forums defending your OP crutch that you have absolutely zero credibility. You want easy mode LOL tanks to pad your KDR and then somehow convince yourself you're a good player. Its laughable
Cry moar
I tanked in PC during the dark days of pre 1.7 where OP AV could take out all vehicles
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3026
|
Posted - 2014.03.18 17:32:00 -
[42] - Quote
Zirzo Valcyn wrote:Takahiro Kashuken wrote:[quote=NAV HIV]
7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in
proxies are another broken item vehicles pass right over and do not go off. another broken item...
Proxies do go off whenever ive hit em but you can drive quite close and they wont go off
Intelligence is OP
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Nirwanda Vaughns
Death Firm.
443
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Posted - 2014.03.18 17:35:00 -
[43] - Quote
Angus McBeanie wrote:Nirwanda Vaughns wrote:in 1.8 tanks will be more invincible until AV is re-balanced. swarms already do pathetic damage even at proto level and 3x complex DMs with the DM nerf they'll be even worse and we lose a packed AV nade too. some ideas i batted about were
1. the damage of AV needs to be at back to pre-nerf.
2. a hislot mod which give 30%, 40%, 50% (no stacking penalty) to lock range of swarms so AV guys choose between either further lock or higher damage. that way upclose and personal vs tanks you get high damage whereas vs dropships you're able to lock them but the damage is lower.
3. New swarm launcher specialization skills. Swarm missile flight time, swarm missile velocity. 10% per level to each. that way it allows us better chance of hitting fleeing vehicles.
4. Stasis Webbifier equipment. this basically works the same as in EVE. its an equipment item which locks onto an enemy vehicle like a repair tool, but reduces the max speed of the vehicle by say
STD - 40% 25m range ADV - 60% 30m range PRO - 80% 35m range
this way it gives AV'ers chance ot get more locks in but the tankers can shoot the infantry using the webber and may influence tankers ot start running a secondary gunner again.
one or more of the above would help make AV vs tanks more fun and tactical again Yet, I come back to the game, go into an ambush, meet a madrugar with Ion cannon, he puts his hardner on. I still ripped off nearly half his armor in one volley with my wyrkomi with 2 proto dmg mods. The problem is more likely the amount of tanks that can be called in, in ambush games. I cannot fight 3 tanks, while I have infantry shooting at me in an ambush games. Further, i'm pretty sure, alot of you will have it easier playing Domination or Skirmishes, as tanks are easier to take out. Again, it's the AMOUNT of tanks, that can be called in, in AMBUSH matches that are ruining it in my opinion. These tanks are nothing compared to the tanks existing, just when the game launched into beta. Invincible missile tanks.
then that was a very poorly fit maddy. i have prof 3 and 3 complex damage mods and carry lai dai packed av nades and after tthrowing all 3 nades right next to it and hitting with 2 rounds from my swarms he was still at half armor (with his hardener running) before he was out of range. its not so much the lack of damage its the fact that vehicles are also too quick you don't have much of a chance to actually hit a vehicle before they run to the red line and/or out of the swarms lock range. even forge guys struggle because you get a shot off and the tanks just hit hardeners and overdrivers and they're off, thus being my reasoning for webbers. and also lock range mods would help hit DS' who try to run but seeing as thier EHP is lower it balances that swarms balance between lock range and damage mods
was talking about it and me and few friends agreed that it shoudl take 3 dedicated AV'ers of the respective class to take a vehicle down. 3 basic swarms/nades to take a militia tank down or 2 advanded or 1 proto. for a madrugar/gunloggi 3 ADV swarms or 6 basic or 2 proto ect. with forge guns it should take 2 guys of equivalent class. if i have prof 5 on my forge guns with 2 complex damage mods i shoudl be able to have a militia tank in flames from the first hit,
at basic and advanced levels there is no point to swarms. the damage dealt is utterly laughable, even an LAV shrugs them off
Rolling with the punches
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NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:41:00 -
[44] - Quote
Cenex Langly wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right I clearly recall your entire squad, yesterday, spamming tanks and dropships. Needless to say after that match I logged out of dust. Your squad ruined my 3 match streak of no tanks being deployed on either side... Dust was fun for a moment...
I'm sorry about that. But my point exactly. All three of those tankers were just playing around with tanks, Not even considered tankers... So if you had AV that worked against non tanking tankers, things would've been different |
NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:43:00 -
[45] - Quote
Derpty Derp wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right Forge gun doesn't count because you need a heavy slot? Now I'm not a fan of tanks & I want them nerfed to ****, but this is stupid, shall we dismiss the rail rifle as being an anti infantry weapon because it requires a light weapon slot, which not all suits can equip? You've also forgotten the Laser cannon, it may be difficult to use, but some people can make it quite effective. You also forgot remote explosives, which even without an LAV attached to them are quite effective, even if you can't be bothered to stick them to the tank, or leave them on the floor until a tank drives over it, you can also attach them to a dropship, park it on top of them, then climb out and detonate... Boom! Tanks are fine, it's damage mods, large turrets & armour repair modules that are the problem... Price could possibly use an increase.
Can i equip a FG on my Assault Suit ?! --- NO Should i have an alternative ?! --- Yes Swarms ?! --- Sure if it worked ( I want my SP back for it)
I mentioned REs ... Please read....
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NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:44:00 -
[46] - Quote
Korvin Lomont wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Unless the Pilot is smart and brings either another (or two or three) tanks to support him, or has supporting Infantry. The thing is in the current state you can beat stupid tankers with teamwork with ease (you can also solo them). But against smart Pilots working together AV is helpless, the same is true if the Pilot brings some Infantry with them... So in general 5 Tanks > 5 AV (assuming both either work together or solo) 1 Tank 4 AI infantry men > 5 AV (assuming both sides work together) That leads to 5 of Team A > 5 of Team B this is a problem as long as we have equal team sizes....
I think the current limit is 6-7 tanks ?! How many AVs would we need for that ?! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8358
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Posted - 2014.03.18 19:47:00 -
[47] - Quote
Ah you pointed something out to me that I cannot in good conscience argue against.
I didn't factor in the nerf to damage modules..... perhaps then a slight AV buff is required.....but you would have to call upon dropshipper and more lightly armoured vehicle frames to comment on this since any direct buffs to AV will hurt them more than it will HAV.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Korvin Lomont
United Pwnage Service RISE of LEGION
764
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Posted - 2014.03.18 19:48:00 -
[48] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles
Well we once had dumbfire swarms...apart from that the lock on mechanic makes swarms a niche weonon they can only be used against vehicles whereas the forges allows AI as well.... |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:50:00 -
[49] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles
All your points just proves what i wanted to say... AV is **** and will remain so.. and tankers will look for more crutches cause 5k hp vs 600hp would always sound good to those who needs it the most...
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Benjamin Ciscko
Fatal Absolution
1886
|
Posted - 2014.03.18 19:51:00 -
[50] - Quote
Atiim wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Nor should you be able to easily solo AV inside a tank. When he is 200m away on a tower constantly jumping back or hanging back with a breach jumping forward and then retreating back to charge some AV are quite impossible to kill.
Team carry Prof. IV
I am a carried scrub!
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NAV HIV
The Generals General Tso's Alliance
1173
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Posted - 2014.03.18 19:51:00 -
[51] - Quote
Copharus Arkana wrote:Bax Zanith wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right Well, I really didn't want to do this, but it looks like I'll have to spek into rail tanks to fight tank spame now. Stay the **** out of our tanks you scrub! Just use a SL and team work. You will be fine.
My 2mil SP swarm can't tickle a SOMA!!! So yes i'm a 42 mil SP Scrub lol |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:52:00 -
[52] - Quote
Dauth Jenkins wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right No weapon is useless. Swarms just require a bit too much team work. It takes 4 mlt swarms to scare a tank
How many swarms for 2,3 or even 5 tanks on at the same time ?! |
NAV HIV
The Generals General Tso's Alliance
1173
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Posted - 2014.03.18 19:53:00 -
[53] - Quote
Benjamin Ciscko wrote:Atiim wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Nor should you be able to easily solo AV inside a tank. When he is 200m away on a tower constantly jumping back or hanging back with a breach jumping forward and then retreating back to charge some AV are quite impossible to kill.
Isn't it better than Redline rail tankers ?! Atleast these forge gunners are inside the map... |
NAV HIV
The Generals General Tso's Alliance
1173
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Posted - 2014.03.18 19:54:00 -
[54] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles Well we once had dumbfire swarms...apart from that the lock on mechanic makes swarms a niche weonon they can only be used against vehicles whereas the forges allows AI as well....
Swarms vs tank
It's like the Road runner show... |
Thor Odinson42
Molon Labe. General Tso's Alliance
3145
|
Posted - 2014.03.18 19:57:00 -
[55] - Quote
Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank.
You were facing completely inept infantry if you were lucky enough to pull this off
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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The Robot Devil
Molon Labe. General Tso's Alliance
2033
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Posted - 2014.03.18 19:58:00 -
[56] - Quote
Zahle Undt wrote:Proto Annihilator wrote:The tanks are decent. If AV was slightly modified it would be pretty balanced. Swarms are explosive damage and most ground troops try and kill shield tanks with them. Infantry needs to be smarter. If you see AV killin tanks keep the reds off of them. Everyone has to do something. Every player is capable of using a sica rail. Scanners, flux, REs. There's tons of things you can bring to the table. You don't have to run AVprimary but be prepared to help out. I killed a tank 3days ago with a templar ScP. When CCP gives us an AV weapon effective against shields we'll use it. And don't say the plasma cannon because that's no AV weapon.
What? The PLC is great against vehicles, I have an advanced with no other skills in it and works well. If I were to max it out it would be very powerful, a PLC round and one flux will drop shields and if they are hardened it will make them run. A good PLCer is very effective against shield HAVs.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Benjamin Ciscko
Fatal Absolution
1886
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Posted - 2014.03.18 20:02:00 -
[57] - Quote
NAV HIV wrote:Benjamin Ciscko wrote:Atiim wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Nor should you be able to easily solo AV inside a tank. When he is 200m away on a tower constantly jumping back or hanging back with a breach jumping forward and then retreating back to charge some AV are quite impossible to kill. Isn't it better than Redline rail tankers ?! Atleast these forge gunners are inside the map... I was just Proving a point, I have respect for the guy using the FG on the tower not those Like LDocHolidayL who have Prof. V dual complex damage modded Proto FG's who come at me with Sica's and then sit in the redline with that fails.
Team carry Prof. IV
I am a carried scrub!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8359
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Posted - 2014.03.18 20:06:00 -
[58] - Quote
If I could weigh im at all on this conversation I would suggest to Atiim that he remember first, and my statement comes in two parts, that we are firing cannon much larger than anything you have access to, and as such infantry being HIT, by that will suffer from the forces of that cannon as they do in ALL FPS games.......BUT I hear what you are saying. AV should have a means to solo, with EFFORT, an HAV unit.
The fact they cannot I somewhat attribute to map design primarily as we do not have urban environments and or areas with significant cover to allow you proper position to take advantage of your fire power and mobility to outmanoeuvre us.
However I stand by, and all will, the need for AV engagement zones and HAV engagement zones to over lap allowing both sides the capacity to engage and destroy one another.
I cannot support the manipulation of natural efficiencies of weapons to make certain types more effective against certain vehicle types....that is breaking of immersion and not a fair or balanced game mechanic.
I can support a slight AV damage buff to compensate for the nerf of damage modules, that to me make sense.
I heavily support the tweaking of HAV themselves to balance around static AV values.
Disclaimer: I too am not satisfied with the balance between AV and HAV.....but I also do not want to see balance revert to something like 1.3-1.5 where HAVers could not see the source of AV, nor engage it. That I felt was poor mechanics.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Atiim
Living Like Larry Schwag
5856
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Posted - 2014.03.18 20:41:00 -
[59] - Quote
The Robot Devil wrote:Zahle Undt wrote:Proto Annihilator wrote:The tanks are decent. If AV was slightly modified it would be pretty balanced. Swarms are explosive damage and most ground troops try and kill shield tanks with them. Infantry needs to be smarter. If you see AV killin tanks keep the reds off of them. Everyone has to do something. Every player is capable of using a sica rail. Scanners, flux, REs. There's tons of things you can bring to the table. You don't have to run AVprimary but be prepared to help out. I killed a tank 3days ago with a templar ScP. When CCP gives us an AV weapon effective against shields we'll use it. And don't say the plasma cannon because that's no AV weapon. What? The PLC is great against vehicles, I have an advanced with no other skills in it and works well. If I were to max it out it would be very powerful, a PLC round and one flux will drop shields and if they are hardened it will make them run. A good PLCer is very effective against shield HAVs. Want to bet?
Your PLC vs. My. Gunnlogi.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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NAV HIV
The Generals General Tso's Alliance
1175
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Posted - 2014.03.19 12:35:00 -
[60] - Quote
True Adamance wrote: If I could weigh im at all on this conversation I would suggest to Atiim that he remember first, and my statement comes in two parts, that we are firing cannon much larger than anything you have access to, and as such infantry being HIT, by that will suffer from the forces of that cannon as they do in ALL FPS games.......BUT I hear what you are saying. AV should have a means to solo, with EFFORT, an HAV unit.
The fact they cannot I somewhat attribute to map design primarily as we do not have urban environments and or areas with significant cover to allow you proper position to take advantage of your fire power and mobility to outmanoeuvre us.
However I stand by, and all will, the need for AV engagement zones and HAV engagement zones to over lap allowing both sides the capacity to engage and destroy one another.
I cannot support the manipulation of natural efficiencies of weapons to make certain types more effective against certain vehicle types....that is breaking of immersion and not a fair or balanced game mechanic.
I can support a slight AV damage buff to compensate for the nerf of damage modules, that to me make sense.
I heavily support the tweaking of HAV themselves to balance around static AV values.
Disclaimer: I too am not satisfied with the balance between AV and HAV.....but I also do not want to see balance revert to something like 1.3-1.5 where HAVers could not see the source of AV, nor engage it. That I felt was poor mechanics.
Very well said... We don't need to change the vehicle stats or anything. May be change the cost of Sica and Somas and make the SP requirement slightly higher to gain access to Gunlogi and Madrugar ?! This way only people driving Madrugars are gunlogis would be the players who really invested time and effort to gain access to the vehicle. Not your typical Maddy and Gaunlogi with mlt blaster and Mlt rail peeps....
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