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781. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Foundation Seldon wrote: This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage ta...
- by Takahiro Kashuken - at 2014.03.28 22:01:00
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782. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Monkey MAC wrote: So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating? Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen o...
- by Takahiro Kashuken - at 2014.03.28 21:56:00
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783. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
The dark cloud wrote: Oh look another tanker who is upset that his godmode crutch has beeing taken away. How about instead of running 3 hardeners you put a shield extender on your tank? Oh wait you are used to easy mode tanking. Pathetic. Th...
- by Takahiro Kashuken - at 2014.03.28 21:52:00
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784. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Thumb Green wrote: A hit from an Anti-Vehicle weapon is supposed to stop shield regen on vehicles; it's only Anti-Infantry weapons that aren't supposed to stop it. I don't see any infantry that run Caldari suits complaining about shots from th...
- by Takahiro Kashuken - at 2014.03.28 21:49:00
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785. Should hardeners protect the entire tank? or just the front? - in General Discussions [original thread]
Bro-metheus wrote: Takahiro Kashuken wrote: Bro-metheus wrote: Takahiro Kashuken wrote: I would say right now they dont protect that much 25% armor hardener is easily bypassed by swarms since they deal an extra 20% to armor 40% shi...
- by Takahiro Kashuken - at 2014.03.28 21:47:00
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786. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Takahiro Kashuken wrote: Vitharr Foebane wrote: Takahiro Kashuken wrote: Vitharr Foebane wrote: dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse...
- by Takahiro Kashuken - at 2014.03.28 21:45:00
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787. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Takahiro Kashuken wrote: jerrmy12 kahoalii wrote: Takahiro Kashuken wrote: Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile ...
- by Takahiro Kashuken - at 2014.03.28 21:44:00
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788. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Vitharr Foebane wrote: Takahiro Kashuken wrote: Vitharr Foebane wrote: dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown g...
- by Takahiro Kashuken - at 2014.03.28 21:39:00
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789. Should hardeners protect the entire tank? or just the front? - in General Discussions [original thread]
Dingleburt Bangledack wrote: Not just the front but if hardeners affected the front, sides, and back at diminishing values respectively, that might be pretty good. For Example: Shield - Front 60%, Sides 45%, Back 30% Armor - Front 45%, Sides ...
- by Takahiro Kashuken - at 2014.03.28 21:36:00
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790. Should hardeners protect the entire tank? or just the front? - in General Discussions [original thread]
Bro-metheus wrote: Takahiro Kashuken wrote: I would say right now they dont protect that much 25% armor hardener is easily bypassed by swarms since they deal an extra 20% to armor 40% shield hardener seem more useless since again swarms ...
- by Takahiro Kashuken - at 2014.03.28 21:36:00
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791. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Takahiro Kashuken wrote: Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact That means 2 hardeners are needed to not take a...
- by Takahiro Kashuken - at 2014.03.28 21:33:00
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792. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Vitharr Foebane wrote: dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be f...
- by Takahiro Kashuken - at 2014.03.28 21:32:00
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793. Should hardeners protect the entire tank? or just the front? - in General Discussions [original thread]
I would say right now they dont protect that much 25% armor hardener is easily bypassed by swarms since they deal an extra 20% to armor 40% shield hardener seem more useless since again swarms which are supposed to do 80% damage to shields sti...
- by Takahiro Kashuken - at 2014.03.28 21:30:00
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794. Question for tankers? - in General Discussions [original thread]
pink FLUFF wrote: Takahiro Kashuken wrote: [quote=IMPAIRS YOUR ABILITY] ~Words about tanks in ambush There are other game types. Your 20m is not wasted, stop doing ambush and explore your options. It could be wasted if they ever add r...
- by Takahiro Kashuken - at 2014.03.28 21:27:00
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795. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen...
- by Takahiro Kashuken - at 2014.03.28 21:21:00
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796. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
How can you not make ISK Go out and restock and basic suit with basic mods and get 100 of them By the time you have used all your suits up you will have made at least 5mil ISK if not more
- by Takahiro Kashuken - at 2014.03.28 18:29:00
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797. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: I really do appreciate the comments from the tankers, unfortunately the response seem short sighted I'd imagine tanks will continue to experience constant pendulum swings based on this. Have fun. Its always been ...
- by Takahiro Kashuken - at 2014.03.28 18:22:00
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798. Continuing the perpetual tank nerf train - CCP, in here please - in General Discussions [original thread]
NAV HIV wrote: So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right... If you can climb out of your suit t...
- by Takahiro Kashuken - at 2014.03.28 18:19:00
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799. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: Short of a rail tank what is the option to counter a blaster tank. Ground based infantry is not working and hasn't ever against it. Again this in context of being a force multiplier. If its armor missile 2 FG c...
- by Takahiro Kashuken - at 2014.03.28 18:16:00
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800. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: Thanks for the reply do you thing they work in context of being a force multiplier with a limit on the number of players? At the moment there scissors on crack but the the only rock is a rail tank does that sound rig...
- by Takahiro Kashuken - at 2014.03.28 16:41:00
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