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321. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
When will people learn to not argue with Moody? Seriously. This guy will prove you wrong over and over again.
- by THUNDERGROOVE - at 2014.05.23 17:46:00
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322. Amarr Buff - in Feedback/Requests [original thread]
TheD1CK wrote: --snip-- This is a general reply to some of the things said. I really would wish that people wouldn't balance things around suits running all of their racial weaponry and suits built to be how their race dictates but that's not...
- by THUNDERGROOVE - at 2014.05.23 17:39:00
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323. Amarr Buff - in Feedback/Requests [original thread]
Cat Merc wrote: Amarr suits have the highest CPU/PG. And normal armor plates will have the highest CPU/PG requirements. While Ferroscale/Reactives plates will be chaper. IT'S ALMOST LIKE IT MAKES SENSE Actually, Amarr suits don't have all...
- by THUNDERGROOVE - at 2014.05.23 17:22:00
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324. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: XXX 2) We are probably going to move the Gallente Scout repair rate over to the Amarr Scout. The "probably" is now "not" Hi Rattati, I would like to ask some specifics about why this proposed change was now reverted? A...
- by THUNDERGROOVE - at 2014.05.23 17:03:00
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325. Snipers are too OP - in Feedback/Requests [original thread]
Jotun Izalaru wrote: Snipers, if anything, are underpowered. They seem overpowered because CCP's early maps especially all take place in a giant quarry for some reason, meaning it's easy for snipers to control the field. If snipers were way mo...
- by THUNDERGROOVE - at 2014.05.22 19:50:00
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326. Snipers are too OP - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Bolt Immortal wrote: Everyone gets killed mostly by snipers and they can one hit kill so why not nerf them to make them weaker. Only thale and charge can kill you in one hit.That and a head shot,plus we are passed sniper...
- by THUNDERGROOVE - at 2014.05.22 19:48:00
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327. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
RedPencil wrote: -5% plate stack pen per lv 25% is nothing on what will be already small numbers. I've said it before, there is no bonus you can give the Amarr scout to make it better than Gallente.
- by THUNDERGROOVE - at 2014.05.22 19:40:00
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328. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: Video evidence or it didn't happen, just saying - information YOU personally see on your minimap -does not get shared on TacNet- and it is, I'd call foul because it completely circumvents the benefit of the Active Scanner. ...
- by THUNDERGROOVE - at 2014.05.22 08:06:00
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329. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: I don't see a problem with it. Easily killed and the information only applies to him (no shared TacNet). Deal with the problem if it's a problem The information applies to their entire squad and it's all dependent on the ...
- by THUNDERGROOVE - at 2014.05.22 07:57:00
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330. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: Wanted to quoted this because I disagree, to an extent. If a Caldari Scout is fitting that many precision enhancers, he's making a severe sacrifice in order to be able to find those targets - thereby, he's a specialist with a...
- by THUNDERGROOVE - at 2014.05.22 07:43:00
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331. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Small blasters are fine as they are. In this build I've seen Grimmiers get a 38 kill game purely from small blaster gunning on an LAV with (I think) Master Herm driving. Yes it was in a lolpub, but I've never seen anyone ...
- by THUNDERGROOVE - at 2014.05.22 07:38:00
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332. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
As already stated, the problem isn't directly with the Gallente it's the Amarr/Minmatar scouts. Both, in a competitive environment will need dampeners. For Amarr they loose a lot of tank/speed. Min will loose on their speed/hackspeed. Gallente g...
- by THUNDERGROOVE - at 2014.05.22 07:29:00
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333. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't see why every single scout need be equally as good when it comes to evading scans, they have different strengths for a reason. You have no idea how difficult it is to deal with someone who has 400 shields...
- by THUNDERGROOVE - at 2014.05.22 07:15:00
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334. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Still nothing about my Amarr Scout Oh well. Nice to see a lot of the stuff you guys are interested in changing.
- by THUNDERGROOVE - at 2014.05.22 04:45:00
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335. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
That would go a long way in giving me a place to protostomp.
- by THUNDERGROOVE - at 2014.05.20 01:56:00
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336. [Feedback] Scouts - in Feedback/Requests [original thread]
Varoth Drac wrote: CCP Rattati wrote: That would be the simplest way, but I am not sure that the system currently allows for the suit size to dictate module bonuses. I will ask Wolfman tomorrow. I believe before 1.8 Amarr logis got a bonus...
- by THUNDERGROOVE - at 2014.05.19 19:44:00
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337. [Feedback] Scouts - in Feedback/Requests [original thread]
ratamaq doc wrote: CCP Rattati wrote: I don't think we can fix reactives, I just don't see the sense in them. Reactive plates are actually really good. The only problem is that the enhanced is garbage, not enough bonus to use over the...
- by THUNDERGROOVE - at 2014.05.19 19:19:00
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338. [Feedback] Scouts - in Feedback/Requests [original thread]
Ahh finally. After the countless pages and pages of posts telling you guys that you done did goof up it still got release and in fact I don't believe we ever got a blue tag in any of the 10+ page threads. Welp now that you want our feedback mont...
- by THUNDERGROOVE - at 2014.05.19 19:17:00
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339. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Large blasters: Way too good at AI and AV. They need to be one or the other
Think about cutting it's range. The 100 meters is ridiculous.
Large Rais: Very good at killing vehicles as they should be.
Very good at being unreliable. O...
- by THUNDERGROOVE - at 2014.05.17 00:32:00
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340. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
For tanks: Can't fire after activating modules
"Phantom" shots with railguns.
Blasters are too good at AV and AI
For infantry: Caldari scouts precision stacking aren't balanced around Amarr/Minmatar scouts.
Assaults need bett...
- by THUNDERGROOVE - at 2014.05.16 23:36:00
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