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141. AV feedback - in Feedback/Requests [original thread]
Jack McReady wrote: THUNDERGROOVE wrote: some stuff fun fact, the following fit survives 3 volleys from max skills proto swarm with 2 complex damage mods on a minmando 20GJ Particle Cannon Basic 120mm Armor Plates Enhanced Armor Hardene...
- by THUNDERGROOVE - at 2015.01.29 09:19:00
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142. AV feedback - in Feedback/Requests [original thread]
Jack McReady wrote: THUNDERGROOVE wrote: It takes only three volleys of proficiency two prototype swarms to kill a complex 60mm plated Incubus. . if you dont fit your ship properly, dont use your modules and dont react accordingly you di...
- by THUNDERGROOVE - at 2015.01.29 08:25:00
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143. ScR is unfair towards shield - in Feedback/Requests [original thread]
Make it +10/-10. Just wait for the tears. It's not a problem with damage profiles. You're just getting rekt
- by THUNDERGROOVE - at 2015.01.29 05:22:00
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144. AV feedback - in Feedback/Requests [original thread]
Jack McReady wrote: my bad but that is still 360 dps without reload for the regular forge. there is still the option for the assault forge which has higher dps. this thing is still a beast considering the amount of shots per reload and range c...
- by THUNDERGROOVE - at 2015.01.28 19:22:00
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145. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
True Adamance wrote: Why the **** does it matter? Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things. Just harden up like the res...
- by THUNDERGROOVE - at 2015.01.28 08:22:00
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146. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Zepod wrote: shaman oga wrote: Zepod wrote: Yes, but it's the lazy way out and frankly doesn't make sense when the AFG is good against both ADSs and HAVs. FG can be avoided in open air by dodging the shot, is up to the ability of forgeg...
- by THUNDERGROOVE - at 2015.01.28 07:27:00
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147. AV feedback - in Feedback/Requests [original thread]
Text Grant wrote: The assault swarm launcher is pointless, and should be given a different buff instead of locking on to multiple targets. There is never a need to half your DPS. Instead a faster lock on, or a longer lock on range would be appr...
- by THUNDERGROOVE - at 2015.01.28 07:18:00
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148. AV feedback - in Feedback/Requests [original thread]
Tesfa Alem wrote: more please? What are you interested in? I gave out pretty much everything currently not exported in the public SDE and also is relevant to the type itself. There are other stuff like bullet magnetism, AA and aim friction...
- by THUNDERGROOVE - at 2015.01.28 00:01:00
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149. AV feedback - in Feedback/Requests [original thread]
Scan Resolution would be a nice way to balance swarms against different targets, maybe?
- by THUNDERGROOVE - at 2015.01.27 04:55:00
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150. AV feedback - in Feedback/Requests [original thread]
To clarify, the data I'm getting is from a serialized Python object which I used CCP's internal script which ships with DUST for whatever reason which is modified to export everything to the SDE instead of just what they want to export. I then us...
- by THUNDERGROOVE - at 2015.01.26 21:28:00
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151. AV feedback - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: any chance you can find projectile velocities for Missile Turrets, Forge Guns, and Large Railguns? oh, and swarm launchers I actually have my tool for analyzing export data running at the moment looking for changes i...
- by THUNDERGROOVE - at 2015.01.26 08:30:00
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152. AV feedback - in Feedback/Requests [original thread]
Shamarskii Simon wrote: A quick idea just came to mind. Why not give small blasters a 77/63 (the old rails' damage profile against vehicles) profile against vehicles. It's damage is already too low to break recharge but, it can give better com...
- by THUNDERGROOVE - at 2015.01.26 07:35:00
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153. An Ideal For Ambush - in Feedback/Requests [original thread]
"Wow his English is ******" - El Supermano
- by THUNDERGROOVE - at 2015.01.25 23:21:00
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154. AV feedback - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Ah, it's in Python? Sadly I can't pinpoint what i'm looking for then (I've just started to learn Python so I can use Blender). How about some variables? Anything relating to vehicle speed/location? Or Swarm location? I...
- by THUNDERGROOVE - at 2015.01.25 20:12:00
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155. AV feedback - in Feedback/Requests [original thread]
Stefan Stahl wrote: Does that mean there's currently a system implemented that could be used to dial back the "Lock an, turn around and shoot in the air"-behavior of Swarms? And it's been there all the time? And could be patched in a hotfix? ...
- by THUNDERGROOVE - at 2015.01.25 19:24:00
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156. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thundergroove: The 0.5 second delay between shot fired and reload on the PLC. And if there is an iidentical trait on any other weapon. I'll look again. Roughly 450 attributes and nothing that I found pertaining to that.
- by THUNDERGROOVE - at 2015.01.25 19:13:00
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157. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I mean, currently you can kill any shield dropship with three Viziams before anyone overheats. We used to do it a lot around 1.7. The tears man.
- by THUNDERGROOVE - at 2015.01.25 07:08:00
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158. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: If you can find tge unlisted shot delay on the PLC I'd appreciate it. And please see if it's duplicated on any other weapon. So the PLC operation skill modifier modifies m_ChargeInfo.m_fChargeUpTime m_ChargeInfo.m_fCha...
- by THUNDERGROOVE - at 2015.01.25 03:35:00
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159. AV feedback - in Feedback/Requests [original thread]
By the way Breakin'. If you're looking for any specific information/stats about swarms which isn't in game or in the SDE ask me. Some stuff that would be nice for mathing mLockOnAcquisitionInterruptionTime 0.3 mLockOnAcquisitionTime 1.4 mLockOnL...
- by THUNDERGROOVE - at 2015.01.25 01:31:00
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160. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: stuff The thing is, despite any amount of theory crafting, no one has been able to predict how the gameplay has worked out in any major chance CCP has done. This is why baby steps is the best thing CCP can do when it c...
- by THUNDERGROOVE - at 2015.01.25 01:04:00
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