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Calgoth Reborn
United Front LLC
145
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Posted - 2012.12.09 23:14:00 -
[31] - Quote
Octavian Vetiver wrote:Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself I hate to tell you this. But, you can. On the EvE market there are aurum tokens that people sell for isk. They come in 100, 500 and 1,000 aurum. Each one looks different. More then likely since it's on the market. You'll have access.
Aurum value is different in EVE than it is in Dust what's the going rate in isk for those token's as a 1000 aurum is not going to net you much in Dust maybe before they changed aurum by a factor of 10 also as it's been a few year's since i last played what's the exchange ratio for a plex to aurum
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.09 23:46:00 -
[32] - Quote
Passive boosters are a waste of time, Tony, so that cuts the estimate in half. Then you have to remember that you will max out the skills needed for your specialty after a relatively, short while. So, the active boosters won't be necessary after that point.
To add to the fact that without the active boosters, you'll reach the cap slower. Therefore, you won't feel like you'll be wasting time playing after the first day. Since you'll still be earning thousands of skill points while others with boosters will be earning hundreds |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.10 00:31:00 -
[33] - Quote
Calgoth Reborn wrote:Octavian Vetiver wrote:Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself I hate to tell you this. But, you can. On the EvE market there are aurum tokens that people sell for isk. They come in 100, 500 and 1,000 aurum. Each one looks different. More then likely since it's on the market. You'll have access. Aurum value is different in EVE than it is in Dust what's the going rate in isk for those token's as a 1000 aurum is not going to net you much in Dust maybe before they changed aurum by a factor of 10 also as it's been a few year's since i last played what's the exchange ratio for a plex to aurum
PLEX is still 3500 aurum. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.10 01:19:00 -
[34] - Quote
Yeah. Boosters are way too expensive. They also give too much of an advantage.
Make them cost a fifth of what they currently do and allow them to only give a 10% bonus to SP gains. They'll become far more affordable and still give that nice advantage without people claiming it makes the game pay to win. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.10 02:49:00 -
[35] - Quote
Icy Tiger wrote:Alright come on, we both know you're being picky. First of all, you say "we need all those boosters just to stay competitive". Booster cannot buy "skill" or "teamwork" and skill points still need to be earned. And what, you want to stay competitive with the 1-2 people who may buy boosters for the whole year?
real skills and team work can suck proto balls. I mean really the way some protos play and yet I lose 3-1 on them its ********. That said thats a problem of the beta. when they have enough people you wont be facing people too far above your skill level. so staying competitive is a non issue. |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.10 02:57:00 -
[36] - Quote
i use passive boosters because on week days i'm only able to play for about 1/2 - 2 hours after coming home from work. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.10 03:05:00 -
[37] - Quote
What a silly topic, Boosters don't increase the SP cap just give you bonus SP each match, so instead of needing to play 30 games in a week to reach the cap you need to play 20, hardly a huge advantage for the people paying for them, it does how ever give people a sense that they are progressing faster, which isn't really true they basically racing between traffic lights in the inner city.
As it is each build there are less and less AUR items that provide any real advantage to a player and it worries me that the game will not be financially viable if people don't have some reason to buy things, for the record I generally don't use AUR gear besides buying some cistern nanohives for the tourny. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.12.10 03:50:00 -
[38] - Quote
Beld Errmon wrote:What a silly topic, Boosters don't increase the SP cap just give you bonus SP each match, so instead of needing to play 30 games in a week to reach the cap you need to play 20, hardly a huge advantage for the people paying for them, it does how ever give people a sense that they are progressing faster, which isn't really true they basically racing between traffic lights in the inner city.
As it is each build there are less and less AUR items that provide any real advantage to a player and it worries me that the game will not be financially viable if people don't have some reason to buy things, for the record I generally don't use AUR gear besides buying some cistern nanohives for the tourny.
I think you're assuming a player skill level that excludes the lower 30% of the playerbase, Beld.
One thing that's been sitting uneasy with me is a dev quote to the effect that they will be looking at the sp cap re: boosters. This would be total disaster, imo.
Here: https://forums.dust514.com/default.aspx?g=posts&m=418304#post418304
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.10 05:06:00 -
[39] - Quote
"Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters."
Ah, I agree that would be bad I can see why the OP would have a problem with this. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.10 05:27:00 -
[40] - Quote
You are not going to need to buy a years worth of boosters to stay competitive,competitive wise they will only really help you in the short run. Once you get enough SP into your specialization you will be good to go. After that you can relax on the grind since everything else you are specing into will only increase your flexibility, the absents of those skills won't necessarily but you at a big disadvantage competitively. Even though it takes around 7 years to spec into everything you will only need a few months to hold your own against just about anyone. |
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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.12.10 08:36:00 -
[41] - Quote
Boosters are good for your first 10 million sp. Then, just stop. You've must of maxed out somethign, why do you want to rush everything? I just want to be good at 4-5 things, and I'll be set for a long time. Grinding up whatever else whenever. Hell you get 7 or so millon sp a year for free, so who cares, don't stress out.
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Overlord Ulath
Doomheim
85
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Posted - 2012.12.10 10:51:00 -
[42] - Quote
There seems to be a misunderstanding here. SP boosters do not just increase the speed at which you gain SP, they also increase the total amount of SP you can get per week. Now that that is clarified, let me say this:
By buying boosters you are putting yourself ahead of those who don't by leaps and bounds, which as Tony here says, makes this a pay to win game since having half again as much SP as someone who uses no boosters but has played the same length of time is WAY over doing it. One will be working on AR proficiency while the other is just getting into their 4th tier AR's.
As for the "SP means nothing when you use team work!" comments. This is true. IF the people who boost SP only play solo. However very few people are gonna just play this game solo when they realize how hard it is to do so, and even the slowest minds will develop teamwork and strategy after being forced to group up over time. Basically what I'm saying is- teamwork vs teamwork, the result is easily swayed by who has the best gear. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.10 13:12:00 -
[43] - Quote
Mavado V Noriega wrote:Jason Pearson wrote:Boosters really don't make that much of a big deal. I've got 6mil SP, I've used the 30 day booster I had and I bought a couple of 1 day boosters on the wednesday just to max out my SP cap so I didn't have to worry about grinding. It's really all about putting your skills into one thing instead of many. this boosters arent a big deal
I thought this was changing so that boosters also raised the cap ?
If boosters raise the cap then its actually a big deal and I had the same thoughts as the OP. It does seem to me that the boosters might have become pay to win where as before they were pay to save some time. As pay to win -ú30 + a month is a very high price. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.10 14:09:00 -
[44] - Quote
Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 15:59:00 -
[45] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
Ok, now that is a bit much. With an edge up like that it will be p2w. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.10 16:04:00 -
[46] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage. |
Dissonant Zan
157
|
Posted - 2012.12.10 16:38:00 -
[47] - Quote
Sentient Archon wrote:Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage. What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.10 16:57:00 -
[48] - Quote
Dissonant Zan wrote:What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role.
The only problem with putting all your eggs in one basket is the Nerfhards on Nerf 514. If you put al your skills into say ARs and CCP nerfs ARs then you may as well pull your pants down for a PBS. You will end up being someones beyotch. Oh well! |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.10 17:01:00 -
[49] - Quote
Sentient Archon wrote:Dissonant Zan wrote:What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role. The only problem with putting all your eggs in one basket is the Nerfhards on Nerf 514. If you put al your skills into say ARs and CCP nerfs ARs then you may as well pull your pants down for a PBS. You will end up being someones beyotch. Oh well! Well luckily its not hard to get skills up into around level three in other areas to get yourself a decent foothold into them in case you have to switch play styles. Usually the level three advanced gear is all you need to go up against proto gear and put up a good fight, hell you can still kill duvolle AR users with militia ARs pretty effectively. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.10 17:21:00 -
[50] - Quote
At the start of codex I went heavy into dropships, lav's and missiles and had a ton of fun till the missile nerf bat came. Now, two weeks after the nerf, I have skilled up a very devastating heavy HMG.
My point being is that you have to be smart with your skill placement and focus on ones that umbrella everything so it is easy transition into other disciplines. |
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Muscaat 514
EVE Markets
14
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Posted - 2012.12.10 17:31:00 -
[51] - Quote
Current cost of AUR tokens in EVE (shameless plug for own website) |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.10 20:57:00 -
[52] - Quote
Sentient Archon wrote:Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage.
Look at the history of SP in Eve - you never ever have "everything" |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.11 00:06:00 -
[53] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
From CCP feedback update:
Quote:Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters.
My impression from this was current cap is fixed even when using active booster, you just get there faster. But with this update the cap will be increased in addition to the faster gain.
I share OP's concern. The active booster needs to be either you gain bonus skill ppoint or it increases the cap, but not both. I think faster gain is preferable for the health of the game, but can see CCP able to sell more with their new proposal. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.11 01:33:00 -
[54] - Quote
The price will be adjusted. I've frequently seen the number of $15/month as reasonable (from the devs) for a sub-based option for all boosters plus some spare AUR. A-la-carte will always be more expensive. |
PIMP MAC DADDY
A.I.
41
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Posted - 2012.12.11 01:34:00 -
[55] - Quote
Tony Calif wrote:Well, it's 14000 a week, so 64000 a month, and 728000 AUR a year. That's around -ú350 a year. Just to stay competative. With no UVT or AUR gear, that's JUST for SP. there is no other way to gain that Sp, except to pay.
Who wants to spend -ú350 a year on a f2p game, and how many would not bother to play when we can't keep pace, because someone has more money than you?
I have no wish to play a subscription game. Especially -ú30 a month. (The imperfects do) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.11 02:02:00 -
[56] - Quote
Vexen Krios wrote:KryptixX wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? You dont be that much of a SP *****? Seriously after a year are u really gonna need SP boosters? your main class will be maxed out. not exactly, CCP wants the the SP to last of a period of 7 years.
WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.11 02:04:00 -
[57] - Quote
DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.11 02:27:00 -
[58] - Quote
Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills.
but no ones going to do that... |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.11 02:36:00 -
[59] - Quote
DarkShadowFox wrote:Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. but no ones going to do that...
You'd be surprised. |
Overlord Ulath
Doomheim
85
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Posted - 2012.12.11 03:39:00 -
[60] - Quote
Elijah Sol' Dzusaki wrote:DarkShadowFox wrote:Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. but no ones going to do that... You'd be surprised. He don't know me well, do he? |
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