Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.04 05:27:00 -
[1] - Quote
I am a min/max guy and was testing the stacking penalty for shield recharge modules on my Guristats Saga and noticed something interesting.
Well my base recharge rate is 36.8% I add 19% shield regenerator and changes to 43.79, +19% exactly. Then I add another one and it changes to 51.02, approximately +16.5% Then I add a third, this changes it to 56.55, approximately +10.8%
Now I add a 7% power diagnostic system. Instead of giving me a boost to 60.5, +7%, I get a boost of 57.68 +2% approximately.
Now if I remove all the shield regenerator modules, +7% bonus from the power diagnostic system.
So it appears the stacking penalty includes all modules that effect the stat, not only like modules. Is this working as intended? |
Mitchman 514
Seituoda Taskforce Command Caldari State
26
|
Posted - 2012.12.04 10:55:00 -
[2] - Quote
Sounds like it's working as intended, yes. |
S Park Finner
BetaMax.
89
|
Posted - 2012.12.04 16:14:00 -
[3] - Quote
In the EVE world the wording of the module description separates out two types of stacking penalties. One applies to "modules of the same type" and one to "modules affecting the same characteristic". I'm not in game now so I can't check but that would be something to look at. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.04 18:28:00 -
[4] - Quote
S Park Finner wrote:In the EVE world the wording of the module description separates out two types of stacking penalties. One applies to "modules of the same type" and one to "modules affecting the same characteristic". I'm not in game now so I can't check but that would be something to look at.
in game now, I will write down the exact wording for the stacking penalty:
Shield Regenerator
"NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced."
Militia Power Diagnostic System
"NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced."
Same wording with Ward Regenerator and Local Power Diagnostic System. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.04 19:29:00 -
[5] - Quote
Doesn't seem to be stacking mods for shield extenders. I can stack 3 complex extenders and each add 66.
Working as intended? (Almost wrote working as extended haha.) |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.04 19:48:00 -
[6] - Quote
Sytonis Auran wrote:Doesn't seem to be stacking mods for shield extenders. I can stack 3 complex extenders and each add 66.
Working as intended? (Almost wrote working as extended haha.)
Only certain modules have the penalty, it is in their description. Shield extenders give full benefits for each module added.
But like the resistance modules, damage modules, and shield recharge modules, they get a penalty for stacking. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2012.12.05 14:40:00 -
[7] - Quote
It seems to be working for some, but damage mods it does NOT work...
this is a major issue with several people being called 'OP' and the worst part is its mostly the top tiered players on this game that are utilizing the fact that 10% damage mod + 10% damage mod (SHOULD be stacking penalty) is actually 20% damage boost
for the high end assault players... stacking 3 of these to go with a top end AR... a major contributor to people complaining about AR needing a nerf and other such conversations.
its not cause the AR itself is OP, its cause you get to add 30% damage to a strong weapon to being with, and it just melts the opposition |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |