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Omega FFV
What The French
14
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Posted - 2012.12.10 20:55:00 -
[61] - Quote
Ups, sorry for this useless double post, I wanted to add something in my last comment. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.10 21:04:00 -
[62] - Quote
Omega FFV wrote:Mavado V Noriega wrote:Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\ not exaggerating actually look at Meode's post ill quote it for u Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500 both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons. Like i said im fine with FGs as they are atm but no to a rail nerf LMAO so hard, it's maybe 2500 base damage, but you forgot it reqs 6 seconds(4.5secs cause skillbook lvl5) to load the shot, while loading the shot, you are most of times the targets of snipers, HAV itself, and maybe some other players (it depends on situation), so don't need to complain about forge, your best rail is maybe 2052 (base damage), but it's 2.5 seconds to load, stop complaining about something you don't know.... Anyway the forge gun range is good, no need to nerf, if they nerf forge gun's range, they should nerf large railgun's range that shoots across the map, you know like your stupid ISK HAV battle shooting from redline to the other redline + don't forget to hide, because you will lose a big amount of money.... pitiful HAV player.
where was i complaining? jesus ppl on these forums need to read and comprehend i CLEARLY said i have NO PROBLEMS with the FG u say i know nothing about the FG? my corp isnt lacking FG users u know and as a tanker i like to know what things designed to hurt me can do so take a deep breath.....re-read my posts (have someone help u with the english if its hard) and realise i was just pointing out some STATS NOT COMPLAINING.
now lets get to ur useless whining......nerf large railguns range? its a railgun....... love how u try to insult me saying pitiful HAV player.....this is what happens when ppl speak without comprehending anything.
1. I dont bring my tank out in pubs unless an enemy drops theirs or there is LAV spam 2. I run armor tanks.....u kno....the SHITTIER class of tanks 3. unlike other ***** tankers i dont hide in my redline im not afraid to lose a tank i will be up on an objective supporting u infantry players who cant deal with the enemy loltanks or enemy tanks that sniping u from the redline
now carry on good sir and continue to QQ about tanks
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.10 21:15:00 -
[63] - Quote
Forges have 70% bonus vs shields. That's why they hit harder than rails. |
Omega FFV
What The French
14
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Posted - 2012.12.10 22:56:00 -
[64] - Quote
Mavado V Noriega wrote:Omega FFV wrote:LMAO so hard, it's maybe 2500 base damage, but you forgot it reqs 6 seconds(4.5secs cause skillbook lvl5) to load the shot, while loading the shot, you are most of times the targets of snipers, HAV itself, and maybe some other players (it depends on situation), so don't need to complain about forge, your best rail is maybe 2052 (base damage), but it's 2.5 seconds to load, stop complaining about something you don't know.... Anyway the forge gun range is good, no need to nerf, if they nerf forge gun's range, they should nerf large railgun's range that shoots across the map, you know like your stupid ISK HAV battle shooting from redline to the other redline + don't forget to hide, because you will lose a big amount of money.... pitiful HAV player. where was i complaining? jesus ppl on these forums need to read and comprehend i CLEARLY said i have NO PROBLEMS with the FG u say i know nothing about the FG? my corp isnt lacking FG users u know and as a tanker i like to know what things designed to hurt me can do so take a deep breath.....re-read my posts (have someone help u with the english if its hard) and realise i was just pointing out some STATS NOT COMPLAINING. now lets get to ur useless whining......nerf large railguns range? its a railgun....... love how u try to insult me saying pitiful HAV player.....this is what happens when ppl speak without comprehending anything. 1. I dont bring my tank out in pubs unless an enemy drops theirs or there is LAV spam 2. I run armor tanks.....u kno....the SHITTIER class of tanks 3. unlike other ***** tankers i dont hide in my redline im not afraid to lose a tank i will be up on an objective supporting u infantry players who cant deal with the enemy loltanks or enemy tanks that sniping u from the redline now carry on good sir and continue to QQ about tanks
Armor HAV are **** now, maybe because they haven't their exceptionnal armor unit regen, 2 builds ago when it was invincible HAV(sagaris and surya), the surya was the best, the armor repair unit was able to fully regenerate the vehicle, in my case 7% to 98%, and now with the true regen numbers they are less interesting.
Well, I maybe need to specialise again to test HAV armor now, but I have a long way to specialise "keys skills".
I was talking about range, because englishide said something about that, that's all.
Sorry for the blame then, I don't really like tanks, because most of times they're annoying like "hey I'm going to kill any players in my sight, you can't do anything against me and if you do, I'm gonna hide in my redline", well you know that kind of thing so popular at this moment. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.10 23:40:00 -
[65] - Quote
Tony Calif wrote:If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of differentiation, providing 8 variants? This would give an AV & AP options to all races.
(Snip)
From Eve Wiki:
Quote:Lasers are medium range weapon and divide into two sub-groups:
Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without overheating. The heaviest lasers, battleship-class tachyon beam lasers, are regarded by many as brutally devastating sniper weapons (although their range is limited) and are often used in fleet sieges.
Pulse lasers have better range than blasters, hybrid weapon from the same class, but do considerably less damage. Anyway, pulse lasers are in favor among skilled pilots because they provide good damage/range ratio. By contrast with beam turrets, pulses fire rapidly several times in a cycle.
As described in the technical section, lasers are energy weapons, so they require an exceptionally strong powergrid. Moreover, shooting them expends a huge amount of energy. Most Amarr ships are designed to lower energy weapon capacitor usage, have powerful energy grid and large capacitor capacity. This slightly negates the gluttonous nature of lasers, but automatically makes unwise any attempts to install lasers on non-Amarr spacecraft.
Like all tactical choices in New Eden, there are advantages and disadvantages in using lasers:
Pro
Tech I crystal fitted lasers never run out of ammo and are ideal for deep space bounty hunting and raiding, far away from supply lines. Even though Tech II and faction crystals suffer from degradation with use, these crystals still outlast the ammo of other weaponry. Lasers can swap their lens fast, effectively bypassing the 10 second reload that plagues other weapon types. This allows for laser users to quickly change targets.
Con
Laser damage is set to EM and thermal types and is therefore predictable. Lasers essentially use a ship's capacitor as ammo; this means lasers will tend to drain capacitor fast unless preventative measures are taken. Due to high capacitor usage, laser boats are more vulnerable to energy neutralizing and have difficulties running a microwarpdrive without the skills to back it up. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.10 23:57:00 -
[66] - Quote
Tbqh, I just want to see fully laser tanks. Small turrets might actually be super cool :D |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.11 00:01:00 -
[67] - Quote
Tony Calif wrote:Tbqh, I just want to see fully laser tanks. Small turrets might actually be super cool :D When lazer turrets come out I hope you guys bring back the spider tanking convoy and give us a light show. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.11 00:15:00 -
[68] - Quote
Noc Tempre wrote:Forges have 70% bonus vs shields. That's why they hit harder than rails. Stupid imperfect post is stupid. How many times do i have to state you do 100% damage with a forgegun against shield AND armor. The only impression you have that forgeguns hit shield tanks harder is because shield tanks allways have lower total HP then a armor variant. So according to "your 70% bonus" a standard lvl 1 forgegun could do over 2040 damage and with that the capablility to 3 shot any kind off high end tank. Next time when you wield a forgegun hold L1 down, aim at a shield tank and look how it will say: Efficency 100%. In the end railguns and forgeguns have the same efficency rating cause both are hybrid weapons which are equally effective against shields and armor. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.11 01:35:00 -
[69] - Quote
The dark cloud wrote:Noc Tempre wrote:Forges have 70% bonus vs shields. That's why they hit harder than rails. Stupid imperfect post is stupid. How many times do i have to state you do 100% damage with a forgegun against shield AND armor. The only impression you have that forgeguns hit shield tanks harder is because shield tanks allways have lower total HP then a armor variant. So according to "your 70% bonus" a standard lvl 1 forgegun could do over 2040 damage and with that the capablility to 3 shot any kind off high end tank. Next time when you wield a forgegun hold L1 down, aim at a shield tank and look how it will say: Efficency 100%. In the end railguns and forgeguns have the same efficency rating cause both are hybrid weapons which are equally effective against shields and armor.
That's direct from our forge guys. They get 170% efficiency from forge guns. Perhaps this was recently adjusted? But it was definitely that way around tourney time. |
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