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141. A question to the devs, Will There be new vehicles in 1.5? - in Feedback/Requests [original thread]
I think they need to fix atleast 99% of the current problems with vehicles before implementing more. Otherwise that'd be more problems to fix.
- by Synbot - at 2013.09.14 17:02:00
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142. [IDEAS/REQUESTS] Improving Vehicles: Uprising 1.5 (Ideas) - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: As we have already talked about, the "firing out of vehicles" would need to be limited, such as no explosives or very high powered weapons. This could keep open vehicles, especially Dropships from being abused. 2: A ...
- by Synbot - at 2013.09.14 01:34:00
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143. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
This is just a few maps, they're gonna make more. Don't expect every map to be 100% sniper friendly.
- by Synbot - at 2013.09.14 01:06:00
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144. Map Grid Lines - in Feedback/Requests [original thread]
yes pls i want this pls
- by Synbot - at 2013.09.14 00:54:00
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145. [IDEAS/REQUESTS] Improving Vehicles: Uprising 1.5 (Ideas) - in Feedback/Requests [original thread]
Void Echo wrote: when your recalling the vehicle, the recall process already gets cancelled when enough damage is given and the vehicle starts burning. your suggestion is basically saying "no recall system at all" That's obviously not what I'...
- by Synbot - at 2013.09.12 23:10:00
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146. [Request] Purely cosmetic Dropsuit / Vehicle customization - in Feedback/Requests [original thread]
i want a pink tank
- by Synbot - at 2013.09.12 23:04:00
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147. [request]A heavier HMG - in Feedback/Requests [original thread]
my whole squad + dropship and 3 tanks will die in 0.2 seconds
- by Synbot - at 2013.09.12 23:02:00
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148. Large Maps - in Feedback/Requests [original thread]
they just need more people playing on it like 32v32+ and/or more vehicles
- by Synbot - at 2013.09.12 23:00:00
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149. [IDEAS/REQUESTS] Improving Vehicles: Uprising 1.5 (Ideas) - in Feedback/Requests [original thread]
If you also have any suggestions relating to this topic I'll put it in the main post. Will be adding to it in a little bit. Feedback is welcomed.
- by Synbot - at 2013.09.11 18:35:00
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150. [IDEAS/REQUESTS] Improving Vehicles: Uprising 1.5 (Ideas) - in Feedback/Requests [original thread]
Hello, This topic is about what improvements vehicles need for the new update. Hopefully CCP reads this and considers at least some of these aspects or gives us insight on what they plan on doing with the new update, Uprising 1.5. Let's begin. ...
- by Synbot - at 2013.09.11 03:08:00
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151. [Suggestion] Dropsuit Rigging - in Feedback/Requests [original thread]
In case you are not sure what rigging is, here's a link . We could use these for our dropsuits to further enhance our play-style. These rigs will be permanently placed in a dropsuit class, where they cannot be replaced. If you delete the fitting...
- by Synbot - at 2013.09.11 01:34:00
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152. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
This is just extra stuff that we don't need that'll hurt my delicate eyes
- by Synbot - at 2013.09.11 00:56:00
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153. [REQUEST] anti-repir tool - in Feedback/Requests [original thread]
Basically all the weapons do this
- by Synbot - at 2013.09.10 23:38:00
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154. [For 1.5] Aerial supply depot - in Feedback/Requests [original thread]
They should just make controls better and make dropships take less damage from touching objects. I get damaged more by touching an antennae on a building than getting hit by a swarm launcher. This way we can actually land
- by Synbot - at 2013.09.09 00:56:00
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155. Better motivation for snipers - in Feedback/Requests [original thread]
maybe extra wp for one shot kills or headshots
- by Synbot - at 2013.09.08 20:12:00
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156. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
but i like my assault rifle dont worry gek, it'll be okay.. the meanie won't hurt you
- by Synbot - at 2013.09.08 20:11:00
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157. [Request] make this the heavy aircraft!!! - in Feedback/Requests [original thread]
Looks sexy Throw in some stats on it ;)
- by Synbot - at 2013.09.07 23:50:00
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158. [Proposition] Grenades: How They Should Work - in Feedback/Requests [original thread]
Summ Dude wrote: One tiny thing, in your example it says the MLT Locus grenade would have a Fatality Percentage of 5%/m, but your numbers seem to show 2%/m. Please excuse that, I originally was gonna make it 5%, but it would be to OP. I forg...
- by Synbot - at 2013.08.26 04:43:00
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159. [Proposition] Grenades: How They Should Work - in Feedback/Requests [original thread]
True Adamance wrote: Synbot wrote: Grenades are a fundamental part of warfare, real life and in DUST. They are used in a wide range of abilities, from disorientation, area denial, and anti-vehicle. Grenades can save our life. DUST grenades ...
- by Synbot - at 2013.08.26 03:46:00
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160. [Proposition] Grenades: How They Should Work - in Feedback/Requests [original thread]
Grenades are a fundamental part of warfare, real life and in DUST. They are used in a wide range of abilities, from disorientation, area denial, and anti-vehicle. Grenades can save our life. DUST grenades are very far from being close to perfecte...
- by Synbot - at 2013.08.26 03:41:00
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