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1. [Vehicle Request] Humbly asking to broadcast music from Dropship - in Feedback/Requests [original thread]
Jammin'.
- by Synbot - at 2013.10.08 02:20:00
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2. [Request] Small Change to All Grenade Types. - in Feedback/Requests [original thread]
Lmao.
- by Synbot - at 2013.10.06 23:36:00
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3. Please get rid of suiciders - in Feedback/Requests [original thread]
We just need some anti-depressants.
- by Synbot - at 2013.10.06 16:42:00
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4. [Request] Lock-On Alarm - in Feedback/Requests [original thread]
Spontaneous Destruction - The condition in which your tank instantly blows up, usually due to cloaked swarm missiles or forge guns coming from the vacuum of space and time.
- by Synbot - at 2013.10.06 16:41:00
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5. [Request] Nerf football grenade! - in Feedback/Requests [original thread]
I thought you meant nerf the football grenade, and I was like, we got a football grenade?
- by Synbot - at 2013.10.05 16:49:00
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6. [REQUEST] New WP rewards (based on the DEV blog) - in Feedback/Requests [original thread]
Bloodthirsty - +5 for every kill within 5 seconds after the next. For instance 1 bloodthirsty kill = 55 WP, 2 = 60 WP, 3 65 WP, etc. (Orbitals will be exempt from this)
- by Synbot - at 2013.10.05 15:15:00
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7. [Suggestion] Replace Factional Weapon Variants with Corporate Variants - in Feedback/Requests [original thread]
I don't like the idea that we're restricted to a limited number of weapon variants. In case you didn't know, each variant of a weapon is a factions take on the weapon. Take the assault rifle for instance, the Tactical is to imitate the scrambler r...
- by Synbot - at 2013.10.03 22:41:00
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8. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: Synbot wrote: I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doi...
- by Synbot - at 2013.10.03 21:47:00
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9. Drop bullet physics with wind/weather factors - in Feedback/Requests [original thread]
Yeah as Mobius stated. I proposed this awhile back as well. This won't be implemented anytime soon, if at all. Would be cool though.
- by Synbot - at 2013.10.03 01:42:00
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10. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doing things. Not only that but I like t...
- by Synbot - at 2013.10.03 01:25:00
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11. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: No worries. Also, the breach variant really needs a new name, we should work on that. How about....the 'Siege' variant? That name would be quite fitting. But sieges usually last quite a while, and this thing doesn't have th...
- by Synbot - at 2013.10.02 01:39:00
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12. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Febreeze + Tape = Smoke grenade Also smells good too. Too good.
- by Synbot - at 2013.10.02 00:42:00
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13. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: Anywho Syn, got the burst stats coming up soon? Yeah. Been a little busy IRL, sorry for the wait. I'll add the burst and militia. And also do the tiers. With the tiers I might not do them individually, but give a set percent...
- by Synbot - at 2013.10.02 00:38:00
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14. [request] dual wield scrambler pistols - in Feedback/Requests [original thread]
This question is frequently asked. You can go to search and type in your request, it'll show you. But I do think dual wielding would be cool. As long as it'll double the CPU/PG output of just one scrambler pistol.
- by Synbot - at 2013.10.02 00:26:00
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15. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: Summ Dude wrote: PADDEHATPIGEN wrote: The MILLITIA AR is way OP, but i think ALL millitia weapons are. The EXILE AR is a bit to powerfull to. The gek-38 AR works ok, but the EXILE and MILLITIA are better. The tactic...
- by Synbot - at 2013.10.02 00:24:00
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16. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
Raw stats will not prove if it's balanced or not. You need to add factors such as recoil, dispersion, etc. The whole purpose of the gun is to have a jack-of-all-trades weapon, currently it isn't. You can do the math on that one. It's also suppo...
- by Synbot - at 2013.10.02 00:15:00
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17. i have some suggestions for the next update in 1.6 - in Feedback/Requests [original thread]
brakazoraxis thegreat wrote: earlier I was going through my assets and noticed I didn't need a lot of the things I had like level 1 scrambler rifles and other militia grade things like that and I was wondering if you guys could in version 1.6 a...
- by Synbot - at 2013.10.02 00:12:00
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18. Equipment to quick change Dropsuit - in Feedback/Requests [original thread]
You would basically have shapeshifters everywhere. People would be a heavy, kill 5 people with a HMG, see a sniper, place this device down, switch to sniper suit, then counter-snipe. That's something we really don't need.
- by Synbot - at 2013.10.02 00:10:00
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19. [REQUEST] Bring back the old EVE orbital effects for 1.6 - in Feedback/Requests [original thread]
Pretty.
- by Synbot - at 2013.10.02 00:07:00
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20. [Request] Turret Modules - in Feedback/Requests [original thread]
The owner of the vehicle could be able to put active and passive modules on a turret, and the turret operator can activate (active) modules when he/she so pleases. Just like how a pilot can. Active modules could be something like increased damage...
- by Synbot - at 2013.10.02 00:05:00
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