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181. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
Nomex Gallatin wrote: I am not going to knock this idea, because when I am up close and personal in close quarters battles it is a pain to have to look from your target area (chest) to above the head to see who is who and what their health stat...
- by Synbot - at 2013.08.23 19:35:00
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182. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
Smooth Assassin wrote: No An explanation for your answer would be nice.
- by Synbot - at 2013.08.23 19:28:00
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183. Player Health Bar Gets in Way - in Feedback/Requests [original thread]
When I'm aiming at a hostile, sometimes their health bar gets in the way. I can't really see where I'm shooting so I try to shoot below the health bar and move my gun with it, if that makes sense. I think the health bar above player's heads shoul...
- by Synbot - at 2013.08.23 19:23:00
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184. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Meeko Fent wrote: Athrak Kinz wrote: Some of those ammunition types don't even make sense lore wise and technically wouldn't function. Just think, how do you plan on firing lead rounds from an assault rifle (which fires condensed bolts of pl...
- by Synbot - at 2013.08.23 19:02:00
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185. open world - in Feedback/Requests [original thread]
DUST would be the best console game hands down if it were open world. Of course a long with many balance issue fixes and many new features and mechanics.
- by Synbot - at 2013.08.23 18:34:00
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186. [Feedback] My thoughts on the game, how it should connect with Eve and how it sh... - in Feedback/Requests [original thread]
Well stated, and I agree.
- by Synbot - at 2013.08.23 17:26:00
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187. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Balanced the ammunition. Feedback is welcomed.
- by Synbot - at 2013.08.23 17:03:00
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188. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and signi...
- by Synbot - at 2013.08.23 15:57:00
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189. Huge nanite injector - in Feedback/Requests [original thread]
i get scared when people stab me with it please fix this CCP
- by Synbot - at 2013.08.23 15:39:00
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190. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Hello, in this thread I will be sharing an idea that I believe should be the concept behind ammunition in DUST 514. I hope you enjoy, and hopefully we can collaborate and make this idea even better. To create a truly revolutionary game, as is the...
- by Synbot - at 2013.08.23 07:03:00
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191. dust attack eve - in Feedback/Requests [original thread]
pewpewpew watch out for dat crazy planet overdair they have people who shoot at space planes
- by Synbot - at 2013.08.23 05:34:00
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192. dust attack eve - in Feedback/Requests [original thread]
pewpew die space planes
- by Synbot - at 2013.08.23 05:13:00
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193. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
There's day and night variations of map, but why not have dawns and dusks? Beautiful skies like the one you posted would could fit perfectly
- by Synbot - at 2013.08.23 04:11:00
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194. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Terry Webber wrote: But how will the Savager store all that stuff? Probably have some kind of implemented shrink ray. I'm not sure how it would 'store' it, if there is a maximum limit of how many things you can salvage then that could be oka...
- by Synbot - at 2013.08.22 17:11:00
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195. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Terry Webber wrote: Synbot wrote: Mossellia Delt wrote: A simpler way of doing this is to allow current HAVs to have a new large turret called an Artillery piece. Yes, but the whole thing may be OP because tanks can have multiple turret...
- by Synbot - at 2013.08.22 17:08:00
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196. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Crimson Judgment wrote: i hate to be that guy that says this is what its like in this other game but here goes in battlefield 3 you can in no way setup a mortar while in your own redline this is to prevent tham bombarding the enemy from a comp...
- by Synbot - at 2013.08.22 17:03:00
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197. [REQUEST] TIme Stamp in Chat - in Feedback/Requests [original thread]
They already have it made, it'll be in the next release. Check the latest dev blog.
- by Synbot - at 2013.08.22 16:39:00
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198. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, de...
- by Synbot - at 2013.08.22 15:49:00
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199. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
Thurak1 wrote: ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun o...
- by Synbot - at 2013.08.22 15:47:00
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200. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Thurak1 wrote: Until we can sell salvage i would prefer a boost in isk payouts. I have several vehicles from salvage that i have no use for and so much gear that is totally useless to me. I agree. Most of the salvage I currently get I don't ...
- by Synbot - at 2013.08.22 15:45:00
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