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61. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Meeko Fent wrote: Synbot wrote: AAVWDS - Anti anti vehicle weapon defense system Could shoot swarms at swarms No no no, not enough useless acronyms! AAWDSCDFGARSLDVDBluRayRPGPS3DBBQWafflesFOTMOPKFCUP. THERE. That's a appreciable numb...
- by Synbot - at 2013.09.28 01:35:00
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62. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
AAVWDS - Anti anti vehicle weapon defense system Could shoot swarms at swarms
- by Synbot - at 2013.09.28 01:29:00
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63. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
ladwar wrote: you know the RoF for the laser rifle is 750. when you remove the HMG from the ammo count because is skews the numbers you only get 28 rounds per clip average. also remove MD/sniper rifles because it skews your damage number as w...
- by Synbot - at 2013.09.27 02:29:00
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64. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
I want to mention that I now have included the BAR into the proposal. Please give it a read and tell me what you think about it!
- by Synbot - at 2013.09.27 01:22:00
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65. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Summ Dude wrote: You've earned my +1 sir. My ideas for balancing ARs were a lot less involved than this; basically just increasing recoil and reducing range. But I actually really appreciate your approach because I think it really does drive th...
- by Synbot - at 2013.09.26 23:50:00
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66. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Koan Zalinto wrote: Gonna throw my two cents in as well I believe. AR's. I love them. I play a scout running a scrambler pistol so this is the majority of my opposition. They do their job very efficiently especially to my poor over taxed shie...
- by Synbot - at 2013.09.26 02:13:00
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67. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I'm an AR user. It's the only weapon I have trained to a prototype level. I want ARs to be toned down. Let that sink in for a moment. I want the only weapon I am capable of using to be toned down. It is OP. There's a rea...
- by Synbot - at 2013.09.26 02:10:00
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68. Reticle (dot in your sights) changing color - in Feedback/Requests [original thread]
never take your eyes off the magician
- by Synbot - at 2013.09.25 02:13:00
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69. [request]A heavier HMG - in Feedback/Requests [original thread]
Will be held by the mighty Jovians. A weapon matching the ancient and mighty zeus. The Amarrian Lord will marvel in such glory. A weapon that can rip even the fabric of space in time in 0.2s.
- by Synbot - at 2013.09.25 02:10:00
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70. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Nah, we need dat Miasma Grenade.
- by Synbot - at 2013.09.25 02:07:00
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71. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I was just talking with 4 of my friends about your post. They all use Duvolles ARs. They say they wouldnt mind a CLIP REDUCTION, but the damage should stay. I kind of agree with them,i mean,still hit hard,but negating y...
- by Synbot - at 2013.09.25 02:06:00
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72. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Synbot wrote: Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that...
- by Synbot - at 2013.09.25 01:39:00
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73. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that would make this weapon more of a 'jack-of...
- by Synbot - at 2013.09.25 01:24:00
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74. Suggestion: Should Scout Suits Have High-Melee Damage? - in Feedback/Requests [original thread]
Nerf the heavy and medium frame dropsuit melee speed.
- by Synbot - at 2013.09.24 20:37:00
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75. [Request] Increased Player Count - but not that much! - in Feedback/Requests [original thread]
I'd like this.
- by Synbot - at 2013.09.24 00:36:00
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76. [Request] Website Development - in Feedback/Requests [original thread]
Someone just needs to update the wiki. I'm somewhat tempted to do it myself.
- by Synbot - at 2013.09.24 00:25:00
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77. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Dagger-Two wrote: Even the most realistic shooters available (say..ARMA 3 for example) don't have wind effects. This is for good reason. It would make sniping frustratingly slow (like it is in the real world) and incredibly unappealing to the m...
- by Synbot - at 2013.09.23 21:50:00
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78. [Request] Remove Current Shooting Mechanics - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I like it, but wouldn't it have a negative impact on performance as it'll require a lot more calculations from the server? Almost all other FPSs have this system in place.
- by Synbot - at 2013.09.23 00:47:00
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79. [Request] Spec Ops Suits to Replace Commando Suit - in Feedback/Requests [original thread]
The Heavy Spec Ops Dropsuit PG: 36 CPU: 180 Armor: 330 Shield: 330 Shield Recharge Rate: 20hp/s Shield Recharge Delay: 7s Shield Depleted Recharge Delay: 10s Movement Speed: 4m/s Sprint Speed: 5.5m/s Sprint Duration: 15s Stamina: 150 Stamina Reco...
- by Synbot - at 2013.09.22 21:29:00
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80. [Suggestion] Competition: Increase Victory Rewards, Decrease Defeat Rewards - in Feedback/Requests [original thread]
Bump
- by Synbot - at 2013.09.22 21:23:00
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