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81. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: Synbot wrote: Bullet Mechanics Currently our bullets travel at a set line. Much unrealistic, even for high tech equipment. This decreases the amount of skill you need to use this weapon, making it easier to use...
- by Synbot - at 2013.09.22 21:08:00
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82. [Request] Remove Current Shooting Mechanics - in Feedback/Requests [original thread]
As some of you may be aware, DUST 514's shooting mechanics goes by a 'hitscan' system. In simple terms, hitscan means that where you aim is where that bullet goes. There is variation factors such as dispersion, but other than that your bullets wil...
- by Synbot - at 2013.09.22 21:04:00
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83. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
I want to bring this back up. A few minutes ago I played a game, and all it was was a sniper and forge gun match on domination. It was probably one of the most boring matches I've ever played. It bothers me that I have to shoot 4+ times just to ki...
- by Synbot - at 2013.09.22 20:47:00
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84. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
Thurak1 wrote: I think more realistic countermeasures are what is really called for. Something like dropping chaff or flares (not sure if swarms would be considered radar guided or heat signature) course this would do nothing to save a ds from...
- by Synbot - at 2013.09.22 20:45:00
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85. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
ladwar wrote: in dust sniper rounds travel faster then 7,000m/s at 2,500m/s Pretty fast, but I still think a drop and delay should still be implemented. Even for other weapons. But make it really light.
- by Synbot - at 2013.09.22 04:27:00
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86. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
ladwar wrote: Synbot wrote: A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6. Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. T...
- by Synbot - at 2013.09.22 04:11:00
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87. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
A simple, and possibly easily implemented feature that could, hopefully, be seen in 1.6. Swarm missiles should 'un-lock' it's target if it's within 15 meters of it. After 15 meters it'll follow a straight path. This gives drivers and pilots time ...
- by Synbot - at 2013.09.22 03:54:00
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88. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Reduce bullet speed? Yes! This "insta-hit" crap is annoying as hell. Bullet Drop? Eh, I could do without that but then again I could also get used to it either way. Scope glare? Cool! I'd like to see how things change w...
- by Synbot - at 2013.09.22 03:14:00
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89. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Reserved just incase I need to collaborate a bit more.
- by Synbot - at 2013.09.22 01:14:00
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90. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
This will be a long read. A TL;DR will NOT be provided. If you don't have the time, patience, or if snipers don't interest you, this thread is not for you. If you are in support of this proposal/request, please give a +1, reply/give me your feedb...
- by Synbot - at 2013.09.22 01:12:00
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91. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
snipers to aim carefully and hit their target. Otherwise everyone runs. Aiming Mechanics The current sway mechanics aren't realistic, and is just too heavy. It's pretty straightforward here. These aspects will improve the sway mechanics. ...
- by Synbot - at 2013.09.22 01:12:00
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92. Nanite Injectors after 1.4 - in Feedback/Requests [original thread]
Works fine for me. You just gotta know where to stab that big ol' thing.
- by Synbot - at 2013.09.21 23:34:00
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93. SP Loan shark? - in Feedback/Requests [original thread]
no
- by Synbot - at 2013.09.21 22:01:00
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94. [Weapon Request] Swarm Pistol - in Feedback/Requests [original thread]
Arunis Gen wrote: So basically a Faillock with homing capabilities? No. Long ranged SIDEARM? No. Why? Because sidearms aren't long ranged. Explaining your answer would be helpful. Did you read about it's 'homing capabilities'? If so, how w...
- by Synbot - at 2013.09.21 04:16:00
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95. [Weapon Request] Swarm Pistol - in Feedback/Requests [original thread]
I'd like to suggest the swarm pistol, as crazy as it may sound to some of you. But hear me out and read along if you're interested. Currently we have no effective long-ranged sidearms. Scrambler rifle, laser rifle, assault rifle (especially tacti...
- by Synbot - at 2013.09.21 03:35:00
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96. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Agreed with Thomas Jefferson. (wow never thought id say that) Anyways. Just because it's the top seller doesn't mean it's overpowered. If the Commando suit was top seller as it is now, I'm pretty sure it wouldn't all of a sudden become overpowered...
- by Synbot - at 2013.09.21 02:28:00
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97. [Requsest] Heavys are op - in Feedback/Requests [original thread]
Assuming you are not joking, heavies are UP if anything.
- by Synbot - at 2013.09.20 23:40:00
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98. [request] new heavy weapon, mortar - in Feedback/Requests [original thread]
Made a post about this quite a while back. Most people tend to want it as a vehicle. A slow heavy vehicle.
- by Synbot - at 2013.09.19 22:08:00
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99. [FEEDBACK] Dropships damage threshold before death - in Feedback/Requests [original thread]
it would be awesome if like a dropship takes so much damage at once, which instantly kills them, would just explode in mid-air But back to srs bsns. I'm not sure if I had that problem. I think I did, not 100% sure
- by Synbot - at 2013.09.19 22:07:00
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100. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
pyramidhead 420 wrote: ability to punch. no health or deaths or anything. just some pre-battle boxing I like that
- by Synbot - at 2013.09.19 21:56:00
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