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241. [Request] Mortars - in Feedback/Requests [original thread]
gargantuise aaron wrote: Sure but why not unlock bew variations for it Std Flux and locus variations of wide rang, Adv normal precision(small radius big boom) , Proto long distant (extended travel time and distance)Normal and short range And...
- by Synbot - at 2013.08.20 04:33:00
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242. [Request] The Quadcopter - in Feedback/Requests [original thread]
A versatile aerial vehicle, capable of interception, assault, transportation, and cover fire. The quadcopter will prove very useful on the battlefield, or above it actually. The vehicles overall HP would be higher than the dropship, since it is m...
- by Synbot - at 2013.08.20 04:31:00
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243. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
D legendary hero wrote: Synbot wrote: I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doe...
- by Synbot - at 2013.08.20 03:00:00
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244. [Request] Mortars - in Feedback/Requests [original thread]
Whether it be a vehicle weapon, or a heavy dropsuit weapon, it would prove beneficial on the battlefield. Regarding the ROF, if it is a dropsuit weapon a longer reload would be more suitable since it would carry 1 mortar at a time. This is not li...
- by Synbot - at 2013.08.20 02:51:00
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245. [Request] Implosion Grenades - in Feedback/Requests [original thread]
CLONE117 wrote: not until the higher tiered locus nades r nerfed....and by nerf i mean remove the ability to cook them... I find nothing wrong with cooking a grenade.
- by Synbot - at 2013.08.20 01:45:00
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246. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
We have some high tech, anti-denting vehicles then.
- by Synbot - at 2013.08.20 01:40:00
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247. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doesn't affect vehicles at all.
- by Synbot - at 2013.08.20 00:32:00
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248. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
I agree, and with Mobius. Strategically placed uplinks are obviously better than randomly, clustered ones.
- by Synbot - at 2013.08.19 23:45:00
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249. [Request] Implosion Grenades - in Feedback/Requests [original thread]
SIRAJKNIGHT wrote: Great for crowded fights I guess Definitely. Would also disable people from running away from your grenade. KalOfTheRathi wrote: Which would require a mechanic and animations which would apply to Only One Weapon. That ...
- by Synbot - at 2013.08.19 23:33:00
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250. [Request] Mortars - in Feedback/Requests [original thread]
A brief description of the mortar: A mortar would be a heavy weapon (something to make the heavy weapons more interesting by adding an additional weapon to the list), that would be able to fire assisted or non-assisted explosives. They can either...
- by Synbot - at 2013.08.19 23:24:00
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251. [Request] Implosion Grenades - in Feedback/Requests [original thread]
Just a little suggestion for a new grenade. An implosion grenade would basically be a grenade that would pull people towards the grenade who are in a few meters from its blast radius before exploding. Additional information on the grenade: -On...
- by Synbot - at 2013.08.19 21:40:00
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