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41. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Koan Zalinto wrote: Synbot wrote: It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing. Maybe the killer gets a small base amount of SP, let's say 20. And then the damage is ...
- by Synbot - at 2013.09.29 03:37:00
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42. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
No one wants to post their opinion? Btw, I'll add the Burst variant most likely tomorrow.
- by Synbot - at 2013.09.29 03:32:00
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43. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing. Maybe the killer gets a small base amount of WP, let's say 20. And then the damage is calculated. If you take out this % of th...
- by Synbot - at 2013.09.29 03:31:00
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44. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Koan Zalinto wrote: Synbot wrote: Koan Zalinto wrote: Synbot wrote: Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. ...
- by Synbot - at 2013.09.29 03:14:00
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45. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Koan Zalinto wrote: Synbot wrote: Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage to the target befo...
- by Synbot - at 2013.09.29 02:58:00
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46. [Request] Specialist Variant for All Weapons - in Feedback/Requests [original thread]
Reduced CPU and PG output at the cost of higher price. Current weapons with Specialist Variants will have their disadvantage replaced by a higher price tag.
- by Synbot - at 2013.09.29 00:30:00
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47. [Request] Remove The Assault Rifle - in Feedback/Requests [original thread]
Replace it with something called the 'Plasma Rifle' or any name fitting, and give it stats around here. https://docs.google.com/document/d/1UDin3aJhrQ2dg_oTzbMfoDlQ9H542of48Twk-NG_9Xw/edit?usp=sharing It'll be a REAL jack-of-all-trades weapon....
- by Synbot - at 2013.09.29 00:13:00
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48. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Anyone else want to put in their input?
- by Synbot - at 2013.09.28 23:07:00
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49. CCP Your hit detection is ridiculous - in Feedback/Requests [original thread]
If the only weapon you have to use is a grenade, I believe your accuracy is not so good.
- by Synbot - at 2013.09.28 23:06:00
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50. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
emm kay wrote: I think flinching should ONLY occur if your shields are drained. any one else? Yes. Actually I was gonna put that in the OP but for some reason felt like I shouldn't.
- by Synbot - at 2013.09.28 23:04:00
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51. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
I have now included the Tactical Assault Rifle. Looking forward to feedback!
- by Synbot - at 2013.09.28 22:58:00
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52. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Andra Syra wrote: Yes please. I'm tired of random blueberries taking the last shot on that Madrugar I've been frantically fighting with the missile turret on top of my tank and to get less isk and fewer war points because of it. If I do most of...
- by Synbot - at 2013.09.28 21:21:00
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53. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Assists are a good way to reward WPs, who wouldn't agree? But my main problem with this is that we have a 'flat' assist reward system. I believe we need a more dynamic one. I firmly believe that if I take out someone's entire shield and half their...
- by Synbot - at 2013.09.28 21:03:00
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54. [Request] Better immersion - in Feedback/Requests [original thread]
Love it. +1
- by Synbot - at 2013.09.28 21:00:00
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55. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
Mossellia Delt wrote: this would horribly nerf scouts. Read the post above yours.
- by Synbot - at 2013.09.28 20:58:00
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56. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
Fizzer94 wrote: Scouts don't need a nerf! They need a buff. There need to be a reason to use a light suit, because there really isn't a good one right now. They need their own equipment or module, just like a heavy gets their own weapon size. ...
- by Synbot - at 2013.09.28 20:40:00
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57. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
This would make this game much more suspenseful. Currently you don't have that sense of 'thrill' when your in a middle of a fire-fight, other than you're losing health. I want to flinch when I'm in the stream of an HMG, the bullet's slowing me d...
- by Synbot - at 2013.09.28 20:11:00
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58. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I agree with everything you've said but the clip size of 225 is the only thing I'm wary of. A 3% (if memory serves) ammo increase on that is only 6 bullets per freaking skill level. That's just stupid. It would have to ...
- by Synbot - at 2013.09.28 19:51:00
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59. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Synbot wrote: Yup. Another AR balancing post. This is my view on how we can balance it. I've been an AR user since I've first started playing in January. From my experience as an AR user, I put together a document that w...
- by Synbot - at 2013.09.28 18:42:00
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60. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
I will be adding the TAR next. Does anyone have feedback on the BAR?
- by Synbot - at 2013.09.28 01:48:00
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