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Luna Angelo
We Who Walk Alone
931
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Posted - 2014.03.28 02:01:00 -
[31] - Quote
Joseph Ridgeson wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á Assuming it stacks multiplicatively with max assault and plating/extension: Caldari Bonus: 21.12 Health per complex shield extender, so 87.12Gallente Bonus: 19.875 per complex ferroscale plate, so 94.875. Reactive would be 15.9, so 75.9. Amarr Bonus: 40.775 per complex armor plate, so 175.775. Would be 22.525 for basic plates, so 107.525Going with pure Plate or Extender Stacking 42.24 HP bonus for a basic Caldari Assault. 84.48 for prototype. So a Prototype Assault with all extenders would be +349.48. A Prototype Logistics would be +363. 59.625 HP bonus for a basic Gallente Assault for ferroscale and 47.7 for reactive, prototype would be 79.5/63.6. Prototype Assault with all ferroscale or reactive would be +379.5/303.6. Logistics would be +412.5/330. 40.775 HP bonus for a basic Amarr Assault, 122.325 for prototype both using complex plates. Prototype Assault + 527.325 and a Prototype Logistics is +594. So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. The Gallente bonus is kind of lame. Ferroscale and Reactive plates are terrible anyway so a bonus to them ends up being, shocker, kind of terrible. The Minmatar bonus is kind of interesting but they are not much faster than the other Assaults to make much use of the regeneration bonus. They couldn't go toe to toe with other Assaults but they couldn't flank/sneak much better than the others. Caldari bonus is alright; it was the old bonus for Caldari Logistics. Amarr bonus is okay as well. The changes wouldn't help. Assaults would basically be *slightly* more healthy than Logistics, move just a little bit faster, but offer no equipment/hacking bonus. The problem with Assaults isn't the numbers; it is the fact that they don't have a role. Put a Heavy in a enclosed objective and they will hold back the storm. Commandos deal additional damage and are great for breaking into the enclosed areas. Logistics provide fire support as well as lots of equipment to keep everyone healthy, well armed, and concentrated in that area. Scouts, now especially with cloaks, can infiltrate areas and flank better than anyone else by leaps and bounds. Assaults just kind of kill people; not better than anyone else can but they just kill people.They can tank decently but not as well as Logistics, Commandos, or Heavies. They move fairly fast, which is actually not too bad... but they aren't the fastest. There is nothing that the Assault can do that someone else can't do better. There is nothing that screams "Assaults do this the best." But Assault is NOT supposed to be the best at anything. It's the same as a good sniper. A good sniper can do 5-6 different jobs at the same time, but others can do it better. Assault can tank, gank, flank, and hide equally well, but the other suits can do one or two better and the others worse. Assaults are versatile, not killers. The others aren't as versatile in their fittings, even if they are better in some respects.
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4828
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Posted - 2014.03.28 03:19:00 -
[32] - Quote
Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effective but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirts in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is forcing you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence.
That sir is stupid thinking. Anyways, Logi's have been the best suit for about 5 months now so I don't get why you say Assault has been the best. Also the entire "we sucked now you get to suck" is a faulty line of thinking. If we treated everything like that then we would never be able to balance anything.
In 1.8 we are actually EXTREMELY close to getting balance, more or less.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4828
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Posted - 2014.03.28 03:21:00 -
[33] - Quote
Chief-Shotty wrote:Keep the assault role bonus of reduction to fitting cost of light/sidearm weapons.
I for one love this on my min assault, i can fit things i never thought possible and i have been wrecking people just fine. Thanks CCP for the CLIP bonus; I've used it VERY well!.
The only thing that needs to be looked at now is the slot configuration of the suits. I think the min assault would be better if it had a 3rd low slot. In fact you could say all assault suits need more slots as a perk for being middle of the road
Medium suits whether assault or logi should have a high slot count. I think its currently 7 for assault and 8 max for logi. I think it should be max 8 total high/low slot count. Assault suits are middle of the road so high customization should be what makes the assault a contender at the front. Assault suits could use the slot count for assaulting positions while the logi uses the slot count for support/logistics role.
Of course this would rearrange how one would partake in battle and hopefully find a way that is not exploitable or unfair.
In fact Commando suits to me are just beefier assaults with low customization, while assault should be high customization. That is just me The Minmatar Assault needs its built in repper back.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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Cosgar
ParagonX
9162
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Posted - 2014.03.28 07:23:00 -
[34] - Quote
DeadlyAztec11 wrote:Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effective but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirts in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is forcing you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence. That sir is stupid thinking. Anyways, Logi's have been the best suit for about 5 months now so I don't get why you say Assault has been the best. Also the entire "we sucked now you get to suck" is a faulty line of thinking. If we treated everything like that then we would never be able to balance anything. In 1.8 we are actually EXTREMELY close to getting balance, more or less. ...and this is why this game us completely ****ed up. Narrow minded views and FotM drama.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Spectral Clone
Dust2Dust. Top Men.
1962
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Posted - 2014.03.28 07:29:00 -
[35] - Quote
Just wait until the rebalance and see... how many on this forum have ADD/ADHD?
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4839
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Posted - 2014.03.28 16:17:00 -
[36] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effective but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirts in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is forcing you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence. That sir is stupid thinking. Anyways, Logi's have been the best suit for about 5 months now so I don't get why you say Assault has been the best. Also the entire "we sucked now you get to suck" is a faulty line of thinking. If we treated everything like that then we would never be able to balance anything. In 1.8 we are actually EXTREMELY close to getting balance, more or less. ...and this is why this game us completely ****ed up. Narrow minded views and FotM drama. Yes, your post is a perfect example of narrow minded views; your post starts off with, "I think assaults need to STFU.".
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
749
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Posted - 2014.03.28 16:43:00 -
[37] - Quote
Joseph Ridgeson wrote:So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with the bonuses, base stats and other suits (that actually received a complete overhaul).
So, we're stuck with medium assault suits that are supposed to be best at "assault," whatever that is, but who don't necessarily put out the highest damage (Commandos), are the tankiest (Sentinels), fastest and sneakiest (Scouts), or jack-of-all-tradesiest (Logi).
Assault gets bonuses to weapon fitting, which is handy if you are low skilled, but considering that proto weapons on other suits don't mean that you have to gimp your fit that much, it's largely unrealized, unimportant and unloved. They also get a bonus to "the life" of your weapons, which is somewhat hit or miss.
CCP just needs to define what "assault" really means if they are to carve out a place for our beloved medium suits. They also need to prioritize medium suit slot layout changes and fix the crazy layouts for medium assault and medium logi. Define the roles more. What is an assault? Is it tankier than Logi? Does it have more staying power? Are Logis supposed to be more durable?
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Alldin Kan
Imperfects Negative-Feedback
1028
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Posted - 2014.03.28 16:48:00 -
[38] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á These bonuses don't feel like "Assault" bonuses, I'm liking the ones we have except for the Caldari reload which is worthless.
Uprising 1.8 - Invisible War
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
749
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Posted - 2014.03.28 16:52:00 -
[39] - Quote
Here's a way to better define roles of the suits, WITHOUT arbitrary fitting limits, AND promoting certain play styles.
Assault suits should be the best at using light weapons. To accomplish this, I'd give them a 20-25% role bonus to the damage of light weapons. Then, I'd nerf light weapons across the board by the same amount. It gives Assault suits the same power as currently, but it disincentivizes the use of light weapons on sentinel suits.
Commandos would see a slight damage nerf here, yes, but I think the tradeoff for running a Commando suit is that you get "versatility of weapons" and durability. You can pick between two powerful light weapons (not making any sacrifice by using a sidearm) and you're tankier than the Assault suit. So, that defines the Commando vs assault role.
Scouts would see a nerf to their damage, as well, but that comes because you can innately sneak around better and you have the element of surprise. Scouts trade damage for better hacking potential, ease of travelling under cloak and gain the element of surprise (and stealth!) on the radar.
Logistics would have a damage nerf as well, but of course Logi brings so much to the table that when you're running logi, you shouldn't primarily be a slayer anyway. Versatility of equipment is what a Logi is there for; not slaying.
Sentinels of course would have a nerf with light weapons, but Heavy weapon damage is retained. Additionally, if a heavy decides to run a light weapon, he would have the most tank (and damage resistance).
In those examples, roles are defined, and each suit has tradeoffs for what it runs. Assault suits have the most light weapon potential, moderate speed, but it comes at the cost of being visible all the time.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 20:58:00 -
[40] - Quote
Vespasian Andendare wrote:Here's a way to better define roles of the suits, WITHOUT arbitrary fitting limits, AND promoting certain play styles.
Assault suits should be the best at using light weapons. To accomplish this, I'd give them a 20-25% role bonus to the damage of light weapons. Then, I'd nerf light weapons across the board by the same amount. It gives Assault suits the same power as currently, but it disincentivizes the use of light weapons on sentinel suits.
Commandos would see a slight damage nerf here, yes, but I think the tradeoff for running a Commando suit is that you get "versatility of weapons" and durability. You can pick between two powerful light weapons (not making any sacrifice by using a sidearm) and you're tankier than the Assault suit. So, that defines the Commando vs assault role.
Scouts would see a nerf to their damage, as well, but that comes because you can innately sneak around better and you have the element of surprise. Scouts trade damage for better hacking potential, ease of travelling under cloak and gain the element of surprise (and stealth!) on the radar.
Logistics would have a damage nerf as well, but of course Logi brings so much to the table that when you're running logi, you shouldn't primarily be a slayer anyway. Versatility of equipment is what a Logi is there for; not slaying.
Sentinels of course would have a nerf with light weapons, but Heavy weapon damage is retained. Additionally, if a heavy decides to run a light weapon, he would have the most tank (and damage resistance).
In those examples, roles are defined, and each suit has tradeoffs for what it runs. Assault suits have the most light weapon potential, moderate speed, but it comes at the cost of being visible all the time. In this scenario Commando suits are kind of useless and Assault suits come with almost three stacked 1.7 Complex Damage Mods. Not a good idea.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 21:03:00 -
[41] - Quote
Alldin Kan wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á These bonuses don't feel like "Assault" bonuses, I'm liking the ones we have except for the Caldari reload which is worthless. I picked them for their "Jack of all trades" approach. Assault suits are AV, snipers, mediocre shotgunners, frontline troops, mediocre stealth suits... Etc.
Assaults have this deal that they can do anything, but can't do it very well. So it makes sense to have a bunch of small mediocre skills to go with anything you might choose.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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low genius
The Sound Of Freedom Dirt Nap Squad.
1422
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Posted - 2014.03.28 21:15:00 -
[42] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
I don't think we need to reinvent the wheel, but the amarr assault has one low slot in it's standard frame, and that's unacceptable.
eatsbabies cienfuegos
steward of the renegade alliance.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1034
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Posted - 2014.03.28 21:28:00 -
[43] - Quote
I love my current Assault
Just wish my skills applied immediately in battle. I keep dieing cus I forget my gun has 25% less bullets in the mag than it should
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 21:38:00 -
[44] - Quote
Broonfondle Majikthies wrote:I love my current Assault Just wish my skills applied immediately in battle. I keep dieing cus I forget my gun has 25% less bullets in the mag than it should My glitch is I have 5% less armor and shield health everytime I spawn.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Rynoceros
Rise Of Old Dudes
3406
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Posted - 2014.03.28 21:50:00 -
[45] - Quote
Mid Slots for Biotics and Damage Mods. Available on all Frames. 4 for Assaults, 3 for Logis, Scouts, and Heavies.
I GÖú Kittens.
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Type 2910 MK-II
The United Peoples' Tactical Force
39
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Posted - 2014.03.28 22:05:00 -
[46] - Quote
They need more hitpoint and better slot layouts, with a militia gallente light frame I can put 2 complex plates 1 complex repairer, a precision enhancer a basic assault rifle, basic sub and a compact nanohive. I usually go 17:6. Why use an assault suit that cost me sp investments when I could use a 11,860 ISK suit that moves faster then my assaul, gets around 87 shields and 404 armor and has a scan profile of 35. |
Type 2910 MK-II
The United Peoples' Tactical Force
39
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Posted - 2014.03.28 22:09:00 -
[47] - Quote
But on the assault suits I'm very happy with my minmitar assault suit, since they took the 1 rep a second off it kinda needs 3 low slots though. Becausei used to run a cardiac regulator and a kin cat but not it's a armor repair instead of a kin cat I'm not very happy that they took away that 1 per second |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4846
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Posted - 2014.03.29 03:49:00 -
[48] - Quote
Type 2910 MK-II wrote:But on the assault suits I'm very happy with my minmitar assault suit, since they took the 1 rep a second off it kinda needs 3 low slots though. Becausei used to run a cardiac regulator and a kin cat but not it's a armor repair instead of a kin cat I'm not very happy that they took away that 1 per second Ans you know what they replaced it with?
3% hack speed.
-_-
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Summ Dude
Direct Action Resources
334
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Posted - 2014.03.29 04:48:00 -
[49] - Quote
Vespasian Andendare wrote:Joseph Ridgeson wrote:So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with the bonuses, base stats and other suits (that actually received a complete overhaul). So, we're stuck with medium assault suits that are supposed to be best at "assault," whatever that is, but who don't necessarily put out the highest damage (Commandos), are the tankiest (Sentinels), fastest and sneakiest (Scouts), or jack-of-all-tradesiest (Logi). Assault gets bonuses to weapon fitting, which is handy if you are low skilled, but considering that proto weapons on other suits don't mean that you have to gimp your fit that much, it's largely unrealized, unimportant and unloved. They also get a bonus to "the life" of your weapons, which is somewhat hit or miss. CCP just needs to define what "assault" really means if they are to carve out a place for our beloved medium suits. They also need to prioritize medium suit slot layout changes and fix the crazy layouts for medium assault and medium logi. Define the roles more. What is an assault? Is it tankier than Logi? Does it have more staying power? Are Logis supposed to be more durable? I completely agree that Assault suits are severely lacking a defined role compared to the other suits. Personally, I envision them as "Adaptable Shock Troopers", able to get around quickly and always dictate when and where their engagements are happening, while having the versatility to have a fit ready for virtually any situation. Here's the whole spiel. The short version: give Assault suits a base 8 module slots at proto, and give Logis 7, balancing them by their total number of slots, including Equipment and such. Give Logis more base EHP, while giving Assaults more base speed/stamina. Of course increase Assault suits' CPU/PG so they can actually make use of these additional slots.
As to the OP, I don't really feel that just making Assault suits tankier is the best possible way to balance them. I also don't find those bonuses to be particularly interesting.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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RINON114
B.S.A.A. General Tso's Alliance
560
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Posted - 2014.03.30 22:30:00 -
[50] - Quote
Summ Dude wrote:Vespasian Andendare wrote:Joseph Ridgeson wrote:So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with the bonuses, base stats and other suits (that actually received a complete overhaul). So, we're stuck with medium assault suits that are supposed to be best at "assault," whatever that is, but who don't necessarily put out the highest damage (Commandos), are the tankiest (Sentinels), fastest and sneakiest (Scouts), or jack-of-all-tradesiest (Logi). Assault gets bonuses to weapon fitting, which is handy if you are low skilled, but considering that proto weapons on other suits don't mean that you have to gimp your fit that much, it's largely unrealized, unimportant and unloved. They also get a bonus to "the life" of your weapons, which is somewhat hit or miss. CCP just needs to define what "assault" really means if they are to carve out a place for our beloved medium suits. They also need to prioritize medium suit slot layout changes and fix the crazy layouts for medium assault and medium logi. Define the roles more. What is an assault? Is it tankier than Logi? Does it have more staying power? Are Logis supposed to be more durable? I completely agree that Assault suits are severely lacking a defined role compared to the other suits. Personally, I envision them as "Adaptable Shock Troopers", able to get around quickly and always dictate when and where their engagements are happening, while having the versatility to have a fit ready for virtually any situation. Here's the whole spiel. The short version: give Assault suits a base 8 module slots at proto, and give Logis 7, balancing them by their total number of slots, including Equipment and such. Give Logis more base EHP, while giving Assaults more base speed/stamina. Of course increase Assault suits' CPU/PG so they can actually make use of these additional slots. As to the OP, I don't really feel that just making Assault suits tankier is the best possible way to balance them. I also don't find those bonuses to be particularly interesting. Exactly this. The only addition should be an extra equipment slot, because: reasons. |
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Summ Dude
Direct Action Resources
338
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Posted - 2014.03.31 00:54:00 -
[51] - Quote
RINON114 wrote:Summ Dude wrote:Vespasian Andendare wrote:Joseph Ridgeson wrote:So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with the bonuses, base stats and other suits (that actually received a complete overhaul). So, we're stuck with medium assault suits that are supposed to be best at "assault," whatever that is, but who don't necessarily put out the highest damage (Commandos), are the tankiest (Sentinels), fastest and sneakiest (Scouts), or jack-of-all-tradesiest (Logi). Assault gets bonuses to weapon fitting, which is handy if you are low skilled, but considering that proto weapons on other suits don't mean that you have to gimp your fit that much, it's largely unrealized, unimportant and unloved. They also get a bonus to "the life" of your weapons, which is somewhat hit or miss. CCP just needs to define what "assault" really means if they are to carve out a place for our beloved medium suits. They also need to prioritize medium suit slot layout changes and fix the crazy layouts for medium assault and medium logi. Define the roles more. What is an assault? Is it tankier than Logi? Does it have more staying power? Are Logis supposed to be more durable? I completely agree that Assault suits are severely lacking a defined role compared to the other suits. Personally, I envision them as "Adaptable Shock Troopers", able to get around quickly and always dictate when and where their engagements are happening, while having the versatility to have a fit ready for virtually any situation. Here's the whole spiel. The short version: give Assault suits a base 8 module slots at proto, and give Logis 7, balancing them by their total number of slots, including Equipment and such. Give Logis more base EHP, while giving Assaults more base speed/stamina. Of course increase Assault suits' CPU/PG so they can actually make use of these additional slots. As to the OP, I don't really feel that just making Assault suits tankier is the best possible way to balance them. I also don't find those bonuses to be particularly interesting. Exactly this. The only addition should be an extra equipment slot, because: reasons. My suggestion does actually give the Gallente Assault an extra Equipment slot, for the record. But I'm not sure it's really something they all need. I think 1 Equipment is generally enough to perform decently as team support.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Doctor Day
THE SUPERHEROS
13
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Posted - 2014.03.31 01:04:00 -
[52] - Quote
DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits. I propose some temperate buffs to Assault HP and regeneration.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%) *** And for the love of God put back the built in repper for the Minmatar Assault.
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á i want that Armarr bonuse,my templar assault is useless
+1
I don't know how to run facepalm epic fail
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4902
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Posted - 2014.03.31 02:00:00 -
[53] - Quote
Doctor Day wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits. I propose some temperate buffs to Assault HP and regeneration.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%) *** And for the love of God put back the built in repper for the Minmatar Assault.
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á i want that Armarr bonuse,my templar assault is useless +1 Yes, I'am now considering maybe increasing the skills.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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