Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zahle Undt
Bullet Cluster
1153
|
Posted - 2014.03.28 20:41:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Joseph Ridgeson wrote:KAGEHOSHI Horned Wolf wrote:Zahle Undt wrote:@ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a second grenade slot is what I would like to see. How the hell would it turn them into haf-assed logis? I'm not suggesting giving assaults equipment slots, I suggested giving them more module slots. Did you even read it? Don't you think a Caldari assault starting with 4 high slots and 2 low slots at standard tier would be great? It would be great but it doesn't differentiate between the Logistic or Assault suit at all. It is basically "You can have a sidearm or you can have more PG/CPU and 2 more equipment." It doesn't have Assaults being able to do anything better than anyone else, meaning they have no niche. Assaults are about weapon offense (same way commandos are, but more emphasis on speed), changing the bonuses to be more about tanking than weapon use would actually further diminish their role, not strengthen it. EDIT: Oops, confused you for the OP. There are already things to differentiate the assault from the logi. Aside from the sidearm, assault has more speed, more stamina, more base HP. You can't really expect them to be that different considering they're from the same frame size. A second grenade slot would be bad; not all assaults use grenades, or want to. Second, there is no mechanic to cycle between grenades. I use an assault suit, and I sure as hell don't think more grenades would be a desirable fix.
I had forgotten we do not have a mechanism to switch grenades, that would have to be added. With only being able to carry 2 grenades even double stacking locus grenades wouldn't make 'nade spam too bad. I just think it would be neat to be able to equip fluxes and locus grenades or locus and av. Not too mention I would like to see at least 1 more grenade type like a chaff grenade that takes down cloaks and passive scanners for some time.
I don't dislike your ideas for improving assaults I just have a different view of them. To me they are the generalists and being able to have different types of grenades makes them more versatile just like being able to have a light weapon of one damage type and a side arm of another increases battlefield versatility.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Summ Dude
Direct Action Resources
333
|
Posted - 2014.03.28 21:57:00 -
[32] - Quote
Bethhy wrote:Sir Dukey wrote:bear90211 wrote:I disagree. oh yeah, You and your chumps want to keep the assaults in the dirt since you specced into scouts and heavies. justice will be served. Most people fought for the Assault suits... CCP didnt listen and the CPM's didn't care... There is still a few combinations that are somewhat viable... But very isolated.. But no... Assault's don;t need a "Tank" bonus... that isn't in their job discription... "Assaulting" is... And they need a reconception in order to fulfill that role. Heavies, Scouts, Logis, Commandos All are defined classes and roles on the battlefield.. Assault is the most confused Class in the game now... Where no one really knows what they are for... Funny because it used to be the only class that had a clear role. I've thought the same thing, that Assault suits need a more defined role. And I agree that tanking bonuses aren't the best way to go about that. Here's my idea on what to do with Assault suits.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Type 2910 MK-II
The United Peoples' Tactical Force
39
|
Posted - 2014.03.28 22:14:00 -
[33] - Quote
I disagree the only problem with the minmitar assault is that it only gets 2 low slots and lost its armor regen. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10176
|
Posted - 2014.03.28 22:15:00 -
[34] - Quote
Zahle Undt wrote:KAGEHOSHI Horned Wolf wrote:Joseph Ridgeson wrote:KAGEHOSHI Horned Wolf wrote:Zahle Undt wrote:@ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a second grenade slot is what I would like to see. How the hell would it turn them into haf-assed logis? I'm not suggesting giving assaults equipment slots, I suggested giving them more module slots. Did you even read it? Don't you think a Caldari assault starting with 4 high slots and 2 low slots at standard tier would be great? It would be great but it doesn't differentiate between the Logistic or Assault suit at all. It is basically "You can have a sidearm or you can have more PG/CPU and 2 more equipment." It doesn't have Assaults being able to do anything better than anyone else, meaning they have no niche. Assaults are about weapon offense (same way commandos are, but more emphasis on speed), changing the bonuses to be more about tanking than weapon use would actually further diminish their role, not strengthen it. EDIT: Oops, confused you for the OP. There are already things to differentiate the assault from the logi. Aside from the sidearm, assault has more speed, more stamina, more base HP. You can't really expect them to be that different considering they're from the same frame size. A second grenade slot would be bad; not all assaults use grenades, or want to. Second, there is no mechanic to cycle between grenades. I use an assault suit, and I sure as hell don't think more grenades would be a desirable fix. I had forgotten we do not have a mechanism to switch grenades, that would have to be added. With only being able to carry 2 grenades even double stacking locus grenades wouldn't make 'nade spam too bad. I just think it would be neat to be able to equip fluxes and locus grenades or locus and av. Not too mention I would like to see at least 1 more grenade type like a chaff grenade that takes down cloaks and passive scanners for some time. I don't dislike your ideas for improving assaults I just have a different view of them. To me they are the generalists and being able to have different types of grenades makes them more versatile just like being able to have a light weapon of one damage type and a side arm of another increases battlefield versatility. I would prefer if a new specialization got multiple grenade slots. Also, its not that the assaults aren't specialized enough, its that the basic frames aren't generalized enough. Like I explained in my giant giant quote, basic frames are not generalized enough to to make their specialized counterparts truly specialized by comparison. This not only applies to the basic medium and assault, but also to the basic heavy and sentinel, and basic light and scout. Basic mediums need to be a middle-ground between assaults and logis.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
RendonaSix
In Aliena Amarr Legionem
51
|
Posted - 2014.03.28 22:24:00 -
[35] - Quote
I agree and disagree.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
bamboo x
Eternal Beings Proficiency V.
517
|
Posted - 2014.03.28 22:32:00 -
[36] - Quote
best ive seen so far: give them all an extra high and low slot
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |