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481. So I heard something to the effect of AR's getting a range review? - in General Discussions [original thread]
Nguruthos IX wrote: When does this hit? 1.5? I imagine it has something to do with AR's, scrams, LRs and their division into roles better. You heard this where? According to the patch notes, no changes are being made to the AR. Hopefully (re...
- by Summ Dude - at 2013.10.08 04:23:00
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482. Let's talk HMG's. - in General Discussions [original thread]
Borne Velvalor wrote: -snip- It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to und...
- by Summ Dude - at 2013.10.08 03:57:00
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483. Let's talk HMG's. - in General Discussions [original thread]
HYENAKILLER X wrote: I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept...
- by Summ Dude - at 2013.10.07 10:47:00
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484. Let's talk HMG's. - in General Discussions [original thread]
HYENAKILLER X wrote: Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two exist...
- by Summ Dude - at 2013.10.07 09:59:00
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485. Let's talk HMG's. - in General Discussions [original thread]
HYENAKILLER X wrote: A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed. Its not an in...
- by Summ Dude - at 2013.10.07 07:49:00
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486. Let's talk HMG's. - in General Discussions [original thread]
Himiko Kuronaga wrote: I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land tog...
- by Summ Dude - at 2013.10.07 03:45:00
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487. Let's talk HMG's. - in General Discussions [original thread]
I'm not sure why people keep forgetting this: the HMG is currently mechanically broken. As, it's effectively bugged. I don't think think problems with HMG are it's design, it's really just the one glitch. Currently, the HMG doesn't actually use al...
- by Summ Dude - at 2013.10.06 23:10:00
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488. New chat channel "For Hire" - in General Discussions [original thread]
I don't mean to rain on everyone's parade, but um, how is this different from Ringers Inc. exactly?
- by Summ Dude - at 2013.10.06 20:50:00
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489. CCP Shanghai you have let us all down, shame on you - in General Discussions [original thread]
So people really seem to love using the 'it's free to play' argument. Let's see if we can't debunk that. So, yes, this game is free. Why is that? It's because CCP decided to make it free. They're attempting to capitalize on the micro-transaction e...
- by Summ Dude - at 2013.10.03 15:50:00
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490. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What does it even matter, its a video game. Its not like Dust has been exactly true to physics or even logic; orbital strikes have no effects on enemy MCCs, lack of friendly fire is pubs and FW, swarm launcher track...
- by Summ Dude - at 2013.10.03 10:18:00
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491. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Synbot wrote: I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doing things. Not only ...
- by Summ Dude - at 2013.10.03 04:38:00
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492. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
+1. I've been saying this for a while. I'm pretty sure it's at least on CCP'S looooooong list of things to do though. But who knows when we'll actually see it.
- by Summ Dude - at 2013.10.02 22:54:00
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493. orbital strikes (squad effort = squad points) - in Feedback/Requests [original thread]
As a somewhat related note, I see a lot of people pointing out that this would also lead to more orbitals over time, which is true. So what about a system where each consecutive orbital requires more WP than the last? Maybe something like +500 WP ...
- by Summ Dude - at 2013.10.02 22:41:00
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494. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Draco Cerberus wrote: The idea behind balancing is to give all weapons a relatively even amount of usability and functionality. It is not meant to make all weapons the same. At range a sniper rifle or SCR are by far superior to an AR (other tha...
- by Summ Dude - at 2013.10.02 22:11:00
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495. Request Akimbo style - in Feedback/Requests [original thread]
I've responded similarly in past threads about this subject, but I think I prefer seeing this as a suit, not just something anyone can do. I mean, just giving someone two weapons to fire at once, even sidearms, is a pretty powerful asset. So I was...
- by Summ Dude - at 2013.10.02 08:31:00
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496. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Torneido Achura wrote: The thing is they donGÇÖt need to nerf, they just need to get the prices right.. for example if you get to 250% the price the GEK has now, do any of you think the weapon would be so indiscriminately used as right now? Th...
- by Summ Dude - at 2013.10.02 08:04:00
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497. Announcement:Community Spotlight: D Legend's Portuguese Translations - in Announcement and Events [original thread]
Needless Sacermendor wrote: I don't assume the translations are well done ... I have no idea, don't really care and I even said so in my other post. I didn't correct anything about your post and never said it had 4 errors ... I said the devblo...
- by Summ Dude - at 2013.10.02 07:54:00
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498. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Keri Starlight wrote: I think the TAR is much better as it is and it doesn't feel unbalanced at all. I don't think it needs more damage output and sure I don't think it needs a ROF reduction and this extends to all the other proposed stats. The...
- by Summ Dude - at 2013.10.02 04:07:00
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499. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
No worries. Also, the breach variant really needs a new name, we should work on that. How about....the 'Siege' variant?
- by Summ Dude - at 2013.10.02 00:56:00
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500. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Anywho Syn, got the burst stats coming up soon?
- by Summ Dude - at 2013.10.02 00:34:00
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