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Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 02:41:00 -
[61] - Quote
virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3
.... I think you've got the wrong guy |
NOAMIzzzzz
BIG BAD W0LVES
47
|
Posted - 2013.10.07 03:00:00 -
[62] - Quote
this thread is best. nuff said these are all the things i wanted...thank you |
low genius
the sound of freedom Renegade Alliance
633
|
Posted - 2013.10.07 03:29:00 -
[63] - Quote
and the suit gives you no bonus for the hmg.
the heavies need to be implemented. |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 03:45:00 -
[64] - Quote
Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot.
You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern.
If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
406
|
Posted - 2013.10.07 04:50:00 -
[65] - Quote
Summ Dude wrote:Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern. If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage. All bullets count, ive tested this with people in pc |
Himiko Kuronaga
SyNergy Gaming EoN.
1764
|
Posted - 2013.10.07 05:09:00 -
[66] - Quote
Summ Dude wrote:Himiko Kuronaga wrote:I'm pretty sure its using all of the rounds, but it doesn't show them individually disperse. Instead, when -you see one one fly, you're actually watching a "packet" of two of three go out. They just happen to all land together as one shot. You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern. If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage.
Fire one "round" at a target point blank and do the math on how much damage he takes. Then look at how much ammo is depleted, despite the fact it only animated a single shot.
I had the same question a while back. That was the conclusion I came to.
When you have a lot of no-show PC battles, you have time to do stupid crap like this with friendlies.
Now despite this, if you think entire bullet packets are missing, all I can say is that its probably derp hit detection. With other weapons its still very common to see a shot hit an enemy dead on and deal no damage. Primarily because the game completely and utterly lies to you about where your bullets are traveling. It's all client side smoke and mirrors. |
George Moros
Area 514
133
|
Posted - 2013.10.07 05:14:00 -
[67] - Quote
Dexter307 wrote:Summ Dude wrote: You're "pretty sure"? Based on.....what? This bug isn't like a secret, I've discussed it with several people before. But it sounds like you're watching the animation of bullets fly. That's not what I"m talking about, what I'm talking about is whether or not the bullets are actually considered bullets that deal damage. Which, right now, several of them aren't. I honestly don't get why people seem to ignore this every time I bring it up. I would imagine a gun simply being bugged would be the main concern.
If you don't believe me, go try it out for yourself. You'll notice that red dot in the center of your reticle turns red when you're on target, indicating you're doing damage. And if that dot isn't on target, you stop doing damage.
All bullets count, ive tested this with people in pc
I'm not sure you're understanding what Summ Dude means. Try the following experiment if you can:
Get two of your friends to be on the enemy team, and stand right next to each other, shoulder-to-shoulder, facing you, armed with a HMG. Now, aim at just one of your friends, and make sure that the dispersion cone ring also encircles the other one, even when the ring narrows down due to firing. Fire a burst at your friend.
Now, what should be happening (if HMG dispersion works as expected) is that most of the bullets will hit the guy you are aiming, but due to dispersion, some bullets will also hit the other guy. However, this doesn't happen. The guy that you weren't aiming at (but was nevertheless inside HMG's dispersion cone), will receive exactly 0 damage. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
21
|
Posted - 2013.10.07 05:17:00 -
[68] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy
That awkward moment. I love it. |
Rusty Shallows
Black Jackals
420
|
Posted - 2013.10.07 05:19:00 -
[69] - Quote
Dovallis Martan JenusKoll wrote:snip
The problem is not with the HMG it's with the AR and the SMG having too much damage with better hit detection. It used to be that more of their shots went astray, but now those 4-5 missing bullets hit their marks.
snip
Basically there are a lot of people here claiming to everyone else that they were blinded by a bias and unable to see the real reason why something does not perform as expected... and then the initial post led them on to believe that escalation of something to break balance with other systems is the answer? *sigh* This is very similar to my thoughts. On a good game connection the Boundless seems to work fine. When hooking up with some other heavies from our channel some of them say they can get away with MH-82s or even the basic. It's the bad connections where the ARs have no problem with hit detection but my Boundless and Toxin suddenly seem to be shooting gentle breezes.
Recently while playing some GTA:O I've been reminded just how bad hit detection can be in Dust 514.
Jastad wrote:I'm startin to think that the main problem is not the HMG, but the Heavy suit itself. A little buff over the HMG would be nice but i think the problem lies elsewhere.
snip This is something I'm actually scared of. If Heavy suits really do become slow moving infantry tanks then we'll see people turn them into the next AR Slayer fit. That will draw a big nerf on the suit by the Devs.
I'm more in favor of having heavy weapons be Heavy Weapons. We're already paying extra SP to use them. Up the price some and make them dangerous. Keep the suit as a crappy buffer tank. |
HYENAKILLER X
Valor Coalition RISE of LEGION
275
|
Posted - 2013.10.07 05:48:00 -
[70] - Quote
A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1766
|
Posted - 2013.10.07 06:35:00 -
[71] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
Are you attempting to insinuate that are you superior? |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 07:49:00 -
[72] - Quote
HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously.
I don't see how that's really related at all to this thread. Also, don't most players start with the militia suits? And then subsequently ARs?
Anywho, next chance I get, I'll go test the HMG dispersion mechanics myself. I'd really like to lock down exactly what's happening there. |
HYENAKILLER X
Valor Coalition RISE of LEGION
276
|
Posted - 2013.10.07 08:15:00 -
[73] - Quote
Himiko Kuronaga wrote:HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. Are you attempting to insinuate that are you superior? Just saying suits dont buy wins. Complaining about suits is a new player thing imo. |
DS 10
Will Ring For Booze
1050
|
Posted - 2013.10.07 09:20:00 -
[74] - Quote
I do well with HMGs... |
ChromeBreaker
SVER True Blood Public Disorder.
1370
|
Posted - 2013.10.07 09:54:00 -
[75] - Quote
DS 10 wrote:I do well with HMGs...
I also do well with HMG's... I do better with double SMG's |
Summ Dude
Militaires-Sans-Frontieres
48
|
Posted - 2013.10.07 09:59:00 -
[76] - Quote
HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank.
Complaining about suits when they're not designed well is a logical person thing, in my opinion. |
HYENAKILLER X
Valor Coalition RISE of LEGION
276
|
Posted - 2013.10.07 10:19:00 -
[77] - Quote
Summ Dude wrote:HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank. Complaining about suits when they're not designed well is a logical person thing, in my opinion. I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.07 10:47:00 -
[78] - Quote
HYENAKILLER X wrote:I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
I....I don't.....what...? You're saying that certain options in a competitive game with multiple options available to players are meant to be worse than others? You actually think that CCP put certain options in this game with the intent of being inferior? I may call CCP on their **** when they make bad choices, and then fail to correct those bad choices, and then try to cover up those bad choices with poorly thought out band-aid fixes, but I don't think they're just straight up ********.
I mean, really, let me just make sure I have this right. "Hey, ya know that thing Dust, that's supposed to be like, a game. With like, a wide array of choices and options that players can choose for their characters, where each is supposed to have it's preferred situational role where it can excel, while falling short in other areas. And like, no one individual choice is meant to be better than any other individual choice, thereby achieving like, balance or something? Yea, I don't see why we should be using logic or anything there."
That basically what you're saying? Just checking. |
Himiko Kuronaga
SyNergy Gaming EoN.
1770
|
Posted - 2013.10.07 17:45:00 -
[79] - Quote
HYENAKILLER X wrote:Himiko Kuronaga wrote:HYENAKILLER X wrote:A lot of guys try to play heavy as new players thinking it will buy them time till they learn the game better. But the reality is no matter what suit you have you need to learn the game or youll get exposed.
Its not an insult. There are just so many people who take this game very seriously. Are you attempting to insinuate that are you superior? Just saying suits dont buy wins. Complaining about suits is a new player thing imo.
Fairly certain that I'm a much older player than you, and I'm also fairly certain I've accomplished a lot more in the game itself.
But thank you for attempting to bring chest thumping and a false sense of superiority to a legitimate debate about balance. |
taxi bastard
S.A.C. Strategic
5
|
Posted - 2013.10.07 18:57:00 -
[80] - Quote
HMG and heavy suit as it stands needs to be thought of together as things stand.
talking about what may come out some time in the future does not help with the here and now. we have a broken gun - if the cone affect works how much more DPS will we do over the only the centre dot ones counting as I understand things are atm. As for balance - there are 2 ways of sorting it out. fix the damage so there is damage for all the cone and then look at how it performs, or until that time increase damage and effective range to reflect what is currently being lost.
heavy weapons are meant to be more significantly more powerful than light weapons but less accurate. its the trade off
as we need to think of the suit as well as part of the system - a heavy suit is meant to have significantly more EHP and the ability to use heavy weapons at the cost of manoeuvrability, speed, size and stamina. As things stand you would have to ask does the suit have enough EHP through either passive EHP or through enough slots to make that happen. personally I think the heavy suits could do with 1 more slot to make them balanced. |
|
Incin3rate
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.10.07 20:57:00 -
[81] - Quote
Himiko Kuronaga wrote:More or less. You have a few solutions.
A) Normalize RPM to 3000, get rid of Burst variant. Easy solution, gives the gun more DPS overall and keeps the Burst from being affected in an incredibly broken way.
OR
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
OR
C) Leave the weapon as it is and basically double the fat suits effective HP (by giving it resistance per level or just a massive HP buff). If it can survive longer then theoretically it has time to actually rev up his gun. By doing this however, you would also have to remove the abiltiy for heavy suits to use Light weapons (besides commando) as the Fat Man would clearly be the absolute best suit for any rifle out there.
Those are the viable choices as I see it. I think I love you.
|
Incin3rate
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.10.07 21:00:00 -
[82] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy Oh that's just embarrassing. I did get some drunk night logi lovin' from you and it was good. |
Himiko Kuronaga
SyNergy Gaming EoN.
1775
|
Posted - 2013.10.07 21:32:00 -
[83] - Quote
........ no.... you did not..... |
Borne Velvalor
BLACK-DRAGON-SOCIETY
24
|
Posted - 2013.10.07 23:41:00 -
[84] - Quote
HYENAKILLER X wrote:Summ Dude wrote:HYENAKILLER X wrote:Just saying suits dont buy wins. Complaining about suits is a new player thing imo. I'm sorry, what? Have you seen the current Amarr Sentinel bonuses? The feedback damage reduction affects exactly zero of the two existing heavy weapons. And the reload speed bonus, while technically beneficial, is so small that it barely does anything to the incredibly long reload times of heavy weapons, and also has nothing to do with the alleged role of infantry-tank. Complaining about suits when they're not designed well is a logical person thing, in my opinion. I dont know if you can drag logic into this. This game is a concept. Its someones idea of interstellar war. If one faction or suit type is preffered less or performs poorly than others then that is the intent of the concept. Wanting something to be something it isnt is not logical. But I must concede I dont know how guys walking around with miniguns are not just straight up obliterating people with rifles.
What you mean to say, is that you are unsure whether or not it is logical to question suit balance. There's a difference between finding a critique illogical and saying that logic cannot be applied to the whole field.
This all has to do with intent. If I had to hazard a guess, CCP wants this game to be enjoyable to play and addictive, so that they can make money off of the players.
Having people spec into dropsuits that are pieces of cr*p and that do not adequately serve their advertised function (according to some posters) is not fun. Sure, maybe you could make some money off of boosters for people wanting to spec out, but most won't want to get burned again and will just stop playing for a while. If CCP came out and said that they did not want to balance the game and wanted to make some sets purposely far less useful for their intended purpose than they should be, it would be illogical to critique the lack of balance in the dropsuits. At that point, we'd question the logic in that decision. However, as that would be the most batsh*t crazy decision I've ever heard of, I'm going to assume that is not the case.
"Let's make Scouts that can't scout and Heavies that can't kill anything because we want them to stop playing the game and stop giving us their money!" GÇô No one, anywhere, affiliated with CCP.
The fact they gave the Heavy ANY bonuses implies they want to make them useful. It's clear that they thought the decreased reload time would better increase the Heavy's ability to suppress and control groups of enemies. However, at 10%, it doesn't do that. A 10% reload rate doesn't really help any weapon with sustained fire. Maybe at 30% or 50% it would. Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There are balance issues in this game and the developers DO want to balance the game, at least somewhat, even if that can be hard to believe. Therefore, it is completely logical to point out flaws in said balance. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.08 03:57:00 -
[85] - Quote
Borne Velvalor wrote:-snip-
It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it.
Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill.
There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP.... |
Borne Velvalor
BLACK-DRAGON-SOCIETY
25
|
Posted - 2013.10.08 04:06:00 -
[86] - Quote
Summ Dude wrote:Borne Velvalor wrote:-snip- It's always nice to read reasonable statements on these forums, so thanks for that. Although, it might be just a little bit disheartening that the person you effectively wrote this to will probably be able to understand, at most, about 10% of it. Borne Velvalor wrote: Heat build up damage isn't a big enough problem to require a bonus for in the world of heavies. Hell, feedback damage is a bad bonus for any suit simply because you NEVER want to let a gun fully overheat unless you need that last bullet to get a kill. There's a minor problem with this. For those who don't know, overheating the HMG doesn't actually cause any damage. It just locks you out of doing basically anything. So right now, the Sentinel bonus does literally nothing for Sentinels, unless they just happen to choose to use laser or scrambler rifles. Yea.....nice try CCP....
Yeah, I meant to edit that line out.
Regardless, feedback damage is the most useless bonus any suit could have. When you overheat, for example with a Scrambler Rifle, you cannot fire until the whole bar completely drains. This completely flushes your DPS down the drain and is a 100% death sentence against anyone competent. Even if you can duck back behind cover, chances are that that time spent cooling off will heal the opponent's shields more damage than your last bullet did. Plus, the opponent could escape.
Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet. |
Summ Dude
Militaires-Sans-Frontieres
49
|
Posted - 2013.10.08 04:28:00 -
[87] - Quote
Borne Velvalor wrote:Really, as a bonus, feedback damage reduction should never exist. It would only be useful at near 100% reduction and only for the worst players on the planet.
Agreed. |
Himiko Kuronaga
SyNergy Gaming EoN.
1782
|
Posted - 2013.10.08 05:34:00 -
[88] - Quote
Right... that bonus is useless. I'm sure most people are theorizing that it would make more sense once the Heavy Laser mechanics are fully revealed, but considering we are more than half a year away from that (minimum) it was a really stupid bonus to put on the suit.
But yo, HMG thread! |
virgindestroyer7
Onslaught Inc RISE of LEGION
227
|
Posted - 2013.10.08 06:17:00 -
[89] - Quote
Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy
lol maybe. you used to run solo a bit or with this lady that was in SyNergy and for the life of me I can't remember.. maybe Zaria? I usually remember names pretty well but i'll take your word on it. it was weird because it was a couple months ago and I used to run into you every other match. It could have been a name like Hiruko too. my bad, no logi love for you then haha.
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Zaria Min Deir
Ancient Exiles
176
|
Posted - 2013.10.10 02:14:00 -
[90] - Quote
virgindestroyer7 wrote:Himiko Kuronaga wrote:virgindestroyer7 wrote:Himiko Kuronaga wrote:Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)
Regular loses to any SMG in CQC. (wtf?)
Burst wins at CQC, but only if the heavy has perfect aim and gets the first volley off. And if the netcode isn't being a douche.
I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended.
If you disagree you are a bad player. Discuss (and by discuss, I mean agree with me). BTW i've randomly been a blue dot on your team, and i have to say i love grouping with you even when you're not in my squad. i logi my little heart out to keep you alive and you communicate with me when you need something. Thank you for being a good heavy so I can share my logi love!! <3 .... I think you've got the wrong guy lol maybe. you used to run solo a bit or with this lady that was in SyNergy and for the life of me I can't remember.. maybe Zaria? I usually remember names pretty well but i'll take your word on it. it was weird because it was a couple months ago and I used to run into you every other match. It could have been a name like Hiruko too. my bad, no logi love for you then haha. Hm... The only Synergy heavy I used to squad with fairly often, back in the spring/early summer, was miahus... He does fit your description, though, maybe you're thinking of him?
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