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221. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Son-Of A-Gun wrote: Son-Of A-Gun wrote: DeadlyAztec11 wrote: Son-Of A-Gun wrote: It is the hip fire accuracy. The higher the number the more acurate the hip fire. Tbh, I'm surprised at how many people answered this thread and didn't k...
- by Summ Dude - at 2014.02.16 06:10:00
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222. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Son-Of A-Gun wrote: Summ Dude wrote: Son-Of A-Gun wrote: It is the hip fire accuracy. The higher the number the more acurate the hip fire. Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got you...
- by Summ Dude - at 2014.02.16 05:45:00
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223. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Meeko Fent wrote: Cat Merc wrote: Yes, it is hip fire dispersion. I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured ...
- by Summ Dude - at 2014.02.16 05:40:00
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224. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Shyeer Alvarin wrote: A low risk high reward fitting is more like a Proto Sentinel with decked complex Amor and Damage mods running a rail rifle, combat rifle, or scrambler rifle. A scout with RE's is most likely going to die more often than he...
- by Summ Dude - at 2014.02.16 05:34:00
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225. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Oswald Rehnquist wrote: Cat Merc wrote: Yes, it is hip fire dispersion. I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I fi...
- by Summ Dude - at 2014.02.16 05:29:00
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226. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Matticus Monk wrote: Summ Dude wrote: It's kinda disappointing when people completely fail to understand how analogies work. *facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in th...
- by Summ Dude - at 2014.02.16 05:15:00
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227. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Shyeer Alvarin wrote: Summ Dude wrote: Shyeer Alvarin wrote: My scout + Shotgun vs Heavy = Dead scout. Scout + RE vs Heavy = Dead Heavy. Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome." Honestl...
- by Summ Dude - at 2014.02.16 05:05:00
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228. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
LEHON Xeon wrote: I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol. Also a definite must. I'm actually really surpris...
- by Summ Dude - at 2014.02.16 04:54:00
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229. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Sgt Kirk wrote: CCP likes to have these stats that are just numbers and expect us to know what they are with zero explanation. A serious problem indeed.
- by Summ Dude - at 2014.02.16 04:41:00
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230. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Matticus Monk wrote: Summ Dude wrote: You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Drops...
- by Summ Dude - at 2014.02.16 04:37:00
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231. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Pretty much what the title says. The Accuracy stat for weapons, I'd like a definitive answer on what it means. My understanding is that it refers to how much dispersion the gun will have. But as the game doesn't actually tell me, I'd really like t...
- by Summ Dude - at 2014.02.16 04:21:00
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232. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Shyeer Alvarin wrote: My scout + Shotgun vs Heavy = Dead scout. Scout + RE vs Heavy = Dead Heavy. Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome." Honestly... If you see something get thrown and you'...
- by Summ Dude - at 2014.02.16 04:13:00
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233. Dual Repair Tool - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Can't support. DUST needs to be as much like EVE as possible to be successful, and to that end, shield reps need to be a different piece of equipment from armor reps. I'm not necessarily disagreeing with you about ...
- by Summ Dude - at 2014.02.16 04:04:00
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234. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Zephyr Redbane wrote: Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus? I'm fine with somebody mining someplace with an explosive o...
- by Summ Dude - at 2014.02.16 03:18:00
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235. Dual Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: Thanks for the feedback Summ. The only problem with having them as separate equipment is going to be the whining of many players saying they can't be a great support logi because I have to carry two rep tools and can't fit ...
- by Summ Dude - at 2014.02.15 22:56:00
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236. Dual Repair Tool - in Feedback/Requests [original thread]
This is an interesting idea, one which I'm not necessarily against. But I suppose it moreover comes down to the question of whether or not Shield and Armor Repair-Tools should be separate equipment. But given how Dust is built around the idea of s...
- by Summ Dude - at 2014.02.15 22:24:00
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237. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Hagintora wrote: Summ Dude wrote: So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren'...
- by Summ Dude - at 2014.02.14 18:40:00
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238. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
So you're suggesting swapping the RoF and damage for each weapon, but keeping the same range? Does this include the same firing mechanics as well? Because remember, the CR fires in bursts. And bursts aren't as effective in CQC (the AR's main int...
- by Summ Dude - at 2014.02.14 18:22:00
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239. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Ku Shala wrote: so because you equip a light weapon you get to have special abilities? sounds unbalanced, make it an equip maybe but souldnt the sniper just kill the targets to be useful? That's like saying equipping an AV weapon gives you "s...
- by Summ Dude - at 2014.02.14 04:51:00
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240. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Justice Darling wrote: Summ Dude wrote: Ku Shala wrote: why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper. Justice Darling wrote: I l...
- by Summ Dude - at 2014.02.13 23:30:00
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