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201. Announcement:February Event! - in Announcement and Events [original thread]
Reallusion GrimSleeper wrote: Logistics - Sniper Rifle, kills heavy == (A) Heavy - Sniper Rifle, kills heavy == (B) Heavy Suit - HMG or FG, kills heavy == (A+B) LEGEND (A) USE heavy weapon = 500 SP + proto weapon (B) KILL heavy suit = 2...
- by Summ Dude - at 2014.02.22 19:59:00
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202. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Meee One wrote: ...I hope logis aren't nerfed too much.... So far...Amarr logis can run out of uplinks and be sub par in all other eq. Caldari can run out of nanos and be sub par in all other eq. Gal. can scan every 30-45 seconds and be sub par...
- by Summ Dude - at 2014.02.22 05:18:00
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203. Operation Mauler Feedback - in General Discussions [original thread]
Aeon Amadi wrote: Aero Yassavi wrote: I respectfully disagree. Here's why 1) Yes it will take 1500 kills with heavy weapons to hit the cap (do note you have an error, killing a heavy with a heavy weapon is not combined 500 SP + 250 SP, it i...
- by Summ Dude - at 2014.02.22 05:14:00
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204. Operation Mauler Feedback - in General Discussions [original thread]
safura trotsky wrote: although i am participating in this event as a heavy, and not a heavy killer -so to speak- i agree that people who are going after heavies are not gaining enough sp, 250 is not very fair to people who don't use heavies, pl...
- by Summ Dude - at 2014.02.21 13:20:00
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205. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Summ Dude wrote: Is there any specific reason that vehicles need need these resistances that I'm missing? Probably because tanks are not designed to shelter the occupants with warm butter, but with armor. I...
- by Summ Dude - at 2014.02.20 22:56:00
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206. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
DeadlyAztec11 wrote: Used to be like that, but was obviously unbalanced. Why?
- by Summ Dude - at 2014.02.20 22:56:00
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207. Operation Mauler Feedback - in General Discussions [original thread]
Viktor Hadah Jr wrote: I really don't understand these second job complaints. If you don't have time don't play the game, CCP is not forcing you to get all the SP. I can understand it feeling like a kick in the nuts if you're really invested ...
- by Summ Dude - at 2014.02.20 22:40:00
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208. What if All Infantry Weapons Did Full Damage to Vehicles? - in General Discussions [original thread]
An idea I just suddenly had. Instead of all non-AV weapons doing some reduced percentage of their damage to vehicles, they would do full damage to everything. Then balance this by giving vehicles more base HP as needed. So with this, if you can ge...
- by Summ Dude - at 2014.02.20 22:24:00
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209. The Caldari Assault Ck.0 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Range would be OP considering that the RR is already stupidly long ranged. Bonus shields is not Assault territory. Bonus shields is what heavies are for. You want 700 shields, go run a fatsuit. I honestly can't think...
- by Summ Dude - at 2014.02.19 14:40:00
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210. Hit Detection and you. - in General Discussions [original thread]
Something I've noticed as of 1.7 is the Aim-Assist seeming to suddenly "snap on" super tight, where I really really feel my crossair being magnetized to enemies. And then sometimes (usually both happen in the same match), it seems to completely sh...
- by Summ Dude - at 2014.02.19 14:17:00
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211. The Caldari Assault Ck.0 - in General Discussions [original thread]
Monkey MAC wrote: Sorry to burst your ubble but the ROF bonus was scrapped from all suits. Replaced with a 10% fitting to light weapons. M: + Mag Size A: - Heat Buildup G: - Recoil & Dispersion C: - Reload Time I guess some people missed...
- by Summ Dude - at 2014.02.19 13:54:00
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212. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Vespasian Andendare wrote: An easy "fix" to the wrong-class weapon "problem" may be just to buff suits when using their appropriate weapon class. Assault suits get a bonus to light weapon damage--say, 15-20%, but light weapon damages are nerfed...
- by Summ Dude - at 2014.02.18 20:01:00
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213. The Lego Movie - in General Discussions [original thread]
Everyone, go see it. No, I'm serious, everyone. I don't care about your age, race, gender, political stances, your demographics mean nothing to me or this movie. Just go watch it. I guarantee non-disappointment.
- by Summ Dude - at 2014.02.18 18:46:00
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214. Assault HMG - in General Discussions [original thread]
The Assault has (I believe) 10 extra meters for it's optimal. But with the exact same spread as the standard HMG, that extra range means squat. I think just tightening the dispersion would make the Assault more viable.
- by Summ Dude - at 2014.02.17 16:49:00
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215. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Gal bonus is for one weapon type only, it only affects my performance if I use said weapon type. And since the bonus is, in my opinion, lacklustre I have to weigh in which suit gives me better performance overall as an assa...
- by Summ Dude - at 2014.02.17 04:49:00
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216. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Scheneighnay McBob wrote: It's dispersion, at the very best a gun can have. The higher the number, the better. Last time I checked, burst HMGs were the most accurate; as they could achieve laser-like accuracy if you crouch and continuously fir...
- by Summ Dude - at 2014.02.16 19:05:00
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217. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
Fizzer94 wrote: All of your ideas get thrown out the window once you realize the Laser Rifle has an accuracy rating of 53.73 It isn't a percentage. Lower number = more accurate. It isn't based on degrees. The Laser Rifle has a 0-¦ Hipfire and ...
- by Summ Dude - at 2014.02.16 18:51:00
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218. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Kal Kronos wrote: Cal assault bonus is crap, increase my optimal range on rails or give me a regulation bonus... Look at GallenteGǪ I donGÇÖt think I will ever use my Gallente assault suit again. I was really looking...
- by Summ Dude - at 2014.02.16 18:24:00
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219. What Exactly Does the "Accuracy" Stat Represent? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Zeylon Rho wrote: LEHON Xeon wrote: I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol...
- by Summ Dude - at 2014.02.16 07:45:00
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220. Did This Happen To Anyone Else? - in General Discussions [original thread]
You're not the only one...
- by Summ Dude - at 2014.02.16 07:11:00
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