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241. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Galvan Nized wrote: I would support this as long as it is more active than Battlefield spotting. Seriously in that game you just spam the SPOT button and you light up an entire team. A limit on number of spots doesn't really add any active use...
- by Summ Dude - at 2014.02.13 22:37:00
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242. Weapon Roles - in Feedback/Requests [original thread]
Awry Barux wrote: Fizzer94 wrote: Read this. Perfect Imbalance/Balancing for Skill is the way forward for Dust. I will summarize each main point of imperfect balance and balancing for skill in the bold sections below. JOAT(Jack of all tr...
- by Summ Dude - at 2014.02.13 22:23:00
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243. Weapon Roles - in Feedback/Requests [original thread]
Fizzer94 wrote: AmlSeb wrote: Fizzer94 wrote: These proposed changes would be blatantly unbalanced in the Breach and Assault variants... No. Ayn ideas for changes? i-Śm open to any feedback. Ok. DPS: 1) Tactical 2) Burst 3) Assault...
- by Summ Dude - at 2014.02.13 22:15:00
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244. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Ku Shala wrote: why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper. Justice Darling wrote: I like the idea, but if you think about it 3-6 ta...
- by Summ Dude - at 2014.02.13 21:49:00
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245. Repair tool glow! - in General Discussions [original thread]
....
- by Summ Dude - at 2014.02.13 10:41:00
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246. Sniper Rifle Tagging - in General Discussions [original thread]
Garrett Blacknova wrote: 2 things: 1. Any enemy in the crosshairs of a Sniper Rifle should be marked on TacNet for everyone on the Sniper's team as long as the Sniper is scoped in on the target and has high enough Scan Precision to pick up the...
- by Summ Dude - at 2014.02.13 09:28:00
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247. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Come back 2 weeks later and the 'not final' logi racial bonuses are still crap and now, at least, officially listed. They still have my official disapproval. They just don't fit, as I understand the logi role, as the...
- by Summ Dude - at 2014.02.13 08:40:00
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248. Announcement:February Event! - in Announcement and Events [original thread]
D34NOS MAZDA wrote: This event should include some logi bonus points also. How can the heavies stay alive if we logi's are not repping them???? True logi's have not had an event that includes repping resupply etc. I can see that the logi's ar...
- by Summ Dude - at 2014.02.13 08:23:00
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249. Missing Rep-Tool Golden Glow - in Technical Support/Bugs [original thread]
I don't recall it ever really interfering with my vision that much, but maybe that's just me. Regardless, I think we can all agree this feature should at least be available in some manner. Also, for the record. Logibro did say in the IRC that the...
- by Summ Dude - at 2014.02.13 07:59:00
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250. Sniper Rifle Tagging - in General Discussions [original thread]
calisk galern wrote: sniper irfle tagging has been mentioned (by me) in literally every single thread complaining about sniper rifles since beta. general idea was to nerf scanners, and let snipers have basically the same effect we have now. t...
- by Summ Dude - at 2014.02.13 07:54:00
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251. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Ku Shala wrote: its called a head set or be the squad leader and use attack orders to pin locations you fail to describe. Headsets aren't nearly as efficient as just lighting up a target. Only the squad leader can use attack orders, and onl...
- by Summ Dude - at 2014.02.13 07:51:00
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252. Gallente Sniper Rifle - in General Discussions [original thread]
Fizzer94 wrote: Anyways... updated image. I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Als...
- by Summ Dude - at 2014.02.12 21:49:00
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253. Gallente Sniper Rifle - in General Discussions [original thread]
Fizzer94 wrote: Anyways... updated image. I changed the scope, lengthened the stock, shortened the 'barrel', and mode the grip more comfortable looking, along with some other minor changes such as adding shadows in the correct places. Nic...
- by Summ Dude - at 2014.02.12 20:12:00
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254. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: Summ Dude wrote: killertojo42 wrote: Summ Dude wrote: killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless ev...
- by Summ Dude - at 2014.02.12 13:51:00
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255. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: Summ Dude wrote: killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan ab...
- by Summ Dude - at 2014.02.12 12:43:00
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256. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as...
- by Summ Dude - at 2014.02.12 12:22:00
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257. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Summ Dude wrote: I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be ...
- by Summ Dude - at 2014.02.12 10:59:00
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258. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Hm... Maybe Logibro meant that the total number of slots will be the same, but they'll actually have different placement? Maybe?
- by Summ Dude - at 2014.02.12 09:42:00
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259. Sniper Rifle Tagging - in Feedback/Requests [original thread]
killertojo42 wrote: As if active scanners weren't bad enough, for this to be active scanners need to be removed first I don't really see how that's necessary. They both offer different inherent strengths and weaknesses.
- by Summ Dude - at 2014.02.12 09:39:00
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260. Sniper Rifle Tagging - in General Discussions [original thread]
Broonfondle Majikthies wrote: I like the general idea My only problem is that currently the game mechanic is: If your actively scanned - the enemy is a fair distance away but at least your told your highlighted. Giving you the option to back ...
- by Summ Dude - at 2014.02.12 08:03:00
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