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Zephyr Redbane
Crux Special Tasks Group Gallente Federation
0
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Posted - 2014.02.16 02:59:00 -
[1] - Quote
Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break. |
Patrick57
Fatal Absolution
5172
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Posted - 2014.02.16 03:04:00 -
[2] - Quote
And the problem with this is ___________?
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Joel II X
Dah Gods O Bacon
1119
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Posted - 2014.02.16 03:05:00 -
[3] - Quote
This thread again? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1262
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Posted - 2014.02.16 03:09:00 -
[4] - Quote
I got no problem with this > situational awareness.
{:)}{3GÇó>
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
439
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Posted - 2014.02.16 03:09:00 -
[5] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break.
If you let the guy get i range to toss and wait for the delay to detonate, all while you couldn't react, YOU HAD IT COMING.
GG
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Zephyr Redbane
Crux Special Tasks Group Gallente Federation
3
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Posted - 2014.02.16 03:09:00 -
[6] - Quote
Patrick57 wrote:And the problem with this is ___________?
Heh, well it's the first time it's happened to me in over 10 months of playing. Sorry if I'm re-hashing old stuff.
But seems a bit unfair to just "drop and trigger" something that can instant kill. at least I can take a hit from a contact grenade in my heavy suit. Maybe if something that "large" of a damage thing had some sort of activation delay or something? |
Zephyr Redbane
Crux Special Tasks Group Gallente Federation
3
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Posted - 2014.02.16 03:10:00 -
[7] - Quote
Ripcord19981 wrote:Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break. If you let the guy get i range to toss and wait for the delay to detonate, all while you couldn't react, YOU HAD IT COMING. GG
Sure didn't seem to be a delay involved to me. |
danthrax martin
Butcher's Nails
44
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Posted - 2014.02.16 03:17:00 -
[8] - Quote
There was a lot of it last night, i thought it was coool. I lost 10 heavies and had a good laugh!
Adv. Commando, AR / swarm
Adv. Sentinel, AR / HMG
"I need More Ammo!!!"....."Medic!"
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Summ Dude
Direct Action Resources
220
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Posted - 2014.02.16 03:18:00 -
[9] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break. It's definitely an exploit, and I'm 99% sure CCP is aware of it. Two big problems with REs are the "frisbee tossing" and the ability to detonate remotes after death.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Espartoi
Zero-Day Attack Zero-Day
112
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Posted - 2014.02.16 03:18:00 -
[10] - Quote
Joel II X wrote:This thread again?
Some type of deja vu, i know that there was some thread to cry about it.
Dying must be buffed.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9210
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Posted - 2014.02.16 03:25:00 -
[11] - Quote
Don't REs have like a 5 second arm time before they can be detonated? this was done back in closed beta to stop this. Perhaps you are mistaken about it being "instant", or its a bug.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Cpl Foster USMC
Alpha Response Command
669
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Posted - 2014.02.16 03:26:00 -
[12] - Quote
Summ Dude wrote:Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break. It's definitely an exploit, and I'm 99% sure CCP is aware of it. Two big problems with REs are the "frisbee tossing" and the ability to detonate remotes after death.
what you call problems I call solutions... |
Patrick57
Fatal Absolution
5174
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Posted - 2014.02.16 03:27:00 -
[13] - Quote
Zephyr Redbane wrote:Patrick57 wrote:And the problem with this is ___________? Heh, well it's the first time it's happened to me in over 10 months of playing. Sorry if I'm re-hashing old stuff. But seems a bit unfair to just "drop and trigger" something that can instant kill. at least I can take a hit from a contact grenade in my heavy suit. Maybe if something that "large" of a damage thing had some sort of activation delay or something? Watch the videos by PDIGGY (TheMarkOf22 I think is his Dust name) and compare that to REs these days. He could detonate them faster than he threw them down.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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noob spaceman
Nos Nothi
7
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Posted - 2014.02.16 03:29:00 -
[14] - Quote
Its about 4 seconds on the basic remotes. I believe that includes air time as the remote leaves the hand. Boundless remotes are quick but very impractical to carry on a scout.
The correctly spelt toon.
still a noob.
Just less hair and leopard skin.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
137
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Posted - 2014.02.16 03:33:00 -
[15] - Quote
Ppl have been doing this in every shooter that has remote mines, since goldeneye 007. Learn who has remotes, and shoot them. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
592
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Posted - 2014.02.16 03:34:00 -
[16] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break.
2 second arming delay.
If you can read this, it means you are reading.
Unless you are skimming
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Hynox Xitio
Molon Labe. General Tso's Alliance
25
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Posted - 2014.02.16 03:36:00 -
[17] - Quote
I have no problem with this, the world needs more suicide bombers.
Unleash the Fogwoggler
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3166
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Posted - 2014.02.16 03:37:00 -
[18] - Quote
Reign Omega wrote:Ppl have been doing this in every shooter that has remote mines, since goldeneye 007. Learn who has remotes, and shoot them. Was hella used in Golden Eye but fun because it was the N64, before the internet
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Reign Omega
BurgezzE.T.F General Tso's Alliance
137
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Posted - 2014.02.16 03:43:00 -
[19] - Quote
Yeah the good old quick toss.....So much fun. Proximity mines on the facility for maximum silly |
Rusty Shallows
969
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Posted - 2014.02.16 03:45:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:2 second arming delay. Maybe we can petition CCP to get that for Grenades. Sometime It feels like I'm going to die of old age cooking a Frag.
Here, have some candy and a Like. :-)
Forums > Game
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
137
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Posted - 2014.02.16 03:48:00 -
[21] - Quote
My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1262
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Posted - 2014.02.16 04:01:00 -
[22] - Quote
Rusty Shallows wrote:Dovallis Martan JenusKoll wrote:2 second arming delay. Maybe we can petition CCP to get that for Grenades. Sometime It feels like I'm going to die of old age cooking a Frag.
They actually had this at one point. it was a complete OP disaster. You have to factor in the distance they can be thrown as well.
{:)}{3GÇó>
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Summ Dude
Direct Action Resources
222
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Posted - 2014.02.16 04:13:00 -
[23] - Quote
Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you:
I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me.
Question: What would you have liked me to do in this scenario to avoid death?
You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
655
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Posted - 2014.02.16 04:22:00 -
[24] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
2 second arming time, 5m blast radius, heavy sprints at 5 m/s. I'm not saying I approve of this tactic, but if you're on the ball, you do have time to get out of the way. Also, in 1.8, a single RE will not be enough to kill any heavy, so, just wait a month. |
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
138
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Posted - 2014.02.16 04:22:00 -
[25] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating.
We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it.
In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Debacle Nano
BurgezzE.T.F General Tso's Alliance
711
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Posted - 2014.02.16 04:24:00 -
[26] - Quote
We had this problem in closed beta. Except there was no delay between you throwing and detonating it.
Closed beta anyone?
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
138
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Posted - 2014.02.16 04:25:00 -
[27] - Quote
Debacle Nano wrote:We had this problem in closed beta. Except there was no delay between you throwing and detonating it.
See also Contact Grenades and Mass Drivers. *shudder*
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Reav Hannari
Red Rock Outriders
3026
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Posted - 2014.02.16 04:30:00 -
[28] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
The counter to forge gun sniping was a regular sniper. A heavy is seriously complaining they have no counter to scouts? Just think about pointing your HMG at us and we fall over.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Matticus Monk
Ordus Trismegistus
1226
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Posted - 2014.02.16 04:31:00 -
[29] - Quote
Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process?
Your options:
1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind.
2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway?
3.) Back up and shoot when you see some madman running at you.
4.) Turn around, run and hope for the best.
Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies.
RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far.
Watch out for those nova knives too.... and those scrambler pistol headshots.
EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. |
Summ Dude
Direct Action Resources
223
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Posted - 2014.02.16 04:37:00 -
[30] - Quote
Matticus Monk wrote:Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process? Your options: 1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. 2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? 3.) Back up and shoot when you see some madman running at you. 4.) Turn around, run and hope for the best. Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies. RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far. Watch out for those nova knives too.... and those scrambler pistol headshots. EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. It's kinda disappointing when people completely fail to understand how analogies work.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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