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Ahabnon
Sinq Laison Gendarmes Gallente Federation
8
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Posted - 2014.02.16 04:38:00 -
[31] - Quote
Is it me, or is there someone out there ( jeremykaholi12 or jeremy12kaholi) who keeps creating alts just to spam the forums with this?
I wonder if a support ticket can be placed for such things as this. Hmmm... |
Matticus Monk
Ordus Trismegistus
1229
|
Posted - 2014.02.16 04:43:00 -
[32] - Quote
Summ Dude wrote: It's kinda disappointing when people completely fail to understand how analogies work.
*facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in the post and throw up some ill-conceived 'opinion' with no logic behind it.
For clarity:
Summ Dude wrote:.... The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead.
Just skipped the entire point where I gave you ways to react effectively and 'think around it'.... gg, scrubby heavy dude. You got no skills when it comes to gameplay or information processing.
You are my favorite kind of opponent. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4655
|
Posted - 2014.02.16 04:46:00 -
[33] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break.
OMG!!!
WHAT !
You serious?
SOmebody went up to you, threw the R/E like a grenade and killed you. Not once, BUT TWICE!?
OMG they need a nerf, like Nao....!!11!11
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
139
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Posted - 2014.02.16 04:48:00 -
[34] - Quote
Summ Dude wrote:Matticus Monk wrote:Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process? Your options: 1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. 2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? 3.) Back up and shoot when you see some madman running at you. 4.) Turn around, run and hope for the best. Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies. RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far. Watch out for those nova knives too.... and those scrambler pistol headshots. EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. It's kinda disappointing when people completely fail to understand how analogies work.
To be fair, you can deny RE detonations when you kill someone by terminating their clone. When in doubt, doubletap. When the corpse isn't turning your crosshairs red, it's safe.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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One Eyed King
Eyniletti Rangers Minmatar Republic
344
|
Posted - 2014.02.16 04:49:00 -
[35] - Quote
It seems to me you should have seen it coming the second time.
Looking for the scout hangout? CCP banished it to the locker room
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NK Scout
Storm Wind Strikeforce Caldari State
380
|
Posted - 2014.02.16 04:55:00 -
[36] - Quote
Shyeer Alvarin wrote:Summ Dude wrote:Matticus Monk wrote:Summ Dude wrote:You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. That's ridiculous, man. You're actually comparing 4 guys with forge guns on the top of a tower that no one can even get to without a dropship (that can be shot out of the air easily) to two people on ground level but one has insta-killed the other, and potentially suicided in the process? Your options: 1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. 2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? 3.) Back up and shoot when you see some madman running at you. 4.) Turn around, run and hope for the best. Admittedly the last two may not work but then again sometimes may. And you have way more options than some grunt on the ground dealing with 4 tower forge gun pansies. RE's have a delay, and they are working as they should, perhaps with the exception of the detonate on bleed-out thing, but even that I'm not too sure about. They can be seen, avoided and they are a high-risk way to get kills if used as "grenades" since they can't be thrown far. Watch out for those nova knives too.... and those scrambler pistol headshots. EDIT: you know what - kudos to that dude that got you. That took sac. Try facing down some dude in a heavy suit with some HMG or rifle as some puny grunt running with a remote and a hail mary.... a well deserved kill in my book. I'm gonna go kill some heavies now. It's kinda disappointing when people completely fail to understand how analogies work. To be fair, you can deny RE detonations when you kill someone by terminating their clone. When in doubt, doubletap. When the corpse isn't turning your crosshairs red, it's safe. Most of the time it takes 10 bullets to terminate thier clone....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Summ Dude
Direct Action Resources
224
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Posted - 2014.02.16 05:05:00 -
[37] - Quote
Shyeer Alvarin wrote:Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating. We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it. In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses. Hm, I can see your point. One of my bigger problems with this tactic is it's incredibly low risk:reward ratio. Any non-heavy/Sentinel suit can equip REs, run-and-chuck, and then one-shot literally any suit. Which seems sorta like a problem to me.
But thanks for the reasonable reply. I'll tell Nomex you said hi.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
141
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Posted - 2014.02.16 05:10:00 -
[38] - Quote
Summ Dude wrote:Shyeer Alvarin wrote:Summ Dude wrote:Shyeer Alvarin wrote:My scout + Shotgun vs Heavy = Dead scout.
Scout + RE vs Heavy = Dead Heavy.
Scout + LAV + RE vs tightly bunched redberries = "Hold my beer, this is gonna be awesome."
Honestly... If you see something get thrown and you're not using that time to GTFO, you had it coming. People suicide bomb with grenades all the time by overcooking them when they know they're going to die. Here's a scenario for you: I'm in the Research Lab, running my HMG Heavy (as I often do). I'm in the underground section near the Supply Depot. I turn a corner, someone is already running at me and simultaneously chucking a RE in my face. I take two steps back, the RE blows and thus one-shots me. Question: What would you have liked me to do in this scenario to avoid death? You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only way to get up to these towers was with a Dropship, and since FGs would wreck these Dropships, there wasn't really anything to do about 4 FGunners on top of a tower raining down hell on you. The present RE situation is similar, because there is no effective counter. There's no Counter Play involved, because there's nothing I can do to react effectively, no way to think around it. I'm just immediately dead. Honestly, I'm a terribad scout. I get looked at and fall over dead because I don't bob weave duck and jump. IN a situation like that though, if it happens once, it's not much. It's when people keep repeatedly walking into the same trap. That tunnel is a chokepoint and I'd wait for people to file into it before detonating. We had a situation -just- like that with Nomex in squad. Same map and everything. We kept eyes going down the tunnels at a safe distance from anywhere people could jump down so they can't toss and det to clear the tunnels. We killed the RE'ers more often than we got killed because we coordinated and communicated. Intel is intel. Use what you get, but if we're not getting any, we can't use it. In the situation you described, you weren't fully aware of the situation. Said scout may not had specifically targetted you, so you were either a target of opportunity, or the **** hit the fan for him and he had to cut his losses. Hm, I can see your point. One of my bigger problems with this tactic is it's incredibly low risk:reward ratio. Any non-heavy/Sentinel suit can equip REs, run-and-chuck, and then one-shot literally any suit. Which seems sorta like a problem to me. But thanks for the reasonable reply. I'll tell Nomex you said hi. I'll probably see him again in the morning.
A low risk high reward fitting is more like a Proto Sentinel with decked complex Amor and Damage mods running a rail rifle, combat rifle, or scrambler rifle. A scout with RE's is most likely going to die more often than he kills someone else.
Closed Beta Veteran
Founding CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Recruitment is OPEN
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Summ Dude
Direct Action Resources
225
|
Posted - 2014.02.16 05:15:00 -
[39] - Quote
Matticus Monk wrote:Summ Dude wrote: It's kinda disappointing when people completely fail to understand how analogies work.
*facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in the post and throw up some ill-conceived 'opinion' with no logic behind it. Alright then. What I meant by you being unable to understand how an analogy works is that you didn't seem to get the point of mine. I was citing a situation which had similar underlying problems (i.e. lack of multiple effective counters). As to your recommended solutions:
Quote:1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. I rarely go it alone in myheavy suit, we are indeed rather squad dependant. And I don't expect to be an "invincible walking god". But even in a squad, as a heavy, I'm usually taking point, especially in the Research Lab underground. Having my squad behind me won't help at all here.
Quote:2.) Stick with someone with a good active scanner and use it to keep your area secure. Work as a team - isn't that supposedly a heavy thing anyway? Scanners are nice, but I don't always have one in my squad. And I don't feel it should be required to avoid having a one-shot kill device frisbee tossed in my face.
Quote:3.) Back up and shoot when you see some madman running at you.
4.) Turn around, run and hope for the best.
Again, I'm a heavy. Even with Biotics 5, mobility is not my strong suit. In either scenario, virtually any other suit will out-pace me and still get that RE off right next to me, which I can't outrun, which one-shots me immediately.
Hopefully that clears some things up for you. As some general advice, I would consider trying to be a bit less rude/combative in the future.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Justice Prevails
187
|
Posted - 2014.02.16 05:17:00 -
[40] - Quote
Happens to me sometimes when playing heavy. But hardly ever in a squad. Most likely it would happen less with someone having your back. Hate it when i die to it, but it is effective. We can't eliminate every creative way people come up with to kill us. That will just eliminate the game itself, with one of it's few strengths being the degree of customization.
Also, when killed by an RE, I just chalk it to karma for the people i killed in just cause 2 with triggered explosives:-)
Great job, team. Head back to the MCC for debriefing and cocktails.
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Chimichanga66605
Myrmidon Syndicate
67
|
Posted - 2014.02.16 05:28:00 -
[41] - Quote
My girlfriend Kam L Tow uses REs as a primary weapon 98% of the time. The reason for this is that this is her first FPS & she is a terrible shot with a gun (she has been improving tho). When I watch her do her thing it boggles my mind how many Mercs chase after her face-to-face while she's throwing them down. There is little to NO situational awareness used by her victims. I laugh & laugh. The underground Supply Depot she does get a bit abusive with the REs, but that's the only part of ANY map that she kicks ass in...so I let it slide without telling her to lay off the spam. Anyways, REs are good in my book. Next QQ subject please. |
Summ Dude
Direct Action Resources
225
|
Posted - 2014.02.16 05:34:00 -
[42] - Quote
Shyeer Alvarin wrote:A low risk high reward fitting is more like a Proto Sentinel with decked complex Amor and Damage mods running a rail rifle, combat rifle, or scrambler rifle. A scout with RE's is most likely going to die more often than he kills someone else. Is a completely proto fit not inherently high risk? By being proto?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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calvin b
Ostrakon Agency Gallente Federation
1478
|
Posted - 2014.02.16 05:55:00 -
[43] - Quote
Son-Of A-Gun wrote:I got no problem with this > situational awareness.
You cant say situational awareness. Here is a scenario your a heavy trudging up a set of stairs a scout jumps from the upper ledge and before you can react they throw not place an RE it slides down the stairs and BAM your dead. WTF, that is F***** stupid. You should have to set them it should take 2-3 seconds to place not throw an RE. I am a heavy were the F*** am I supposed to go, I cant jump more than an 1in. You can take that BS somewhere else.
A heavy before 1.8
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titina ruberly
ACME SPECIAL FORCES Legacy Rising
13
|
Posted - 2014.02.16 06:03:00 -
[44] - Quote
Zephyr Redbane wrote:Last night I was killed twice by a player who tossed/dropped a remote explosive and detonated it like an "instant" grenade. Does anybody else think that's bogus?
I'm fine with somebody mining someplace with an explosive or getting killed by a grenade, but by using a remote explosive as an improvised "insta-grenade"? Give me a break.
*** from what I am being told, it was me who did it*** I do believe I hit a lot of folks with that move.... Shame on you for falling for it more than once. **ps I'm a chick!
I Just Want To Play and Have Fun! You Are WAYYY To Serious for a GAME! LMAO! Hey Y'll!!!
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RemingtonBeaver
Molon Labe. General Tso's Alliance
116
|
Posted - 2014.02.16 06:04:00 -
[45] - Quote
I wish we could stick them to players.
We can pickle that.
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titina ruberly
ACME SPECIAL FORCES Legacy Rising
13
|
Posted - 2014.02.16 06:05:00 -
[46] - Quote
danthrax martin wrote:There was a lot of it last night, i thought it was coool. I lost 10 heavies and had a good laugh!
** I LOVED THE WAY YOUR HEAVY FLEW IN THE AIR*** WHO SAYS HEAVY'S CAN'T FLY LOL XOXOX
I Just Want To Play and Have Fun! You Are WAYYY To Serious for a GAME! LMAO! Hey Y'll!!!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1227
|
Posted - 2014.02.16 06:43:00 -
[47] - Quote
Shhh. You will upset the scrubs. CCP put it in the game therefore it can not be changed and is working fine because someone gets entertainment off it. Forget balance, spamming and FOTM abuse. This game is silly and must absolutely be made more silly lest it succeeds in the year 2014.
We don't want that. We are selfish and the game must die.
Rommel, you magnificent bastard, I read your book!
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Cyrius Li-Moody
0uter.Heaven
3635
|
Posted - 2014.02.16 06:58:00 -
[48] - Quote
XD
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
596
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Posted - 2014.02.16 07:20:00 -
[49] - Quote
Summ Dude wrote:Matticus Monk wrote: *facepalm* Ah the typical tactic of a defeated 'debater' with no valid retort.... ignore anything relevant in the post and throw up some ill-conceived 'opinion' with no logic behind it.
Alright then. What I meant by you being unable to understand how an analogy works is that you didn't seem to get the point of mine. I was citing a situation which had similar underlying problems (i.e. lack of multiple effective counters). As to your recommended solutions: Lets see... Tower forges. they were 1. Heavies so conventional weapons and even snipers had a hard time killing them. 2. In an advantageous high-ground, and could NOT be snuck up on. 3. Could destroy the only means of reaching them (dropships) 4. Could kill without fear of retaliation
And you say this is the same as: 1. A cheap light/med suit that can be quickly downed 2. Has an explosive that takes 2 seconds to prime (after attaching to a surface, so you even have the toss time to start thinking) 3. Can visually see the player holding the explosives because they cradle it in front of them as opposed to all other weapon holding positions. (which in turn gives an observant player another few seconds to start moving and retaliating) 4. Must place themselves well within the danger zone in order to use. Often die at time of use.
Horrible analogy...... seriously. Nothing in common.
Summ Dude wrote:Quote:1.) Don't be walking around blind corners if you are a heavy alone. You can't pick up jack on your passive scans and you glow like a beacon. Scouts hunt heavies - be aware of this. You're not some walking invincible god that can throw caution and situational awareness to the wind. I rarely go it alone in myheavy suit, we are indeed rather squad dependant. And I don't expect to be an "invincible walking god". But even in a squad, as a heavy, I'm usually taking point, especially in the Research Lab underground. Having my squad behind me won't help at all here. If they can hit you like that while you're turning the corner, more than likely they have one already on the wall and you're brushing your elbow against it blind (I've done that many many times while learning heavy), while they throw a second one down just to make sure the target dies. If you wish to be safe as a heavy you have to learn how to take corners with a slightly wider girth than if you were an assault or scout, because you typically will have the health to tank a bit of attention as you pull around the corner.
Nothing will help you more than simply looking around you at all times, and if you cannot do that, then you are doomed to keep running into the explosives. This is often a symptom I call "Heavy Tunnel Vision" cause they're engaging a target, and thinking they can get it with the attention of a dog looking at a piece of meat left on a countertop, which easily allows for their destruction.
If this is really a concern for you, you should think about replacing one of your plates with a Kinetic Catalyzer. It's up to you to determine if the extra speed equates to extra survival. I can run away in time with my heavy, so I assume you should be able too.... Now that I think about it, horrible latency could make them appear instant as well, in which case the culprit would be the internet provider
If you can read this, it means you are reading.
Unless you are skimming
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Zephyr Redbane
Crux Special Tasks Group Gallente Federation
5
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Posted - 2014.02.16 07:22:00 -
[50] - Quote
calvin b wrote:Son-Of A-Gun wrote:I got no problem with this > situational awareness. You cant say situational awareness. Here is a scenario your a heavy trudging up a set of stairs a scout jumps from the upper ledge and before you can react they throw not place an RE it slides down the stairs and BAM your dead. WTF, that is F***** stupid. You should have to set them it should take 2-3 seconds to place not throw an RE. I am a heavy were the F*** am I supposed to go, I cant jump more than an 1in. You can take that BS somewhere else.
I have to agree with Calvin on this. I can see that it has amusement value but my decked out heavy, like Calvin's, can't move worth a darn, and reference to another poster, it was that supply depot area where i got smoked by a RE.
As another poster indicated, there is amusement value.
I should point out that the "RE" grenade took out another player, me, and a spawn point (I think).
Hardly seems fair. And I bet that scout suit was dirt cheap too. |
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Lorhak Gannarsein
Science For Death
1693
|
Posted - 2014.02.16 08:12:00 -
[51] - Quote
The only time I have an issue with this tactic is when I'm in my heavy suit. It's entirely possible that they'll be dropped and I'll be unable to escape the blast radius.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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dzizur
Zumari Force Projection Caldari State
29
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Posted - 2014.02.16 12:13:00 -
[52] - Quote
well, speaking of counters, whats wrong with scout countering a heavy with a hmg in a tight corridor? or we're just supposed to die ? :P |
PARKOUR PRACTIONER
Reapers' Assailant
684
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Posted - 2014.02.16 12:20:00 -
[53] - Quote
I'll just leave these right about, here! Here is perfect! http://www.youtube.com/watch?feature=player_detailpage&v=bmuLAjYHRnM&list=TLq1hXDgb_BDEFobznFykIsq6bv7xzIyun http://www.youtube.com/watch?feature=player_detailpage&v=_0EVPKqwEUg
Psycho
Explosives are my thing, and knives
Give me parkour and Bow&Arrows CCP
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Ryme Intrinseca
Fatal Absolution
721
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Posted - 2014.02.16 12:25:00 -
[54] - Quote
Patrick57 wrote:Zephyr Redbane wrote:Patrick57 wrote:And the problem with this is ___________? Heh, well it's the first time it's happened to me in over 10 months of playing. Sorry if I'm re-hashing old stuff. But seems a bit unfair to just "drop and trigger" something that can instant kill. at least I can take a hit from a contact grenade in my heavy suit. Maybe if something that "large" of a damage thing had some sort of activation delay or something? Watch the videos by PDIGGY (TheMarkOf22 I think is his Dust name) and compare that to REs these days. He could detonate them faster than he threw them down. Sounds dangerous... for him. |
Kierkegaard Soren
Forsaken Immortals Top Men.
226
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Posted - 2014.02.16 13:35:00 -
[55] - Quote
I had some guy in CQC earlier, managed to wipe two thirds of his suit out with a charged shot my scram, but he retreated behind some crates a meter or two away from us. I close in for the kill, confident that I can finish him off and proceed to the null cannon, when BAM he detonates the remote he managed to throw onto the crate whilst I couldn't see it.
Well played that guy. He deserved his kill fully. Clever use of remotes takes quick thinking and cracker-jack timing, I really see no need to alter them in any negative way.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Infine Sentinel
Better Hide R Die
664
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Posted - 2014.02.16 13:37:00 -
[56] - Quote
1.8=heavys=A lot of REs.
Pie.
Forum warrior level 231423423
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1653
|
Posted - 2014.02.16 13:38:00 -
[57] - Quote
Note to Self: Kill Zephyr Redbane with REs as often as possible.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Hynox Xitio
Molon Labe. General Tso's Alliance
36
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Posted - 2014.02.16 13:55:00 -
[58] - Quote
Hynox Xitio wrote:I have no problem with this, the world needs more suicide bombers. Why the hell do people keep liking my posts? My only objective on this forum is to derail arguments.
It's a ButtTown miracle.
Unleash the Fogwoggler
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danthrax martin
Butcher's Nails
44
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Posted - 2014.02.16 13:57:00 -
[59] - Quote
titina ruberly wrote:danthrax martin wrote:There was a lot of it last night, i thought it was coool. I lost 10 heavies and had a good laugh! ** I LOVED THE WAY YOUR HEAVY FLEW IN THE AIR*** WHO SAYS HEAVY'S CAN'T FLY LOL XOXOX I just kept thinking i could shoot them outa the air since you were too fast to track. But hey, i'm immortal and i love the fun of learning the hard way that i may not be as good as my suit and gun
Adv. Commando, AR / swarm
Adv. Sentinel, AR / HMG
"I need More Ammo!!!"....."Medic!"
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The Infected One
Fatal Absolution General Tso's Alliance
800
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Posted - 2014.02.16 14:09:00 -
[60] - Quote
NK Scout wrote:Most of the time it takes 10 bullets to terminate thier clone.... In this instance he is talking about a heavy with HMG vs scout with RE. You hit them with more than 10 bullets just thinking about pressing the trigger with the HMG.
As a dedicated RE user I will still agree that we could stand to lose the detonate after death FEATURE, yeah sometimes I die to it as well. I do use it, I will miss it, but if it will stop the constant bitching and crying about "He shouldn't be able to kill me when I have no situational awareness or aiming ability"
Besides, sometimes a suicide mission is worth it. Send one guy in to plant explosives and get everyones attention before detonating. Take as many with you as you can, and have the rest of your squad come in and clear the area right after the mad panic and confusion starts.
There are too many variables that have to be taken in to account here.
Did said scout use cover to get close enough to you that he had full stamina for the final sprint and drop tactic? Were you preoccupied looking at something else? Do you know how to aim, if you don't do you have aim assist turned on? Are you running damage mods with that HMG? (Even a basic HMG with a single complex damage mod will MURDER people at that range, and most of the time terminate the clone before they hit the ground) Could that scout see you on the map already because of scan precision and knew that he had the time to get to you because you were facing the other way? Are you running in a squad or solo? Do you have a logi with you? Does that logi have a scanner? (Most scouts I've seen, including my own, for hit and run RE fun time are more speed tanked than damped) I get scanned all the time, but people have become so complacent to it that they have once again stopped paying attention.
This reminds me of a hate mail I got last night from a heavy using HMG/nova knives.
He had me pinned behind a truck and had the high ground, I was only really able to troll him by popping in and out of cover causing him to waste ammo. He finally got tired of standing there burning through his HMG ammo reserve and charged at me WITH HIS KNIVES OUT. Seeing this I calmly dropped a RE just around the corner and backed off to wait. As he rounded he corner BOOM! Heavy suit rag dolls off into a wall and starts to burn. Then I get a hate mail saying "RE using scrub, get some skill" Get some skill? Excuse me? I'm the little guy in a suit with ~150 shields and 87 armor, vs a heavy with at minimum 1200 EHP, and you have me pinned down at your optimal range with a ******* HMG. You switch to KNIVES and expect to enter a scouts optimal killing zone with that slow suit expecting your large HP pool to make it possible to knife me? He was probably right, I am a pretty unskilled player and have to resort to cheap scrub tactics like RE's to kill a heavy who is hell bent on getting the kill and running through open ground towards a closed off environment with ******* nova knives.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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