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Summ Dude
Direct Action Resources
223
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Posted - 2014.02.16 04:21:00 -
[1] - Quote
Pretty much what the title says. The Accuracy stat for weapons, I'd like a definitive answer on what it means. My understanding is that it refers to how much dispersion the gun will have. But as the game doesn't actually tell me, I'd really like to know for sure. Anyone with links or even (fates be willing) a blue tag would be great here. Please, don't bother with "I think it's this" or "It's this cause I heard that once". I'm just looking for hard facts.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4694
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Posted - 2014.02.16 04:24:00 -
[2] - Quote
CCP likes to have these stats that are just numbers and expect us to know what they are with zero explanation. |
Tectonic Fusion
1056
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Posted - 2014.02.16 04:24:00 -
[3] - Quote
It means...how accurate the weapon is.
Solo Player
Squad status: Locked
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Bethhy
Ancient Exiles. Renegade Alliance
1215
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Posted - 2014.02.16 04:34:00 -
[4] - Quote
its a number that means things. CCP and easy explanation?
No we all have to be seasoned forum fishermen and still often don't catch what we are looking for..
Bigger is better? meh hope that helps.... |
Summ Dude
Direct Action Resources
224
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Posted - 2014.02.16 04:41:00 -
[5] - Quote
Sgt Kirk wrote:CCP likes to have these stats that are just numbers and expect us to know what they are with zero explanation. A serious problem indeed.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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LEHON Xeon
Ahrendee Mercenaries EoN.
235
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Posted - 2014.02.16 04:46:00 -
[6] - Quote
I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Summ Dude
Direct Action Resources
224
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Posted - 2014.02.16 04:54:00 -
[7] - Quote
LEHON Xeon wrote:I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol. Also a definite must. I'm actually really surprised the ranges haven't been there since day one; it just seems so basic.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Cat Merc
Ahrendee Mercenaries EoN.
6531
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Posted - 2014.02.16 04:57:00 -
[8] - Quote
Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Oswald Rehnquist
1249
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Posted - 2014.02.16 05:03:00 -
[9] - Quote
Cat Merc wrote:Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %.
This was my understanding as well considering the number never tops over 100
Below 28 dB
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1262
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Posted - 2014.02.16 05:04:00 -
[10] - Quote
It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this?
{:)}{3GÇó>
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4278
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Posted - 2014.02.16 05:16:00 -
[11] - Quote
Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not?
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Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
334
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Posted - 2014.02.16 05:23:00 -
[12] - Quote
DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? It's been a while, but when they lowered the TAR hipfire accuracy, the accuracy number in the stats for it also dropped. But it was still very accurate with ADS (way better than the number listed). That's what always made me believe it was the hipfire number that was listed. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
657
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Posted - 2014.02.16 05:27:00 -
[13] - Quote
DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not?
Not that I've ever noticed, at least not with any rifle weapon. |
Summ Dude
Direct Action Resources
225
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Posted - 2014.02.16 05:29:00 -
[14] - Quote
Oswald Rehnquist wrote:Cat Merc wrote:Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %. This was my understanding as well considering the number never tops over 100 I was thinking the same thing. But again, I'm looking for concrete answers. If you do recall how you got to that conclusion, please let me know.
Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...?
Sete Clifton wrote:It's been a while, but when they lowered the TAR hipfire accuracy, the accuracy number in the stats for it also dropped. But it was still very accurate with ADS (way better than the number listed). That's what always made me believe it was the hipfire number that was listed. This is so far the most fact-based answer I've gotten, so thanks. However, I'd still like to hear something a little bit more solid.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:35:00 -
[15] - Quote
DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not?
Not that I have been able to tell from testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion".
{:)}{3GÇó>
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Meeko Fent
Kirkinen Risk Control Caldari State
1751
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Posted - 2014.02.16 05:36:00 -
[16] - Quote
Cat Merc wrote:Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %. Percentage of hits at what range?
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Summ Dude
Direct Action Resources
225
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Posted - 2014.02.16 05:40:00 -
[17] - Quote
Meeko Fent wrote:Cat Merc wrote:Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %. Percentage of hits at what range? If this were indeed the case, I would take it more to mean the percentage of bullets that go straight down your reticle. Which definitely makes sense, I'm just looking for a definitive answer.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:40:00 -
[18] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...?
Field testing. *taps the side of his temple with his index finger* Smarter than your average bear, you see.
{:)}{3GÇó>
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Summ Dude
Direct Action Resources
225
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Posted - 2014.02.16 05:45:00 -
[19] - Quote
Son-Of A-Gun wrote:Summ Dude wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...? Field testing. *taps the side of his temple with his index finger* Smarter than your average bear, you see. ...how exactly do you field test what a number represents? Especially when it could be representing a combination of stats, such as kick and dispersion.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 05:57:00 -
[20] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:Summ Dude wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? And you got your info from...? Field testing. *taps the side of his temple with his index finger* Smarter than your average bear, you see. ...how exactly do you field test what a number represents? Especially when it could be representing a combination of stats, such as kick and dispersion.
It's quite easy really you take a very low dispersion like weapon, like the burst scrambler pistol and a really high one, like the Balac's AR, stand about ten to fifteen meter away from a wall and fire at the wall. The rest is pattern recognition and understanding mathematics/physics and what could possibly be involved in the composition of such a stat.
The other: "ads", is a lot more simple. It only requires good pattern observation. It is quite easy to see the bullets land where ever the sight is pointed.
It's really not as difficult as you are making it out to be. Take it or leave it. Really doesn't matter to me. *shrugs*
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 06:01:00 -
[21] - Quote
Son-Of A-Gun wrote:DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? How that I have been able to tell? From testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion".
As to kick and dispersion... I have now edited the above post, so maybe it'll make more sence to you now.
{:)}{3GÇó>
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Summ Dude
Direct Action Resources
226
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Posted - 2014.02.16 06:10:00 -
[22] - Quote
Son-Of A-Gun wrote:Son-Of A-Gun wrote:DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? How that I have been able to tell? From testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion". As to kick and dispersion... I have now edited the above post, so maybe it'll make more sence to you now. So you're saying to test this, you shoot at a wall and try to "eyeball" how severe the spread is?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
595
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Posted - 2014.02.16 06:42:00 -
[23] - Quote
Son-Of A-Gun wrote:It's quite easy really you take a very low dispersion like weapon, like the burst scrambler pistol and a really high one, like the Balac's AR, stand about ten to fifteen meter away from a wall and fire at the wall. The rest is pattern recognition and understanding mathematics/physics and what could possibly be involved in the composition of such a stat.
The other: "ads", is a lot more simple. It only requires good pattern observation. It is quite easy to see the bullets land where ever the sight is pointed.
It's really not as difficult as you are making it out to be. Take it or leave it. Really doesn't matter to me. *shrugs*
Which variant of spread does it use? If I had a gun with 100 bullets that would theoretically represent the entirety of the accuracy quota would it with 55 accuracy:
1: Land 55 bullets on the center of the reticule or close to it, while the 45 other bullets get randomly distributed through radial distribution?
2:Set two target zones within which the bullets land at random and 55 will land inside of the smaller of the two zones, while the 45 land in the outer zone (think an archery target, but the bullets would be exclusive to their separate rings)
In the first spread, the random bullets have a chance of hitting on target, in the second one the random bullets will never strike center, because the impact regions do not intersect.
If you can read this, it means you are reading.
Unless you are skimming
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 07:15:00 -
[24] - Quote
"Which variant of spread does it use? If I had a gun with 100 bullets that would theoretically represent the entirety of the accuracy quota would it with 55 accuracy:"
I'm petty sure that it doesn't work anything like what you are thinking. Pretty sure that it woks a a percentage. With 100% being a strait line and 0% being some arbitrary angle chosen by CCP.
"1: Land 55 bullets on the center of the reticule or close to it, while the 45 other bullets get randomly distributed through radial distribution?"
I'm not understanding your question.
"2:Set two target zones within which the bullets land at random and 55 will land inside of the smaller of the two zones, while the 45 land in the outer zone (think an archery target, but the bullets would be exclusive to their separate rings)"
It's a flight path trajectory. I'm not understanding what your trying to get at here.
In the first spread, the random bullets have a chance of hitting on target, in the second one the random bullets will never strike center, because the impact regions do not intersect.
?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1263
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Posted - 2014.02.16 07:18:00 -
[25] - Quote
Summ Dude wrote:Son-Of A-Gun wrote:Son-Of A-Gun wrote:DeadlyAztec11 wrote:Son-Of A-Gun wrote:It is the hip fire accuracy. The higher the number the more acurate the hip fire.
Tbh, I'm surprised at how many people answered this thread and didn't know this? ADS also has dispersion, does it not? How that I have been able to tell? From testing. The ads fires where ever the sight is pointed. This factor would be accounted for under "kick" where as hip fire under "dispersion". As to kick and dispersion... I have now edited the above post, so maybe it'll make more sence to you now. So you're saying to test this, you shoot at a wall and try to "eyeball" how severe the spread is?
Exactly. Though I think you are selling it short. I have really good eyeballs.
{:)}{3GÇó>
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3438
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Posted - 2014.02.16 07:23:00 -
[26] - Quote
LEHON Xeon wrote:I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol.
Be nice to see everything a suit/skill can mod displayed on your fitting screen really, like reload times, shield delay, depleted delay, weapon damage mod %, armor resist, scan precision, range, profile, etc.
Dren and Templar equipment stats, wrong since release.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9220
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Posted - 2014.02.16 07:26:00 -
[27] - Quote
Zeylon Rho wrote:LEHON Xeon wrote:I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol. Be nice to see everything a suit/skill can mod displayed on your fitting screen really, like reload times, shield delay, depleted delay, weapon damage mod %, armor resist, scan precision, range, profile, etc. There is a shadowy secretive Illuminati-esque Dust Skype group I want to add you in. Mail me your Skype so I can add you.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Summ Dude
Direct Action Resources
227
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Posted - 2014.02.16 07:45:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Zeylon Rho wrote:LEHON Xeon wrote:I wish they would provide actual weapon ranges in the description sections also. Would be far more helpful, but most of the time, CCP is anything but for those scenarios lol. Be nice to see everything a suit/skill can mod displayed on your fitting screen really, like reload times, shield delay, depleted delay, weapon damage mod %, armor resist, scan precision, range, profile, etc. There is a shadowy secretive Illuminati-esque Dust Skype group I want to add you in. Mail me your Skype so I can add you. Sad panda feels left out. :'(
But also, definite yes to adding more fitting stats in-game.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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ladwar
Death by Disassociation Legacy Rising
1993
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Posted - 2014.02.16 07:55:00 -
[29] - Quote
Oswald Rehnquist wrote:Cat Merc wrote:Yes, it is hip fire dispersion.
I believe that if a weapon had 100 accuracy, it would be perfectly accurate. I don't remember how I got to this conclusion but it seemed to fit perfectly well when I figured it out.
So it's probably a %. This was my understanding as well considering the number never tops over 100 its hipfire accuracy while crouched. ADS is 100% on all weapons besides shotguns,hmg (they really don't have a ADS according to CCP) and any other weird pattern weapons like lasers. and that's to the center point of the weapon. i LOL at the laser since its target reticule is basic the size of the laser so its basically 100% accurate in hipfire, but its a long range weapon???? kindof backwards there CCP. better hipfire for closer range. better ADS for longer range weapons but in dust its 100% so there isn't that. its all about TTK numbers then. so accuracy rating is well next to pointless. add super low recoil to full auto weapons and you see the ARs are king. TTK.
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Altina McAlterson
Pure Innocence. EoN.
867
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Posted - 2014.02.16 12:46:00 -
[30] - Quote
It's an aggregate score of the percentage of rounds that fall within a certain radius (unkown) at a certain distance (unkown) in all possible firing conditions of a weapon. The percentages of rounds that satisfy those unknown conditions from both ADS and hipfire while crouching, standing still and moving are all combined to generate the accuracy stat.
Because the change in dispersion while in each firing condition vary for each weapon type the accuracy stat is not a valid point of comparison between different weapons types. However with weapons of the same type it gives a general idea of the improvement in accuracy when moving up to the next tier compared to the previous one. However exactly which firing condition is actually improving can not be determined by any means I'm aware of.
Anyway that's what I've been able to piece together. This is most certainly one of those things that CCP will never confirm any theory or disclose the actual formula. So I'm just guessing but that's what I think anyway.
Good Advice
Grey 17 should have stayed missing.
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