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1041. [Request] Change Tab Key Binding on KBM (aka Suicide Button) - in Feedback/Requests [original thread]
I pried off the TAB key on my keyboard because of this.
- by SponkSponkSponk - at 2013.09.11 06:14:00
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1042. (Request) Good for CCP bottom line. - in Feedback/Requests [original thread]
I've seen worse ideas.
- by SponkSponkSponk - at 2013.09.11 06:13:00
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1043. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Back on topic........
- by SponkSponkSponk - at 2013.09.11 05:18:00
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1044. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
Quantum is good if you plan to scan someone then actually use your gun.
- by SponkSponkSponk - at 2013.09.11 04:48:00
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1045. CCP - in The Council's Chamber [original thread]
!
- by SponkSponkSponk - at 2013.09.11 04:46:00
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1046. Active Scanner idea - in General Discussions [original thread]
I agree: no seeing directional facing of enemies unless you have visual on them.
- by SponkSponkSponk - at 2013.09.11 01:49:00
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1047. I could see LR getting a range buff - in General Discussions [original thread]
Nguruthos IX wrote: SponkSponkSponk wrote: I can imagine the LR getting a ramp-down as well as a ramp-up distance around its optimal range. come again? Currently, laser rifle damage looks like this: 0m <- damage increases -> 80m...
- by SponkSponkSponk - at 2013.09.11 01:46:00
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1048. I should not be able to do this in the forums - in General Discussions [original thread]
Bill Clinton wrote: I don't see what the problem is.
- by SponkSponkSponk - at 2013.09.11 01:39:00
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1049. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
fyi I trained biotics upgrades V yesterday and it makes a noticable difference in speed. Then again, that difference is even more stark when using other suits :(
- by SponkSponkSponk - at 2013.09.11 01:37:00
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1050. I could see LR getting a range buff - in General Discussions [original thread]
I can imagine the LR getting a ramp-down as well as a ramp-up distance around its optimal range.
- by SponkSponkSponk - at 2013.09.11 01:04:00
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1051. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
hgghyujh wrote: OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go. I thought it was ...
- by SponkSponkSponk - at 2013.09.11 00:57:00
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1052. Shield module Penalties - in Feedback/Requests [original thread]
CLONE117 wrote: the shield recharge delay for shield extenders seems like the best penalty for shielding.. ive fought so many players whos shields seems to recharge almost instantly after being hit... Shields are currently bugged to start r...
- by SponkSponkSponk - at 2013.09.10 10:53:00
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1053. An interesting option for APC's - Round 2 - in Feedback/Requests [original thread]
I just want to deploy a vehicle that dispenses ammo. If that happens to be an APC, so be it.
- by SponkSponkSponk - at 2013.09.10 10:52:00
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1054. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
My KDR has plummeted to ~1.0 since the changes. Here's hoping CCP will unfuck my mouse aiming in 1.5.
- by SponkSponkSponk - at 2013.09.10 03:57:00
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1055. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
Hmm, I dunno. I find the optimal range difference between ARs and SRs is miniscule, and damage applied is similar with aim assist on.
- by SponkSponkSponk - at 2013.09.10 03:27:00
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1056. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
Beren Hurin wrote: Conversely, if there is a known hostile that is looking in your direction, you are better off sprinting to a nearby safe spot if they are close, rather than trying to strafe them down. Strafing them, while they are looking to...
- by SponkSponkSponk - at 2013.09.10 00:58:00
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1057. [bug] opening team tab takes forever - in Technical Support/Bugs [original thread]
The first time you open the team channel, it takes ages to load. The tab comes up, but it takes many seconds to load the player list. Like, 14 seconds last game. What's going on?
- by SponkSponkSponk - at 2013.09.09 10:58:00
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1058. [bug] can't use keyboard in starmap - in Technical Support/Bugs [original thread]
mouse-move works instead. Closing.
- by SponkSponkSponk - at 2013.09.09 10:57:00
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1059. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Duran Lex wrote: CCP Wolfman wrote: Since we've seen how much everyone likes to talk about OP weapons we've decided to introduce a new weapon called the ASSAULT SWARM MASSLOCK. I think you're going to love it ;-) I would prefer the Core F...
- by SponkSponkSponk - at 2013.09.09 07:03:00
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1060. [BUG] SR no ammo bug - in Technical Support/Bugs [original thread]
and it doesn't reload when it gets to zero, because it tries to charge.
- by SponkSponkSponk - at 2013.09.09 06:57:00
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