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1021. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Currently (well, as of yesterday) aim assist operates out to ~60m on Assault rifles, which is way above their optimal range. e.g. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ Quote: As an example, the stan...
- by SponkSponkSponk - at 2013.09.13 03:17:00
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1022. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
assault scrams have much higher kick and dispersion anyway.
- by SponkSponkSponk - at 2013.09.13 02:05:00
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1023. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
So, in light of this: https://forums.dust514.com/default.aspx?g=posts&t=109681 Will you make a new video?
- by SponkSponkSponk - at 2013.09.13 01:01:00
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1024. Aim assist.... gone? - in General Discussions [original thread]
I guess Spec Ops Cipher will need to make a new video...
- by SponkSponkSponk - at 2013.09.13 00:58:00
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1025. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Nice graph, but it would be more meaningful to normalize them to 100% damage.
- by SponkSponkSponk - at 2013.09.12 14:31:00
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1026. Sticky:FW stats discussion - in Feedback/Requests [original thread]
CCP FoxFour wrote: So please, lets stay on topic and not talk about the other issues in FW right now. As the Eve Inferno trailer said it so well: Progress... What is it? Out here, progress is numbers. Millimetres. kilometres. head cou...
- by SponkSponkSponk - at 2013.09.12 10:41:00
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1027. Request - Make the Laser Rifle easier to use (keeping the beam the right distanc... - in Feedback/Requests [original thread]
I would be a-OK with the damage dropping off from 85m to 120m in the same way it curves from 35m to 70m.
- by SponkSponkSponk - at 2013.09.12 09:25:00
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1028. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first. This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would ...
- by SponkSponkSponk - at 2013.09.12 09:20:00
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1029. Trophy List Ideas - in Feedback/Requests [original thread]
bronze: "Dude, where's my LAV?" Lose an unattended vehicle to nanite decay.
- by SponkSponkSponk - at 2013.09.12 05:12:00
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1030. It's time CCP. We need the rollover SP - in General Discussions [original thread]
You know what's good about rollover skill points? You can set it to X million SP for new characters as soon as they're created, so if they want to catch up, they can grind through it.
- by SponkSponkSponk - at 2013.09.12 04:55:00
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1031. Australian and NZ Pricing - in The Council's Chamber [original thread]
If they'd allow me to transfer plex from Eve, that would help (still, the PSN deals provide very good value for money, what with the 30 day boosters etc)
- by SponkSponkSponk - at 2013.09.12 01:51:00
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1032. in game event to determine the order new dropsuits are released. - in Feedback/Requests [original thread]
This is a great idea. both sides raid the research facilities in search of data fragments to speed up the release of their suit :)
- by SponkSponkSponk - at 2013.09.12 01:44:00
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1033. [Request] Scan beacon. - in Feedback/Requests [original thread]
why not in a grenade slot?
- by SponkSponkSponk - at 2013.09.12 01:41:00
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1034. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I do have to raise a concern about having zero choice from the Dust-side in which system that you fight. As battles become more meaningful, the desire to choose WHERE you attack gets higher. They go hand-in-hand, otherw...
- by SponkSponkSponk - at 2013.09.12 01:12:00
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1035. Name the Amarr and Minmatar MCC's - in General Discussions [original thread]
Amarr: Sanctum Minmatar: Vigi
- by SponkSponkSponk - at 2013.09.11 23:26:00
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1036. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
Vin Mora wrote: And on what information is it that you assume 3000+ people playing a day is bad? Do you have just as hard numbers for COD or Battlefield? If not, then SFTU and stop assuming that the 'low' player count is a bad thing. I'm n...
- by SponkSponkSponk - at 2013.09.11 11:20:00
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1037. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
I would like this post twice if I could.
- by SponkSponkSponk - at 2013.09.11 10:47:00
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1038. (Request) Good for CCP bottom line. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Anyone notice how P2W the community wants this game to be? Let me use AUR for a respec let me get all my daily activity bonus sp back even if I miss a day with AUR. How about the person who can't afford these things leave hi...
- by SponkSponkSponk - at 2013.09.11 09:15:00
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1039. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
CCP Rattati wrote: Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover. or active scanner :P
- by SponkSponkSponk - at 2013.09.11 09:12:00
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1040. A quick lesson on the economics of EVE to DUST ISK flow. - in General Discussions [original thread]
Zero Harpuia wrote: Not true, the term 'toon' is just ingrained into the culture, like the terms 'noob' 'leet' or 'grind' are. We don't know when they came about, but we know what they mean and know that everyone else knows, so we use it. L...
- by SponkSponkSponk - at 2013.09.11 07:33:00
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