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741. Question for The Southern Legion - in The War Room [original thread]
Ydubbs81 RND wrote: Seems like everyone in that timezone are good mates. But whatevas Yes, all fifty AUTZ dust players are besties.
- by SponkSponkSponk - at 2013.11.25 03:10:00
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742. petition bring back crater lake - in General Discussions [original thread]
Mortedeamor wrote: lol why not u scared bro can it wait until I get prof V in lasers?
- by SponkSponkSponk - at 2013.11.25 02:22:00
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743. Question for The Southern Legion - in The War Room [original thread]
So when we pull in other corps to attack you outside our core tz but inside yours, that's bad? But when we set our defense timers to be inside our core tz but not in yours, that's also bad? I am in awe of the cognitive dissonance required to s...
- by SponkSponkSponk - at 2013.11.25 01:49:00
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744. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Spectral Clone wrote: I have the Blood Raiders Saga BPO to build around. Ill probably have to spend some skills to make it really good, but I was able to fit this with a militia blaster turret: Mlt Heavy shield extender. Mlt Scanner. Mlt Pg up...
- by SponkSponkSponk - at 2013.11.24 04:05:00
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745. Setting uplinks INSIDE Null cannons and objective terminal - in Technical Support/Bugs [original thread]
already reported
- by SponkSponkSponk - at 2013.11.22 05:38:00
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746. Uplinks inside of objective null cannons - in Technical Support/Bugs [original thread]
This is a really annoying glitch :(
- by SponkSponkSponk - at 2013.11.21 07:19:00
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747. Sticky:Fracture Road Domination Feedback! - in Domination Gamemode [original thread]
Ledge definitely needs to go. What would be good would be to hollow out the bottom of the spire and move the control point underneath it. That way, control of the pipes would provide an advantage, but unless you controlled the pipe on both sides...
- by SponkSponkSponk - at 2013.11.21 07:18:00
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748. One Universe::One Forum - in The Council's Chamber [original thread]
As long as there's a way to craft an RSS feed for dust devposts only, I'm okay with anything :)
- by SponkSponkSponk - at 2013.11.20 23:52:00
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749. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
I guess the point I'm trying to make is that a full six-man squad of good players out of 16 are really hard to balance against, whether they're proto stomping, or just using cost-effective fits like everyone else. If instead it was a three-man sq...
- by SponkSponkSponk - at 2013.11.20 06:33:00
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750. Matchmaking Method - in Feedback/Requests [original thread]
Cap squad size at 3 for pub matches. Give the matchmaking software a fighting chance.
- by SponkSponkSponk - at 2013.11.20 06:16:00
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751. CCP seen on the field - in General Discussions [original thread]
CCP Saberwing wrote: Omareth Nasadra wrote: we actually played a game where ccp were on my side and we got steamrolled by nyan san, it was brief and painfull Yep, got absolutely owned. Painful stuff. My worst two ambush games were ag...
- by SponkSponkSponk - at 2013.11.20 03:01:00
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752. Domination is a TERRIBLE game mode - in General Discussions [original thread]
Mikey Ducati wrote: The idea is that one side is considered attack and the other defends. then the defender should control the point at game start.
- by SponkSponkSponk - at 2013.11.20 00:41:00
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753. [BUG] Swarm Launcher fires on reload? - in Technical Support/Bugs [original thread]
Definitely reloading-related; I recall it happening often when the magazine hits empty, which is obviously when you reload.
- by SponkSponkSponk - at 2013.11.19 04:31:00
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754. How to know if your a dust vet - in General Discussions [original thread]
Racro 01 Arifistan wrote: the surya and sagaris were the proto tanks of the day. i rmeber that if no one had a proto swarms or an equivelnt tank to fight with they ran the **** away. the only way maraduer tanks got hurt was if the entire enemy ...
- by SponkSponkSponk - at 2013.11.19 04:30:00
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755. Sticky:Fracture Road Ambush Feedback! - in Ambush Gamemode [original thread]
There's a null cannon in the eastern part of G7 (on the ground, underneath the pipes) that you can throw an uplink into, making it invulnerable.
- by SponkSponkSponk - at 2013.11.19 02:55:00
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756. Informal Meeting on Orbital Support Changes at 0000 UTC - in General Discussions [original thread]
Can't make this because :tz: but I can still make comments here, right? Please make Eve fittings matter (currently, all bombardments are the same, based on number of guns, but isn't affected by any ship bonuses or damage modules etc)
Please...
- by SponkSponkSponk - at 2013.11.18 23:23:00
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757. 1.7 patch notes - in General Discussions [original thread]
Paran Tadec wrote: thought it was locked in weeks ago? Features don't go in; features come out. You can explain that.
- by SponkSponkSponk - at 2013.11.18 05:02:00
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758. [Request] Add recoil to guns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This should be combined with increasing amounts of barrel sway at lower levels of stamina. The less stamina you have the less able you are to keep your weapon aimed where you want it. myofibril stimulants should also r...
- by SponkSponkSponk - at 2013.11.18 01:18:00
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759. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
I'm on the fence with aim assist, but I do think that fully-automatic fire should disable aim assist until turned off.
- by SponkSponkSponk - at 2013.11.18 01:13:00
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760. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Any news?
- by SponkSponkSponk - at 2013.11.17 10:24:00
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