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341. Any vehicle skill changes? - in General Discussions [original thread]
Can anybody that's been on say if there have been any vehicle skill changes, not including HAV operation going from 4x to 8x?
- by Spkr4theDead - at 2015.03.12 16:21:00
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342. Vehicle Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful. It's already faster to turn the hull if it's missile or rail.
- by Spkr4theDead - at 2015.03.12 16:14:00
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343. Heavies LAV Drivebys - in General Discussions [original thread]
I find it funny how people want some sand thrown out of the box. Then again, it concerns a vehicle, so I'm not surprised.
- by Spkr4theDead - at 2015.03.12 16:06:00
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344. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Takahiro Kashuken wrote: I am terrible negative when it comes to anything with a steering wheel and an engine. I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and aba...
- by Spkr4theDead - at 2015.03.12 15:55:00
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345. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
CYRAX SERVIUS wrote: Tesfa Alem wrote: Takahiro Kashuken wrote: Tesfa Alem wrote: At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong. After you tak...
- by Spkr4theDead - at 2015.03.12 15:54:00
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346. So I got my lifetime stats today. - in General Discussions [original thread]
Joel II X wrote: People are still curious about them? Of course, all we have is kills per week, month and all time, KDR ratio and win/loss. MAG-style record keeping would be great, so I can see how many kills I have with the various turrets.
- by Spkr4theDead - at 2015.03.11 19:59:00
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347. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Aeon Amadi wrote: So your argument is that we shouldn't establish a level of fairness through tieracide (something the community has been asking for since closed beta) because of low TTK...? Something that could easily be adjusted through bas...
- by Spkr4theDead - at 2015.03.11 19:28:00
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348. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
duster 35000 wrote: Spkr4theDead wrote: duster 35000 wrote: *sniff* bee-you-tea-full. Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who f...
- by Spkr4theDead - at 2015.03.11 19:21:00
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349. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
duster 35000 wrote: *sniff* bee-you-tea-full. Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fi...
- by Spkr4theDead - at 2015.03.11 19:16:00
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350. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnl...
- by Spkr4theDead - at 2015.03.11 19:03:00
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351. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar. Also yea plus and double pl...
- by Spkr4theDead - at 2015.03.11 18:59:00
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352. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
The price is not worth the HP values. If the eHP of the next iteration of tanks isn't so good, what are the UHAVs going to have? 10k? That's nowhere near worth the SP or ISK investment. You need to consider those hull prices before skyrocketing t...
- by Spkr4theDead - at 2015.03.11 18:35:00
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353. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: EDIT: Quit your complaining, you wanker; what you seem to want is four 4x skills; one for Madrugar and Gunnlogi, and one for the solo versions of each. No, I just want HAV operation to be a 4x, racial hulls 2x, with...
- by Spkr4theDead - at 2015.03.11 14:52:00
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354. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not...
- by Spkr4theDead - at 2015.03.11 14:48:00
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355. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as or...
- by Spkr4theDead - at 2015.03.11 13:57:00
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356. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be f...
- by Spkr4theDead - at 2015.03.11 03:15:00
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357. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: LudiKure ninda wrote: A fully fited PRO tank should cost around 1 mill isk in my opinion,..and MLT should be at least 150k. Bear in mind that more modules will have to be fit, so even if the hulls remain the same for P...
- by Spkr4theDead - at 2015.03.10 20:08:00
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358. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Takahiro Kashuken wrote: Delete it, it's the only way to be sure. Over 3 years and the basic problems have never been fixed or solved and i don't see that happening any time soon. Disclaimer: The above post is respect...
- by Spkr4theDead - at 2015.03.10 17:46:00
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359. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet.
- by Spkr4theDead - at 2015.03.10 15:16:00
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360. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo. 100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging mo...
- by Spkr4theDead - at 2015.03.10 15:14:00
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