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Thread Statistics | Show CCP posts - 3 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5317
|
Posted - 2015.03.11 08:08:00 -
[31] - Quote
duster 35000 wrote: And? 1 mil for a tank...while we still get small payouts.
Im just saying the ratios between each tier is pretty reasonable, regardless of the absolute cost.
Can crunch numbers all day but I think we'll need to really get our hands on them to see how they perform in-battle to see if its worth the cost.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lac Nokomis
Corrosive Synergy RISE of LEGION
76
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Posted - 2015.03.11 08:20:00 -
[32] - Quote
CCP Rattati wrote:duster 35000 wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Really? 682k for a proto hull? Adv is the best hull, slightly less recources, much less price. That's the point really of the whole DUST 514 philosophy, proto is incrementally better, much more expensive Use advance until your skill level allows you to take full advantage of the marginal benefit of Proto weighed against isk viability. Great to have that philosophy literally written out. I thought it was just number from when the game was first released that nobody ever re evaluated. Thanks! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17577
|
Posted - 2015.03.11 08:25:00 -
[33] - Quote
duster 35000 wrote:CCP Rattati wrote:duster 35000 wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Really? 682k for a proto hull? Adv is the best hull, slightly less recources, much less price. That's the point really of the whole DUST 514 philosophy, proto is incrementally better, much more expensive But that's kind of too expensive. IMO, 350k or 400k would have been better. Eh, I'll still use it, but the price feels like 1.6 Uprising.
Better days mate, just remember the beauty of 1.6
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Aeon Amadi
Chimera Core
8961
|
Posted - 2015.03.11 08:51:00 -
[34] - Quote
duster 35000 wrote: And? 1 mil for a tank...while we still get small payouts.
You're also immune to 75% (give or take) of the weapons in the game...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5317
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Posted - 2015.03.11 08:54:00 -
[35] - Quote
Aeon Amadi wrote:duster 35000 wrote: And? 1 mil for a tank...while we still get small payouts.
You're also immune to 75% (give or take) of the weapons in the game...
Let's not turn this thread into a fight over that sort of thing, k?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tesfa Alem
Death by Disassociation
921
|
Posted - 2015.03.11 09:37:00 -
[36] - Quote
682,500 isk per hull confirmed, then I am saving my SP because i am no longer getting proto tanks. There no change in slots, and i can go for pure damage on an ADV or pure eHP.
There is no 300% difference in the fitting abillities between tanks, so no need for a 300%+ investment to change a single enhanced module to maybe a pro one.
Dropsuit cost progresion isn't quite the same, because people can still do FW and fit all protoype suit for Zero Isk.
Redline for Thee, but no Redline for Me.
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Pagl1u M
Dead Man's Game
1760
|
Posted - 2015.03.11 09:49:00 -
[37] - Quote
CCP Rattati wrote:duster 35000 wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Really? 682k for a proto hull? Adv is the best hull, slightly less recources, much less price. That's the point really of the whole DUST 514 philosophy, proto is incrementally better, much more expensive Exactly, look at dropsuits. Proto are a Lil bit better than adv and they cost like 3x.
Also,I remember in chromosome HAVs worth 2.5 millions isk.
One of the few assaults you'll find in a PC match!
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
193
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Posted - 2015.03.11 10:38:00 -
[38] - Quote
They can IN NO WAY fit all proto. I always end up removing turrets. And even still, everything that goes on doesn't fit.
48th Special Operations Force.
Twitter- @48SOF
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5324
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Posted - 2015.03.11 18:06:00 -
[39] - Quote
Tesfa Alem wrote:682,500 isk per hull confirmed, then I am saving my SP because i am no longer getting proto tanks. There no change in slots, and i can go for pure damage on an ADV or pure eHP.
There is no 300% difference in the fitting abillities between tanks, so no need for a 300%+ investment to change a single enhanced module to maybe a pro one.
Dropsuit cost progresion isn't quite the same, because people can still do FW and fit all protoype suit for Zero Isk.
Which is why there really needs to be a bonus/level so even if you choose not to use Proto, you still have a reason to max out the skill.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Takahiro Kashuken
Red Star.
4121
|
Posted - 2015.03.11 18:18:00 -
[40] - Quote
CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Can you stop calling them advanced and prototype hulls?
They do not increase in slots as you go up tiers, the slot level is exactly the same as basic
They only increase in PG/CPU and ISK
Dropsuits increase in Slots, PG/CPU and ISK - Until vehicles follow that method they are not advanced and prototype
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5325
|
Posted - 2015.03.11 18:20:00 -
[41] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Can you stop calling them advanced and prototype hulls? They do not increase in slots as you go up tiers, the slot level is exactly the same as basic They only increase in PG/CPU and ISK Dropsuits increase in Slots, PG/CPU and ISK - Until vehicles follow that method they are not advanced and prototype Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
What would you suggest we call them then? Standard, Standard Plus Good, and Standard Doubleplus Good?
http://i.imgur.com/EFxtWwm.jpg
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
3055
|
Posted - 2015.03.11 18:35:00 -
[42] - Quote
The price is not worth the HP values.
If the eHP of the next iteration of tanks isn't so good, what are the UHAVs going to have? 10k? That's nowhere near worth the SP or ISK investment. You need to consider those hull prices before skyrocketing the price of the regular hulls.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4123
|
Posted - 2015.03.11 18:50:00 -
[43] - Quote
Pokey Dravon wrote:Takahiro Kashuken wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Can you stop calling them advanced and prototype hulls? They do not increase in slots as you go up tiers, the slot level is exactly the same as basic They only increase in PG/CPU and ISK Dropsuits increase in Slots, PG/CPU and ISK - Until vehicles follow that method they are not advanced and prototype Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 What would you suggest we call them then? Standard, Standard Plus Good, and Standard Doubleplus Good? http://i.imgur.com/EFxtWwm.jpg
Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5326
|
Posted - 2015.03.11 18:56:00 -
[44] - Quote
Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
3055
|
Posted - 2015.03.11 18:59:00 -
[45] - Quote
Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule.
The Type A, B, I and II suits were fantastic. They went up in slots and HP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5331
|
Posted - 2015.03.11 19:01:00 -
[46] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule. The Type A, B, I and II suits were fantastic. They went up in slots and HP.
I know, you think anything I say is a bad idea, just read True's signature.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
3055
|
Posted - 2015.03.11 19:03:00 -
[47] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule. The Type A, B, I and II suits were fantastic. They went up in slots and HP. I know, you think anything I say is a bad idea, just read True's signature. Because they are bad ideas. Increase CPU and PG, while keeping the same slots? That is a bad idea. The HP gain would be inconsequential. That would make TTK extremely low. The old suits increased TTK dramatically, and why not? They were quite expensive, and SP intensive to obtain. Vehicles should be no different. Since he's introduce tank destroyers, why should AV still be the best counter?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Takahiro Kashuken
Red Star.
4126
|
Posted - 2015.03.11 19:07:00 -
[48] - Quote
Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course.
If you have an extra slot you can put something in there that couldn't be put there before, that adds variety because you can add something new.
If the slots are the same across all tiers then whatever fit you use at STD level will be the same across all tiers which equals cookie cutter fits.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 |
duster 35000
Algintal Core Gallente Federation
378
|
Posted - 2015.03.11 19:08:00 -
[49] - Quote
True Adamance wrote:duster 35000 wrote:CCP Rattati wrote:duster 35000 wrote:CCP Rattati wrote:Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at
STD/ADV/PRO @ 97,500/195,000/682,500 ISK for all HAV tiers
This is below what some tankers felt was right, and above what some tankers felt was right. The CPM was also consulted.
It is also a much lower increase per tier than f.ex. specialized dropsuits.
Really? 682k for a proto hull? Adv is the best hull, slightly less recources, much less price. That's the point really of the whole DUST 514 philosophy, proto is incrementally better, much more expensive But that's kind of too expensive. IMO, 350k or 400k would have been better. Eh, I'll still use it, but the price feels like 1.6 Uprising. Better days mate, just remember the beauty of 1.6 *sniff* bee-you-tea-full.
Molestia approved
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Spkr4theDead
Red Star.
3056
|
Posted - 2015.03.11 19:16:00 -
[50] - Quote
duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days.
Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
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duster 35000
Algintal Core Gallente Federation
378
|
Posted - 2015.03.11 19:19:00 -
[51] - Quote
Spkr4theDead wrote:duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle? Eh, ever since the blaster dispersion nerf, its use was severely reduced.
I mean, it needed some dispersion, but ugh, it seems a bit much at times.
I remember the active shield reps. could have been slightly better, but it made them good.
Molestia approved
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Spkr4theDead
Red Star.
3057
|
Posted - 2015.03.11 19:21:00 -
[52] - Quote
duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle? Eh, ever since the blaster dispersion nerf, its use was severely reduced. I mean, it needed some dispersion, but ugh, it seems a bit much at times. I remember the active shield reps. could have been slightly better, but it made them good. Slightly better? They needed quite a buff, along with the shield hardeners lasting a lot longer. 10 seconds was nothing; should've at least been 30 seconds, since they were 60% vs the armor hardeners being 40% or 45% at the complex level.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Aeon Amadi
Chimera Core
8963
|
Posted - 2015.03.11 19:22:00 -
[53] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course. That's a terrible idea. It won't make suits much better, the differences would be miniscule. The Type A, B, I and II suits were fantastic. They went up in slots and HP. I know, you think anything I say is a bad idea, just read True's signature. Because they are bad ideas. Increase CPU and PG, while keeping the same slots? That is a bad idea. The HP gain would be inconsequential. That would make TTK extremely low. The old suits increased TTK dramatically, and why not? They were quite expensive, and SP intensive to obtain. Vehicles should be no different. Since he's introduce tank destroyers, why should AV still be the best counter?
So your argument is that we shouldn't establish a level of fairness through tieracide (something the community has been asking for since closed beta) because of low TTK...? Something that could easily be adjusted through base HP values and weapon damages...? Were you not around when they lowered all the weapon damages by 10% and changed the way proficiency worked to influence bonus toward damage profile instead of just raw damage..?
Give us a real reason why tieracide is a bad idea, because just saying "that is a bad idea" is, ironically, a bad idea.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Spkr4theDead
Red Star.
3057
|
Posted - 2015.03.11 19:28:00 -
[54] - Quote
Aeon Amadi wrote:
So your argument is that we shouldn't establish a level of fairness through tieracide (something the community has been asking for since closed beta) because of low TTK...? Something that could easily be adjusted through base HP values and weapon damages...? Were you not around when they lowered all the weapon damages by 10% and changed the way proficiency worked to influence bonus toward damage profile instead of just raw damage..?
Give us a real reason why tieracide is a bad idea, because just saying "that is a bad idea" is, ironically, a bad idea.
There is no fairness when people that actually use vehicles don't have a say in them. It's people that don't play the game that have the only say. If they do play, they don't use vehicles.
I had no problem with low TTK. It made for interesting battles, decided by who was better being the victor.
Not around? I've been playing since you needed a code for the closed beta. I was playing since the beginning.
Why is it a bad idea? A miniscule increase in HP for starters. That keeps TTK extremely high, which is boring. What would a Cal assault have, 3 highs and 1 low? Guess what, that's 2/3 extenders and/or a precision enhancer, with either a plate or regulator in the one low slot. That's boring, and allows for next to no variety. Other than that, the only thing you could improve would be the light weapon, maybe bumping up the sidearm from STD to ADV even at the PRO level. Plus, wouldn't there have to be a compromise even with a PRO suit, so that you can't run full PRO everything on it?
Bad ideas are bad and I will always say that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
duster 35000
Algintal Core Gallente Federation
378
|
Posted - 2015.03.11 19:30:00 -
[55] - Quote
Spkr4theDead wrote:duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote: *sniff* bee-you-tea-full.
Active reps, more mods. I miss those days. Back then, tanks could actually take a beating and it came down to experience, rather than who sees who first. That's extremely boring and makes for fights that are far too fast. Throw in AV, and it's no fun at all, because where there's one there's 3. Why use a vehicle? Eh, ever since the blaster dispersion nerf, its use was severely reduced. I mean, it needed some dispersion, but ugh, it seems a bit much at times. I remember the active shield reps. could have been slightly better, but it made them good. Slightly better? They needed quite a buff, along with the shield hardeners lasting a lot longer. 10 seconds was nothing; should've at least been 30 seconds, since they were 60% vs the armor hardeners being 40% or 45% at the complex level. Armor hardeners were 25% reduction I believe, I used 2. Shield hards had long cooldown, 10 sec duration, 30% DR, or 40%
Molestia approved
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5332
|
Posted - 2015.03.11 20:06:00 -
[56] - Quote
Spkr4theDead wrote:It's people that don't play the game that have the only say. If they do play, they don't use vehicles.
To be more accurate Rattati doesn't work with people who act like assholes, but does work with people who are trying to be constructive. If you feel you have no say....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5332
|
Posted - 2015.03.11 20:08:00 -
[57] - Quote
duster 35000 wrote: Armor hardeners were 25% reduction I believe, I used 2. Shield hards had long cooldown, 10 sec duration, 30% DR, or 40%
Active Armor was 25%, Active Shield was 30% but the duration was so short you were typically better off running passives at 15% each.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Aeon Amadi
Chimera Core
8967
|
Posted - 2015.03.11 20:11:00 -
[58] - Quote
Spkr4theDead wrote:Aeon Amadi wrote:
So your argument is that we shouldn't establish a level of fairness through tieracide (something the community has been asking for since closed beta) because of low TTK...? Something that could easily be adjusted through base HP values and weapon damages...? Were you not around when they lowered all the weapon damages by 10% and changed the way proficiency worked to influence bonus toward damage profile instead of just raw damage..?
Give us a real reason why tieracide is a bad idea, because just saying "that is a bad idea" is, ironically, a bad idea.
There is no fairness when people that actually use vehicles don't have a say in them. It's people that don't play the game that have the only say. If they do play, they don't use vehicles. I had no problem with low TTK. It made for interesting battles, decided by who was better being the victor. Not around? I've been playing since you needed a code for the closed beta. I was playing since the beginning. Why is it a bad idea? A miniscule increase in HP for starters. That keeps TTK extremely high, which is boring. What would a Cal assault have, 3 highs and 1 low? Guess what, that's 2/3 extenders and/or a precision enhancer, with either a plate or regulator in the one low slot. That's boring, and allows for next to no variety. Other than that, the only thing you could improve would be the light weapon, maybe bumping up the sidearm from STD to ADV even at the PRO level. Plus, wouldn't there have to be a compromise even with a PRO suit, so that you can't run full PRO everything on it? Bad ideas are bad and I will always say that.
I literally have no idea what you're trying to advocate. One minute you say "tieracide is bad and we should have more HP in the suits" and now you're saying "that keeps TTK extremely high, which is boring".
You do realize that Standard/Advanced suits having more slots would mean more HP as a consequence just because they'd be able to fit more modules..? Or are you against that and are in favor of not having more slots..? I really have no idea what you're saying other than "I'm right because I **** tanks and everyone else is wrong because my mom locked me in a closet seven too many times".
Pokey Dravon wrote:Spkr4theDead wrote:It's people that don't play the game that have the only say. If they do play, they don't use vehicles. To be more accurate Rattati doesn't work with people who act like assholes, but does work with people who are trying to be constructive. If you feel you have no say....
What this guy ^ said.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17585
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Posted - 2015.03.11 20:27:00 -
[59] - Quote
Pokey Dravon wrote:duster 35000 wrote: Armor hardeners were 25% reduction I believe, I used 2. Shield hards had long cooldown, 10 sec duration, 30% DR, or 40%
Active Armor was 25%, Active Shield was 30% but the duration was so short you were typically better off running passives at 15% each.
I do really miss Passives, I felt they were a good option for players to have and also worth considering implementing to follow the same skill tree design as the EVE passive resistance modules [streamlined] into one skill. They're kind of key to my idealised Amarr HAV fitting.
E.g- Passive Armour Hardeners Operate on the basis of 16.25%, 17.5%, and 18.75% from Basic to Prototype and are modified in efficiency by the skill Armour Adaption [old skill but rather than hull bonuses it applied to resistance module bonuses] by 2% per level.
This means per tier descending from STD to PRO your resistance modules could look like
16.25 * 1.1 = 17.875 17.5 * 1.1 = 19.25 18.75 * 1.1 = 20.625
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Kaeru Nayiri
Ready to Play
602
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Posted - 2015.03.11 20:27:00 -
[60] - Quote
Pokey Dravon wrote:Takahiro Kashuken wrote: Dropsuits are not tiercided, vehicles still are but actually back when Marauders existed the Surya and Sagaris got 1 extra slot compared to the Gunnlogi and Madrugar.
Also yea plus and double plus is fine by me, i just think that it is lying to pilots saying that they are advanced/prototype when they are not. An increased slot layout is part of going up in tiers otherwise what is the point?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
Actually if had my way, dropsuits would run off of the exact same principle. Same slots for all tiers, tier determines fitting capacity, not slots. The point of going up tiers is you can fit higher tiered modules. Now this is my personal opinion of course.
Agreed with the above.
Know what cannot be known.
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