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321. Dropships: the future - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints. o7 Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. ...
- by Spkr4theDead - at 2015.03.16 19:55:00
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322. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not goin...
- by Spkr4theDead - at 2015.03.16 17:33:00
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323. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railgun There's no way to duplicate it. It just happens randomly. Beside...
- by Spkr4theDead - at 2015.03.16 17:18:00
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324. Dropships: the future - in Feedback/Requests [original thread]
BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints. o7 Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***.
- by Spkr4theDead - at 2015.03.16 17:17:00
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325. Dropships: the future - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's the nature of not willing to give on anything is why people usually don't like DS pilots, generally. They say a lot of unreasonable things, and when told so, or asking for a compromise, they do a sparky and just sa...
- by Spkr4theDead - at 2015.03.16 17:09:00
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326. Dropships: the future - in Feedback/Requests [original thread]
manboar thunder fist wrote: the effectiveness of anti armour av or armour modules will have to be adjusted to create balance. The answer is not to nerf everything. You don't achieve "balance" by nerfing.
- by Spkr4theDead - at 2015.03.16 16:59:00
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327. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Lost two tanks battles in the same match to some no-name due to a terrible railgun. If my railgun isn't firing automatically until it overheats, it's not firing a shot, or it's firing late. The same thing happens with the small railguns too. This...
- by Spkr4theDead - at 2015.03.16 16:55:00
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328. [Request] Scotty Map Selection Tweak - in Feedback/Requests [original thread]
Maps with a long road.
- by Spkr4theDead - at 2015.03.16 16:46:00
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329. Active module mechanics - in Feedback/Requests [original thread]
Text Grant wrote: this would be a giant nerf to AV because it would allow you to recharge more often without a downside. A 'nerf' constitutes fiddling with the numbers. Plasma cannon received a buff, so that's AV that received a buff. AV dam...
- by Spkr4theDead - at 2015.03.16 16:39:00
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330. killing proto tanks - in General Discussions [original thread]
Ghosts Chance wrote: Ive been killing proto tanks all day long in my 500k tank :P poor guys wernt around in chrome where position was everything and you died in 3 hits :P ill give you a hint position + sica + dmg mods = dead proto tanks every...
- by Spkr4theDead - at 2015.03.16 16:35:00
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331. Echo tank feedback - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: You call my statement about the Swarms "entirely incorrect". I've been on the receiving end of swarms for over a year and a half. Let me assure you, sir, that for every volley that dodges an object, 3 others sma...
- by Spkr4theDead - at 2015.03.15 05:12:00
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332. Dropships: the future - in Feedback/Requests [original thread]
Rakr'Dashia Rah wrote: A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popped back out, full shiel...
- by Spkr4theDead - at 2015.03.14 21:35:00
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333. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
duster 35000 wrote: Spkr4theDead wrote: H0riz0n Unlimit wrote: be a 6 man squad spawning tanks is quite OP Sandbox Just like how a whole squad or 2 of infantry is op, they are unkillable, like in ambush when they pull they crap. So o...
- by Spkr4theDead - at 2015.03.14 21:12:00
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334. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
H0riz0n Unlimit wrote: be a 6 man squad spawning tanks is quite OP Sandbox
- by Spkr4theDead - at 2015.03.14 18:54:00
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335. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
H0riz0n Unlimit wrote: I ve heard a lot of players sayng gunlogi is now unplayable or madrugar is better than it. My solution is switch madrugar to 2/5 slot layout, bring back active reps and 180mm plates, maybe decreasing armour hardner bonus ...
- by Spkr4theDead - at 2015.03.14 18:00:00
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336. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
DeathwindRising wrote: Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed bu...
- by Spkr4theDead - at 2015.03.14 14:46:00
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337. Echo tank feedback - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: My main request: Give us a Breach Plasma Cannon, with less Splash Damage, more base damage and have it do decent damage vs. Armor as well. AV does 100% damage for shield and armor now; there's still proficiencies...
- by Spkr4theDead - at 2015.03.13 20:24:00
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338. Echo tank feedback - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: Wait, you actually want the Shield Hardeners to negate even more damage? Have you ever tried pulling AV duty? I've had PRO forge, swarms and plasma. Yes, I have. It's also pathetically easy and cheap. You should ...
- by Spkr4theDead - at 2015.03.13 20:19:00
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339. Echo tank feedback - in Feedback/Requests [original thread]
Armor is great, shield is weak. Either reduce the fitting cost of shield hardeners, or increase the resistance to 55%. Enough damage halts the recharge, which can cause it to die very quickly; armor doesn't have that problem. We can't fit enough b...
- by Spkr4theDead - at 2015.03.13 15:28:00
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340. MinAss - in General Discussions [original thread]
Buwaro Draemon wrote: So when are the devs going to look at these suits? They sprint circles around me while firing. Near impossible to kill.
- by Spkr4theDead - at 2015.03.12 16:29:00
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