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361. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Then please explain the interesting phenomenon i experience where a dropship swoops in, starts wreaking havoc, and then hits afterburner as soon as i fire a swarm and STILL flies straight up into the sky, perfectly evading ...
- by Spkr4theDead - at 2015.03.10 15:05:00
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362. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Balistyc Farshot wrote: You're so cute. We all know your opinion. Yes, I do use vehicles (Mostly LAVs and HAVs) and I use derp ships mostly to get up high, so no ADS for me because the firing mechanics. The ADS is hard to use. I have it. ...
- by Spkr4theDead - at 2015.03.09 17:37:00
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363. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: Bright Cloud wrote: If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely a...
- by Spkr4theDead - at 2015.03.09 16:29:00
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364. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Bright Cloud wrote: If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt y...
- by Spkr4theDead - at 2015.03.09 15:46:00
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365. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Wow! That is some mighty fine isk QQ. At most a proto ADS is what 2 mil isk, at most! The best fit Python is over half a million ISK. I would imagine the Incubus is right around the same number. With vehicles, I usu...
- by Spkr4theDead - at 2015.03.09 15:43:00
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366. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tesfa Alem wrote: How can we get swamers to be more involved in shooting down thier ariel foes without over-exposing them to infantry any longer than necessary? It's their fault if they put themself in a bad position. There's also commando...
- by Spkr4theDead - at 2015.03.09 15:31:00
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367. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. So us supporting our preferred role without bending is unreasonable?
- by Spkr4theDead - at 2015.03.09 15:29:00
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368. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: try, in fact I think it's ok for rails and forges to kill infantry with 3-4 rounds of splash, or 2 direct hits, or a combination thereof. The idea isn't to remove the ability to hit infantry, it's to remove the ability to kill ...
- by Spkr4theDead - at 2015.03.09 15:04:00
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369. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Kain Spero wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capa...
- by Spkr4theDead - at 2015.03.09 14:58:00
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370. [Echo] HAV Operation skill cost - in Feedback/Requests [original thread]
I wonder... does this mean the UHAV and DHAV skills will be 12x, like they used to be? That's an obscene amount of SP.
- by Spkr4theDead - at 2015.03.08 18:39:00
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371. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
The dispersion for all automatic weapons should be increased to make it harder to hit targets.
- by Spkr4theDead - at 2015.03.08 17:07:00
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372. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: I don't large turret so, i wouldn't know how blasters work for large vehicles. Well that explains everything.
- by Spkr4theDead - at 2015.03.08 17:04:00
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373. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Spkr4theDead wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly ca...
- by Spkr4theDead - at 2015.03.08 17:02:00
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374. is 33 pc's enough to be a full time Fc? - in General Discussions [original thread]
GH0ST RECKER wrote: I average a 4.00 Kd per pc Can't win PC without hacking.
- by Spkr4theDead - at 2015.03.08 15:42:00
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375. "MU" Please Read. - in General Discussions [original thread]
Big Burns wrote: I'm asking because I want to know how it works. I always get put into games with Dia Farron, Kaizuka Sniper, Milkman, Frosty Kitty, and Duna 2002 all on the other team at the same time. Back in 1.5-1.7 I ran tanks/logi uplin...
- by Spkr4theDead - at 2015.03.08 14:53:00
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376. Assault HMG viable AV? - in Feedback/Requests [original thread]
A damn shame.
- by Spkr4theDead - at 2015.03.08 03:39:00
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377. With the vehicle tree update - in General Discussions [original thread]
Nothing about any possible skill changes. I like core grid management and engine core calibration. If we could get 5% per level for CPU, PG, shield and armor, then we're talking real business.
- by Spkr4theDead - at 2015.03.08 03:38:00
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378. My Dust world turned upside down... - in General Discussions [original thread]
Bri Bub wrote: Thankfully, we still have duna2002... I am sure we all agree! Duna is not good. I hope you were being sarcastic.
- by Spkr4theDead - at 2015.03.08 03:27:00
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379. My Dust world turned upside down... - in General Discussions [original thread]
Jigoku No ReizaSan wrote: Snugglz "tried" coming back but ADS wasn't OP anymore and quickly got ran away tbh the "Legends" now are better than the previous "Legends" because the roles are much harder to do then in Chrom buddy Are you crazy? S...
- by Spkr4theDead - at 2015.03.08 03:25:00
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380. My Dust world turned upside down... - in General Discussions [original thread]
Most Sneakiest wrote: Big Burns wrote: I've been back for about 2 months now. I've seen a lot of new faces. It's like comparing Kobe Bryant to Michael Jordan. When I left Dust last year, FunkMaster Whale was the best Forge-Gunner in the ga...
- by Spkr4theDead - at 2015.03.08 02:53:00
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