Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star.
4126
|
Posted - 2015.03.12 13:36:00 -
[1] - Quote
I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
LT SHANKS
You In The Nutz
5413
|
Posted - 2015.03.12 14:19:00 -
[2] - Quote
I'll bump this for you. The forums are currently cluttered with threads detailing everyone's experiences with getting high.
Blue drugs are bad. |
duster 35000
Algintal Core Gallente Federation
381
|
Posted - 2015.03.12 14:25:00 -
[3] - Quote
Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Gunlogi regen takes ages longer than the maddy, with crappier hardeners.
Molestia approved
|
Tesfa Alem
Death by Disassociation
923
|
Posted - 2015.03.12 14:48:00 -
[4] - Quote
At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
Redline for Thee, but no Redline for Me.
|
Takahiro Kashuken
Red Star.
4129
|
Posted - 2015.03.12 14:48:00 -
[5] - Quote
duster 35000 wrote:Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Gunlogi regen takes ages longer than the maddy, with crappier hardeners.
That sounds terrible.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Takahiro Kashuken
Red Star.
4129
|
Posted - 2015.03.12 14:52:00 -
[6] - Quote
Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with.
Not suprised blasters are horrible.
Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig.
Armor was going to be the winner with this update and if the AV flat damage goes through they win again.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Tesfa Alem
Death by Disassociation
924
|
Posted - 2015.03.12 14:59:00 -
[7] - Quote
Takahiro Kashuken wrote:Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with. Not suprised blasters are horrible. Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig. Armor was going to be the winner with this update and if the AV flat damage goes through they win again. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
EDIT: Shield and armor hardeners work exactly the same now. Shield still gets resistance to Explosive damage. Plasma cannons wreck shield tanks now. No question.
Flying swarms can be a problem in the future but in testing it out, we parked a tank right under some pipes crawling with AV. 4 forge gun rounds and two swarm volleys barely scratched the tank when it was hardened. The second it was off, 1 forge round and & swarm volley nearly killed us, if the forge funner landed his last shot we would've been toast.
I lost one of my tanks in that fight by taking a frankly stupid detour past two AV guys my hardner was down at my tank lost instantly. But in the same fight, with my hardener up i tanked a massive amount of AV fire and still escaped.
Tankers will be squealing back to the redline for sure, on smaller maps it will be a problem. On larger maps, not so much.
Redline for Thee, but no Redline for Me.
|
Takahiro Kashuken
Red Star.
4130
|
Posted - 2015.03.12 15:13:00 -
[8] - Quote
Tesfa Alem wrote:Takahiro Kashuken wrote:Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with. Not suprised blasters are horrible. Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig. Armor was going to be the winner with this update and if the AV flat damage goes through they win again. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 EDIT: Shield and armor hardeners work exactly the same now. Shield still gets resistance to Explosive damage. Plasma cannons wreck shield tanks now. No question. Flying swarms can be a problem in the future but in testing it out, we parked a tank right under some pipes crawling with AV. 4 forge gun rounds and two swarm volleys barely scratched the tank when it was hardened. The second it was off, 1 forge round and & swarm volley nearly killed us, if the forge funner landed his last shot we would've been toast. I lost one of my tanks in that fight by taking a frankly stupid detour past two AV guys my hardner was down at my tank lost instantly. But in the same fight, with my hardener up i tanked a massive amount of AV fire and still escaped. Tankers will be squealing back to the redline for sure, on smaller maps it will be a problem. On larger maps, not so much.
Exactly the same? In cooldown/uptime and resistance?
1 FG and 1 SL volley? That is what like 2,5 -3k damage, if that is for a proto HAV kind of dissapointed in a big way.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Tesfa Alem
Death by Disassociation
925
|
Posted - 2015.03.12 15:23:00 -
[9] - Quote
Takahiro Kashuken wrote:Tesfa Alem wrote:Takahiro Kashuken wrote:Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with. Not suprised blasters are horrible. Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig. Armor was going to be the winner with this update and if the AV flat damage goes through they win again. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 EDIT: Shield and armor hardeners work exactly the same now. Shield still gets resistance to Explosive damage. Plasma cannons wreck shield tanks now. No question. Flying swarms can be a problem in the future but in testing it out, we parked a tank right under some pipes crawling with AV. 4 forge gun rounds and two swarm volleys barely scratched the tank when it was hardened. The second it was off, 1 forge round and & swarm volley nearly killed us, if the forge funner landed his last shot we would've been toast. I lost one of my tanks in that fight by taking a frankly stupid detour past two AV guys my hardner was down at my tank lost instantly. But in the same fight, with my hardener up i tanked a massive amount of AV fire and still escaped. Tankers will be squealing back to the redline for sure, on smaller maps it will be a problem. On larger maps, not so much. Exactly the same? In cooldown/uptime and resistance? 1 FG and 1 SL volley? That is what like 2,5 -3k damage, if that is for a proto HAV kind of dissapointed in a big way.
All the HAVs have the same HP stats, but there is a major difference in what you can actually fit. You will find your gunlogi fit of old is worthless, and i have to recomend at least level 3 tank. Even that one will fit mostly ADV modules, and you will need a PG or CPU module at a bare minimum for a decent pub tank.. My ADV tank cost about 450K. Proto tanks just cost too much for Pubs.
Also, either its a glitch or not, but the so called "solo" tanks still have three seats, two of which are available to blueberries. They just don't show up in the fittings screen, it only apears as if there is just the large turret.
Redline for Thee, but no Redline for Me.
|
CYRAX SERVIUS
Death Firm.
1973
|
Posted - 2015.03.12 15:26:00 -
[10] - Quote
Tesfa Alem wrote:Takahiro Kashuken wrote:Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with. Not suprised blasters are horrible. Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig. Armor was going to be the winner with this update and if the AV flat damage goes through they win again. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 EDIT: Shield and armor hardeners work exactly the same now. Shield still gets resistance to Explosive damage. Plasma cannons wreck shield tanks now. No question. Flying swarms can be a problem in the future but in testing it out, we parked a tank right under some pipes crawling with AV. 4 forge gun rounds and two swarm volleys barely scratched the tank when it was hardened. The second it was off, 1 forge round and & swarm volley nearly killed us, if the forge funner landed his last shot we would've been toast. I lost one of my tanks in that fight by taking a frankly stupid detour past two AV guys my hardner was down at my tank lost instantly. But in the same fight, with my hardener up i tanked a massive amount of AV fire and still escaped. Tankers will be squealing back to the redline for sure, on smaller maps it will be a problem. On larger maps, not so much. Tankers running for the redline, hmmpf, imagine that...
"The Boss NC Max" Destroying armour Ninja style, Mattocks=infantry tears, Flak Armor, nuff said.
|
|
THEAMAZING POTHEAD
Nyain San
1201
|
Posted - 2015.03.12 15:31:00 -
[11] - Quote
Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 tanks are op again because you can triple stack hardeners, and with the buffed regen theyre as strong as when hardeners first came out, but this time swarms have no lock on range and railguns are dead as ****, because they overheat in 3 shots.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Takahiro Kashuken
Red Star.
4130
|
Posted - 2015.03.12 15:39:00 -
[12] - Quote
THEAMAZING POTHEAD wrote:Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 tanks are op again because you can triple stack hardeners, and with the buffed regen theyre as strong as when hardeners first came out, but this time swarms have no lock on range and railguns are dead as ****, because they overheat in 3 shots.
OP? 3 hardeners are an option but they have stack penalties so the 3rd should offer about 50% of what it can do.
Buffed regen? the shield regen has been lowered according to the spreadsheet.
Swarms have no lock on range? 175m unless it has been reduced.
Railguns in 3 now? it is getting worse
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Spkr4theDead
Red Star.
3058
|
Posted - 2015.03.12 15:54:00 -
[13] - Quote
CYRAX SERVIUS wrote:Tesfa Alem wrote:Takahiro Kashuken wrote:Tesfa Alem wrote:At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong.
After you take them for a spin, you find they work very well indeed. The armor tanks at least. With a hardener active you cant tank a whole lot of damage. As soon as that hardener switches off, if your not out of dodge you tank will be turned to scrap very quickly. With the hardener on, Incubus can tank a fair bit of damage too.
small blasters are still horrible.
Large blaster are still pretty bad vs Infantry, but they wreck shield tanks.
Alot of people are trying tanks, had at least one massive battle. At a minimum 16 tanks went down
Have fun now, because the swarmers are going to be screaming thier heads off about this.
I doubt that, SL users can now jump 10m up and prob still launch no problem so that is going to be one hell of a problem to deal with. Not suprised blasters are horrible. Hardener is the same with all vehicles, it is on you are okaish, when it is off run to the redline before you squeal like a pig. Armor was going to be the winner with this update and if the AV flat damage goes through they win again. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 EDIT: Shield and armor hardeners work exactly the same now. Shield still gets resistance to Explosive damage. Plasma cannons wreck shield tanks now. No question. Flying swarms can be a problem in the future but in testing it out, we parked a tank right under some pipes crawling with AV. 4 forge gun rounds and two swarm volleys barely scratched the tank when it was hardened. The second it was off, 1 forge round and & swarm volley nearly killed us, if the forge funner landed his last shot we would've been toast. I lost one of my tanks in that fight by taking a frankly stupid detour past two AV guys my hardner was down at my tank lost instantly. But in the same fight, with my hardener up i tanked a massive amount of AV fire and still escaped. Tankers will be squealing back to the redline for sure, on smaller maps it will be a problem. On larger maps, not so much. Tankers running for the redline, hmmpf, imagine that... We have to run away to save our half a mil ISK tank.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
3058
|
Posted - 2015.03.12 15:55:00 -
[14] - Quote
THEAMAZING POTHEAD wrote:Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 tanks are op again because you can triple stack hardeners, and with the buffed regen theyre as strong as when hardeners first came out, but this time swarms have no lock on range and railguns are dead as ****, because they overheat in 3 shots. It's called sandbox. Please stop complaining and go to Call of Duty.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
THEAMAZING POTHEAD
Nyain San
1201
|
Posted - 2015.03.12 16:10:00 -
[15] - Quote
Takahiro Kashuken wrote:THEAMAZING POTHEAD wrote:Takahiro Kashuken wrote:I am terrible negative when it comes to anything with a steering wheel and an engine.
I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barring a few fits.
So has anyone gone fully back into vehicles and what do you think of them?
Have any skills had any bonuses added to them and if so what are they?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 tanks are op again because you can triple stack hardeners, and with the buffed regen theyre as strong as when hardeners first came out, but this time swarms have no lock on range and railguns are dead as ****, because they overheat in 3 shots. OP? 3 hardeners are an option but they have stack penalties so the 3rd should offer about 50% of what it can do. Buffed regen? the shield regen has been lowered according to the spreadsheet. Swarms have no lock on range? 175m unless it has been reduced. Railguns in 3 now? it is getting worse Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 just try them, the blasters feel more accurate, but the hardeners being viably triple stacked let them be temporarily immune to av along with the regen, seen a proto marduk sponge av repeatedly from my proto swarms and 2 teammates swarms, overall about 7 or 8 volleys or so, in about 4 seconds, while driving by, pretty easily sponging them, ive used a triple hardened gunnlogi and swarms arent enough to break the threshold so u can regen the damage of 2 swarmers consistently, idk bour forge guns though, but without decent railguns survivabilities high right now for sure
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |