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781. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: MINA Longstrike wrote: because it (admittedly) ruins infantry lives when tanks are good at killing them. Ruining the game when pilots are good at aiming... Go be a ******* idiot somewhere ...
- by Spkr4theDead - at 2015.01.27 18:53:00
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782. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Give each team 16 vehicle points and then make LAVs cost 2 VP, DS cost 4 VP and HAV cost 8 VP. Let's institute the same for suits. STD suits cost 2, ADV cost 4 and PRO cost 8.
- by Spkr4theDead - at 2015.01.27 18:52:00
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783. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: The primary issue you run into with pilot suits is, do you make the bonuses so good that anyone without a pilot suit is basically screwed? No; good pilots without a pilot suit will put up a good fight against those with o...
- by Spkr4theDead - at 2015.01.27 18:50:00
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784. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: because it (admittedly) ruins infantry lives when tanks are good at killing them. Ruining the game when pilots are good at aiming...
- by Spkr4theDead - at 2015.01.27 18:47:00
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785. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Honestly I'd rather they YANKED the vehicle cap. I don't see a need for it. or 16 vehicle limit. Sure, I can make a pyramid. Not before the pilots get their stuff down Hmmm well I think it does ...
- by Spkr4theDead - at 2015.01.27 17:56:00
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786. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following me, my own little fan club trying to derail every thread I make. This is rather pathetic...
- by Spkr4theDead - at 2015.01.27 17:54:00
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787. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded ...
- by Spkr4theDead - at 2015.01.27 16:46:00
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788. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pilot suit: Light suit Fitting slots: Sidearm only Role bonus: STD: You may spawn in STD Vehicles ADV: You may spawn in ADV Vehicles PRO: You may spawn in PRO Vehicles No BPO for the pilot suits, that way pilots can b...
- by Spkr4theDead - at 2015.01.27 16:33:00
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789. @Rattati:Will we be getting a respec when vehicles are reintroduced? - in General Discussions [original thread]
Big Burns wrote: I said it once and I'll say it again. If they give us the Surya back or something better than standard tanks, nothing that crosses my path will live. Swarms are getting 10% bonus damage with the warbarge. The Surya will melt...
- by Spkr4theDead - at 2015.01.27 16:30:00
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790. @Rattati:Will we be getting a respec when vehicles are reintroduced? - in General Discussions [original thread]
Vicious Minotaur wrote: You'll probably have to buy one to do that. CCP has no reason to give out something that now currently costs cash. Because it might be a role that dedicated pilots may want to go 100% into. It's not tweaking a few th...
- by Spkr4theDead - at 2015.01.27 16:26:00
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791. @Rattati:Will we be getting a respec when vehicles are reintroduced? - in General Discussions [original thread]
ACT1ON BASTARD wrote: Those of us that are specced into vehicles.I'd like to take my 16 mil out of ADS and put it into tanks or the logi ds. So bored of ADS. Dunno if we'll be getting the logi ships. Swarms and forge are getting more damage...
- by Spkr4theDead - at 2015.01.27 16:23:00
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792. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Do swarms and the forge gun really need more damage on top of what they already do?
- by Spkr4theDead - at 2015.01.27 16:14:00
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793. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded with +50 for a kill because of proper aim.
- by Spkr4theDead - at 2015.01.27 07:28:00
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794. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Madrugar has no CPU ...
- by Spkr4theDead - at 2015.01.26 13:09:00
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795. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Who use a LAV for something different from murder taxi or Jlav now? People used the logi LAVs for remote reps. We obviously don't have those anymore.
- by Spkr4theDead - at 2015.01.26 13:06:00
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796. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm going to answer both of your posts, apologies for the wall. CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive an...
- by Spkr4theDead - at 2015.01.26 12:35:00
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797. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other f...
- by Spkr4theDead - at 2015.01.26 12:09:00
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798. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Spider tanking had several problems that kept them from being OP The rep tank had weak offense and defense while keeping the main tank alive. 2: LDS doesn't make any sense as a repping platform. It didn't before ...
- by Spkr4theDead - at 2015.01.24 18:28:00
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799. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: For game balance they are interdependent, not independent. V vs V is just fine; the game should be balanced around FW and PC, where there are squads working together, not pubs where it's full PRO squads annihilating acad...
- by Spkr4theDead - at 2015.01.24 18:20:00
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800. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: [quote=CCP Rattati]Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That...
- by Spkr4theDead - at 2015.01.24 18:16:00
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