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441. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. There's to...
- by Spkr4theDead - at 2015.01.19 18:55:00
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442. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly? He doesn't know and won't tell you because he's not a pilot.
- by Spkr4theDead - at 2015.01.19 18:30:00
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443. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Bright Cloud wrote: Rattati i know that swarms received a increased turn radius so that quick targets could drive around a corner to evade swarms but this doesnt work with a dropship. Even a ADS is too slouggish and when you perform a turn you ...
- by Spkr4theDead - at 2015.01.19 18:29:00
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444. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: 3.) Of course you would. All you've ever expressed on these forums is your opinions of how you should be immune to AV. Where has any pilot ever said they wanted to be immune to AV?
- by Spkr4theDead - at 2015.01.19 18:28:00
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445. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
If the logi LAV doesn't rep in an AoE, then it's useless.
- by Spkr4theDead - at 2015.01.19 18:24:00
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446. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Between 20-30% increade in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side. Unless you're max skill and shooting at militia tanks or enforcers. Enforc...
- by Spkr4theDead - at 2015.01.19 17:58:00
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447. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. Damn man, a separate thread for each turret? You could likely save yourself time and consoli...
- by Spkr4theDead - at 2015.01.16 04:36:00
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448. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Spkr4theDead wrote: Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. There is no "reverse look" for vehicles in Dust. There is for LAVs, but nothing else (which I wou...
- by Spkr4theDead - at 2015.01.16 03:19:00
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449. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: The 75mm M3 was considered enough to combat the Tiger I's....however this was proven false. Tigers had superior armour and fire power from the 88mm they were armed with and could bust the Sherman's with relative ease. W...
- by Spkr4theDead - at 2015.01.15 21:16:00
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450. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. There is no "reverse look" for vehicles in Dust.
- by Spkr4theDead - at 2015.01.15 21:02:00
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451. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
True Adamance wrote: I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle. Going around 3 corners, ignoring obstacles and terrain is simple AI? Sounds more like ...
- by Spkr4theDead - at 2015.01.15 21:00:00
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452. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Atiim wrote: I fail to see why Light AV Weapons should be inferior to Heavy AV Weapon s . Because they're so easy to use, a child can do it with deadly proficiency.
- by Spkr4theDead - at 2015.01.15 20:59:00
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453. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not while tanks can kill both infantry and av from a single vehicle and Complains that pilots have good aim, gets the ability to aim nerfed.
- by Spkr4theDead - at 2015.01.15 20:58:00
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454. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Megaman Trigger wrote: So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks? Rattati's first proposed idea has tanks being a great counter to other tanks. I don't see a pro...
- by Spkr4theDead - at 2015.01.15 20:57:00
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455. New Large Turret Idea - in Feedback/Requests [original thread]
Hector Carson wrote: Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much, but its mainly for taking out dropships Wow, please go away. You're a pilot? I very much doubt that.
- by Spkr4theDead - at 2015.01.15 20:55:00
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456. [Idea] Vehicle damage variable. - in Feedback/Requests [original thread]
Derpty Derp wrote: AV actually needs to be able to kill vehicles, but without being boring 'look I shot at you and you died.'[/u] So, essentially you want AV to do more damage without actually saying it. I would really like both vehicles ...
- by Spkr4theDead - at 2015.01.15 20:53:00
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457. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Shotgun-style turret for anti-infantry work. Semi-auto, does quite a bit of damage. 6 or 8 rounds before having to reload; longer refire time due to no overheat.
- by Spkr4theDead - at 2015.01.15 20:44:00
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458. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infantry killing tanks from ...
- by Spkr4theDead - at 2015.01.15 20:43:00
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459. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cue Spkr4thedead defending his proposal given through his alt Lazer now while altposting how I'm a horrible infantryman. Paranoid I hear therapists are good for that.
- by Spkr4theDead - at 2015.01.15 20:38:00
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460. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
XxBlazikenxX wrote: A small missile launcher variant that will have a lock on mechanism similar to SLs on vehicles, however as a result of this it will not lock on to infantry of course and will do reduced damage to infantry. This is to make Py...
- by Spkr4theDead - at 2015.01.15 19:26:00
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