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381. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other f...
- by Spkr4theDead - at 2015.02.04 16:53:00
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382. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I had a thought while in the Biomassed Podcast tonight. What if a pilot suit served an E-war function of vehicle hacking? Base Properties of Pilot Suit across all tiers -Prevents infantry from initiating a pilot ej...
- by Spkr4theDead - at 2015.02.04 12:57:00
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383. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already w...
- by Spkr4theDead - at 2015.01.30 19:09:00
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384. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have been drinking too much j...
- by Spkr4theDead - at 2015.01.30 19:07:00
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385. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. You could try to Dash in but you are certainly not dashing out. Since just the proto turrets average about 280,000 after t...
- by Spkr4theDead - at 2015.01.30 19:05:00
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386. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which...
- by Spkr4theDead - at 2015.01.30 17:53:00
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387. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people want to run passive f...
- by Spkr4theDead - at 2015.01.30 17:51:00
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388. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to ...
- by Spkr4theDead - at 2015.01.30 16:56:00
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389. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Keep the lights on drivers, Rattati's doing something cool with the Main Battle Tanks. keep watching. Literal cookie cutter fits.
- by Spkr4theDead - at 2015.01.28 12:50:00
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390. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Shield Recharge threshold makes the light weapon thing non-issue. MLT flaylock reduces my shield and stops the regen. I'll have recording capability in a few weeks, so I can put all the lies to bed with video evidence.
- by Spkr4theDead - at 2015.01.28 12:37:00
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391. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Alright the regen values are pretty reasonable maybe a little high for the Sageris but I'm not going to spend time on that, thou...
- by Spkr4theDead - at 2015.01.28 12:37:00
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392. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: People are not required to listen to your opinion. Breakin admitted as much an hour ago. See my signature. People are not required to host or give you a forum to express your opinion. So you want to silence me becaus...
- by Spkr4theDead - at 2015.01.27 19:54:00
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393. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: Honestly I think if we just asked rattati would happily provide a forum ban for spkr So essentially you want to silence me simply because you don't like what I say.
- by Spkr4theDead - at 2015.01.27 19:52:00
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394. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: Name a weapon that does 2000 DPS while rewarding people with +50 that isn't a heavy missile turret. 1. FG Not really sure how a gun that does 1725 damage every 2.25 se...
- by Spkr4theDead - at 2015.01.27 19:05:00
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395. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Nope. Confirming that pilot input is not, and never was, valued. Yeah, we know that from experience. Get out spkr, I'm here to talk to the grownup pilots. I forgot the part where you guessed my age.
- by Spkr4theDead - at 2015.01.27 18:57:00
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396. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this wil...
- by Spkr4theDead - at 2015.01.27 18:56:00
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397. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Instagib should be reserved for high alpha weaponry. Railgun body shots. Wait, is that even fair? Probably not.
- by Spkr4theDead - at 2015.01.27 18:54:00
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398. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: MINA Longstrike wrote: because it (admittedly) ruins infantry lives when tanks are good at killing them. Ruining the game when pilots are good at aiming... Go be a ******* idiot somewhere ...
- by Spkr4theDead - at 2015.01.27 18:53:00
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399. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Give each team 16 vehicle points and then make LAVs cost 2 VP, DS cost 4 VP and HAV cost 8 VP. Let's institute the same for suits. STD suits cost 2, ADV cost 4 and PRO cost 8.
- by Spkr4theDead - at 2015.01.27 18:52:00
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400. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: The primary issue you run into with pilot suits is, do you make the bonuses so good that anyone without a pilot suit is basically screwed? No; good pilots without a pilot suit will put up a good fight against those with o...
- by Spkr4theDead - at 2015.01.27 18:50:00
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